cmdexe the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a +0 mace of protection (36, 1, D) a book of Geomancy (37, 1, D) an uncursed ring of fire (38, 1, D) a +1 rod of inaccuracy (9/9) (40, 1, D) a +1 rapier of venom (42, 1, D) a +7 flail of protection (49, 1, D) an uncursed staff of energy (50, 1, D) a phial of floods (51, 1, D) a +2 scale mail of cold resistance (52, 1, D) the +5 demon whip "Xitumiyff" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (53, 1, D) a +3 spear of piercing (54, 1, D) the +8 morningstar "Jellybane" {flame, rElec rF+ MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 1, D) the +7 falchion of Mourning {flame, -Tele rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. (61, 1, D) the Almanac of Venom and Arcane Weapons Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (62, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (63, 1, D) the cursed +0 scale mail of the Soldier {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (67, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) a +0 cloak of magic resistance (37, 2, D) a +0 buckler of reflection (39, 2, D) the +3 long sword "Vuiplixuex" {holy, Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+9). (40, 2, D) a stone of tremors (41, 2, D) the amulet "Xoelekad" {rC- Regen+ Str+5} [amulet of regeneration] It affects your strength (+5). It makes you vulnerable to cold. It increases your rate of regeneration. (42, 2, D) a wand of hasting (4) (49, 2, D) a +2 leather armour of fire resistance (50, 2, D) a +1 hunting sling of freezing (51, 2, D) a plain deck of changes (52, 2, D) a +2 hunting sling of evasion (53, 2, D) a +2 ring of protection (54, 2, D) a legendary deck of wonders (55, 2, D) a potion of agility (62, 2, D) a +6 scimitar of electrocution (73, 2, D) a +0 trident (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) the +10 long sword of Wagei {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. (74, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (52, 5, D) 2 large rocks (53, 5, D) a +0 giant club (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) a +0 giant spiked club (unseen) (52, 6, D) 8 large rocks a +0 giant club an ogre corpse (53, 6, D) 3 large rocks (4, 7, D) a +3 large shield a +3 shield a +3 buckler (51, 7, D) 2 large rocks (52, 7, D) 5 large rocks (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 9, D) a large rock (61, 9, D) a book of Clouds (62, 9, D) a +3 plate armour of fire resistance (63, 9, D) an uncursed staff of power (71, 9, D) a +4 ring mail of poison resistance (72, 9, D) a +3 hand axe of freezing (62, 10, D) a plain deck of changes (70, 10, D) a +3 plate armour of positive energy (49, 13, D) an uncursed amulet of resist mutation (53, 13, D) a book of Beasts (55, 13, D) the +6 hunting sling of the Wraith {flame, rElec MR+ Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (61, 13, D) a +0 rapier (unseen) (62, 13, D) a +0 rapier a +0 robe (51, 14, D) the Volume of Entrancing Black Rituals Spells Type Level a - Pain Necromancy 1 b - Confuse Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Cigotuvi's Embrace Necromancy 5 e - Dispel Undead Necromancy 5 (52, 14, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (54, 14, D) the cursed +1 blowgun "Keubbih" {speed, *Confuse +Blink rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It lets you blink. It may confuse you when you take damage. It has a curse placed upon it. (62, 17, D) a book of Summonings (63, 17, D) a +1 dagger of holy wrath (64, 17, D) an uncursed staff of conjuration (71, 17, D) the cursed +0 robe "Wawegi" {rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (72, 17, D) a +0 troll leather armour (63, 18, D) a +1 scythe of venom (64, 18, D) a book of Battle (71, 18, D) an uncursed staff of power (72, 18, D) an uncursed staff of air (73, 18, D) a +2 plate armour of fire resistance (72, 21, D) a +0 trident (unseen) (73, 21, D) a cursed -1 trident (unseen) (74, 21, D) a +0 trident (unseen) (71, 22, D) a large rock (72, 22, D) a +0 trident (72, 24, D) a throwing net 2 large rocks 3 tomahawks (49, 25, D) a +1 ring of protection (50, 25, D) an uncursed staff of death (51, 25, D) an uncursed amulet of stasis (52, 25, D) a +2 hunting sling of flaming (53, 25, D) a +5 ring of intelligence (54, 25, D) a +3 plate armour of fire resistance (55, 25, D) a +4 lajatang of pain (50, 26, D) a book of Enchantments (52, 26, D) a +4 scimitar of protection (53, 26, D) an uncursed staff of cold (54, 26, D) an uncursed ring of magical power (62, 27, D) a +0 long sword (63, 27, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +2 falchion of electrocution (64, 27, D) an uncursed amulet of faith (71, 27, D) the cursed +0 plate armour "Ebakk" {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 27, D) a +1 plate armour of poison resistance (73, 27, D) the +2 large shield of a bazaar {rElec rF- Dex+3 SInv} It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (62, 28, D) a +0 long sword (64, 28, D) an ornate deck of wonders (71, 28, D) an uncursed amulet of stasis (72, 28, D) a +2 great mace of protection (61, 29, D) a +3 glaive of venom (unseen) (62, 29, D) a +0 shortbow (unseen) (63, 29, D) a +4 long sword (64, 29, D) a +0 long sword (unseen) (62, 30, D) a +0 rapier (unseen) (63, 30, D) a +1 long sword of electrocution a +0 leather armour (64, 30, D) a +0 short sword (51, 32, D) a +0 robe (unseen) (53, 32, D) a +0 robe (62, 33, D) the +4 quarterstaff of Triumph {crush, +Fly Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you fly. (49, 37, D) a +8 rod of inaccuracy (9/9) (50, 37, D) a crystal ball of energy (51, 37, D) a book of Clouds (52, 37, D) a book of Fire (53, 37, D) an uncursed staff of summoning (54, 37, D) a +2 executioner's axe of venom (59, 37, D) the +4 flail "Yxegystra" {flame, *Corrode +Inv Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It lets you turn invisible. It may corrode your equipment when you take damage. (60, 37, D) an uncursed ring of magical power (61, 37, D) a book of Battle (62, 37, D) a Fen Folio (63, 37, D) the +2 scale mail of Xoefomae {Str+3} It affects your strength (+3). (69, 37, D) a +4 trident of piercing (71, 37, D) a +4 arbalest (72, 37, D) a manual of Armour (73, 37, D) a +0 falchion of holy wrath (49, 38, D) a scroll of brand weapon (50, 38, D) the +3 spear of the Original Sin {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (51, 38, D) a +0 war axe of chopping (52, 38, D) a cursed staff of cold (53, 38, D) a cursed ring of stealth (59, 38, D) an uncursed staff of cold (60, 38, D) an uncursed staff of earth (61, 38, D) a +6 scimitar of draining (62, 38, D) a sack of spiders (63, 38, D) a book of Maledictions (70, 38, D) a +5 rapier of speed (72, 38, D) a book of Annihilations (73, 38, D) a book of Minor Magic (70, 41, D) an uncursed staff of air (71, 41, D) a +0 quarterstaff a +0 leather armour (60, 43, D) a +0 spear (unseen) (61, 43, D) a +0 whip a +0 spear a +0 robe (62, 43, D) a +0 spear (62, 45, D) a cursed -2 long sword (unseen)