cmdexe the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 leather armour (63, 1, D) a +3 chain mail of poison resistance (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of power (73, 2, D) a +2 halberd of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a +0 broad axe (4, 5, D) a +5 executioner's axe (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of Power (70, 9, D) Sif Muna's Incunabulum of Dark Magic and the Mountains Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Leda's Liquefaction Hexes/Earth 4 d - Animate Dead Necromancy 4 e - Petrify Transmutation/Earth 4 f - Dispel Undead Necromancy 5 (72, 9, D) a +0 trident of protection (62, 10, D) an uncursed staff of conjuration (70, 10, D) a plain deck of defence (73, 11, D) an uncursed staff of energy (61, 17, D) a +1 executioner's axe of electrocution (62, 17, D) the Disquisition on Creative Good Luck Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Aura of Abjuration Summoning 5 (63, 17, D) an uncursed amulet of resist mutation (64, 17, D) the +5 arbalest "Toishruo" {venom, rC+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from cold. (71, 17, D) a book of Hinderance (72, 17, D) a +6 short sword of freezing (73, 17, D) the Incunabulum of Black Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 (62, 18, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (63, 18, D) a +2 naga barding of flying (64, 18, D) a +4 ring of evasion (71, 18, D) a +0 quarterstaff (72, 18, D) an uncursed staff of cold (74, 20, D) a +1 spear of freezing (73, 21, D) a +2 vampiric whip (unseen) (63, 23, D) (unseen) (61, 27, D) a book of the Earth (65, 27, D) a +1 quarterstaff of crushing (71, 27, D) the +5 scimitar "Potoc" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (72, 27, D) a +4 trident of freezing (73, 27, D) a crystal ball of energy (62, 28, D) a +1 demon blade of pain (64, 28, D) a +0 pair of gloves of archery the cursed ring "Juejaz" {rC+ Slay-2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It has a curse placed upon it. (71, 28, D) a +1 dagger of venom (72, 28, D) an uncursed staff of earth (73, 28, D) a +2 arbalest of flaming (72, 30, D) a +0 glaive (73, 30, D) a +0 halberd (unseen) (72, 31, D) a +0 dire flail a +0 robe (73, 31, D) a +0 long sword (unseen) (60, 37, D) the +5 falchion of Day {vamp, +Blink rPois rC+ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (62, 37, D) an uncursed ring of fire (69, 37, D) a lamp of fire (70, 37, D) Sif Muna's Grimoire of Poisonous Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Freezing Cloud Conjuration/Ice/Air 6 (71, 37, D) Sif Muna's Collected Works on Venomous Battle Magic Spells Type Level a - Cure Poison Poison 2 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Delayed Fireball Conjuration/Fire 7 (72, 37, D) the cursed +0 robe "Deypnaum" {rF+} It protects you from fire. It has a curse placed upon it. (73, 37, D) a phial of floods (49, 38, D) a +0 battleaxe (50, 38, D) Atatun's Compendium of Weightlessness Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (51, 38, D) a +0 battleaxe (52, 38, D) a box of beasts (53, 38, D) 2 potions of heal wounds (70, 38, D) a +2 leather armour of poison resistance (71, 38, D) an ornate deck of summoning (72, 38, D) a stone of tremors (71, 42, D) a +0 spear (70, 43, D) a cursed +0 dagger (unseen) (72, 43, D) a +0 rapier (unseen) (50, 44, D) a +4 demon blade of pain (70, 44, D) a +0 dagger (unseen) (72, 44, D) a +0 short sword of venom a +0 robe (63, 45, D) a wyvern corpse (skeletalised by now)