Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3774730881801561575 1512 clockworkCryptid the Magician (level 8, -9/52 HPs) Began as a Demonspawn Hedge Wizard on Feb 7, 2026. Mangled by a marrowcuda (13 damage) ... summoned by a marrowcuda ... while put to sleep by a sleepcap... on level 6 of the Dungeon. The game lasted 00:30:02 (4840 turns). clockworkCryptid the Magician (DsHW) Turns: 4840, Time: 00:30:02 Health: -9/52 AC: 6 Str: 14 XL: 8 Next: 53% Magic: 5/14 EV: 2 Int: 14 God: Gold: 42 SH: 0 Dex: 21 Spells: 4/16 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) j - orb {Mesmerism} rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) g - +0 cloak rCorr + (50%) f - +0 pair of gloves SInv . l - +1 pair of boots "Ywiuv" {Dex+5} Will ..... d - amulet of magic regeneration Stlth +++ h - ring of resist corrosion HPRegen 0.28/turn i - ring of flight MPRegen 0.68/turn %: no passive effects @: sleeping, on mesmerism cooldown, flying, hasted A: antennae 2, powered by death 1, magic regeneration, agile 1, cold resistance 1, strong 1, ephemeral shield, feed off suffering 1 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 232 gold pieces. You spent 190 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 pair of gloves (worn) g - a +0 cloak (worn) j - an orb of mesmerism (worn) l - the +1 pair of boots "Ywiuv" (worn) {Dex+5} (You found it on level 5 of the Dungeon) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Magical Staves e - a staff of earth Jewellery d - an amulet of magic regeneration (worn) h - a ring of resist corrosion (worn) i - a ring of flight (worn) k - an amulet of faith Wands d - a wand of digging (5) c - a wand of iceblast (7) p - a wand of polymorph (10) Scrolls p - a scroll of poison w - a scroll of enchant weapon g - a scroll of fog i - a scroll of identify Potions g - 3 potions of magic i - 2 potions of invisibility h - 5 potions of haste k - a potion of moonshine r - a potion of resistance A - a potion of attraction c - 2 potions of curing B - a potion of berserk rage L - 2 potions of lignification m - a potion of might b - 2 potions of brilliance Skills: + Level 3.1 Dodging + Level 3.3 Stealth * Level 4.5 Spellcasting * Level 4.2 Conjurations * Level 4.1 Summonings * Level 4.1 Necromancy * Level 3.3 Translocations * Level 2.4 Ice Magic + Level 1.9 Earth Magic + Level 2.2 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 b - Call Imp Summ 28% N/A 4% 2 c - Grave Claw Necr 28% 2d9 5% 2 d - Blink Tloc 24% N/A 7% 2 e - Searing Ray Conj 28% 2d5 4% 2 f - Hailstorm Conj/Ice 12% 3d6 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 14% N/A 5% 2 Freeze Ice 40% 1d6 7% 1 Frozen Ramparts Ice 20% 1d4 21% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Forge Blazeheart Golem Fire/Frge 3% N/A 88% 4 Olgreb's Toxic Radiance Alch 3% N/A 88% 4 Bombard Conj/Erth 5% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:4 :!(=? Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. You regenerate a little health from kills. You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You are cold resistant. (rC+) You are strong. (Str +4, Int/Dex -1) A shield forms around you when casting spells or using Invocations. (SH +7) You can sometimes gain power from killing poisoned or drained foes. Message History Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your orb emits a pulse of dizzying energy. Your cerulean imp hits the marrowcuda from afar with a -3 spear. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap snaps out of its daze. The sleepcap misses you. Your cerulean imp hits the marrowcuda from afar with a -3 spear. The marrowcuda snaps out of its daze. The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The marrowcuda barely misses you. Your cerulean imp hits the marrowcuda from afar with a -3 spear. The searing ray hits the sleepcap! The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. Your cerulean imp hits the marrowcuda from afar with a -3 spear. You feel yourself speed up. The marrowcuda barely misses you. The marrowcuda misses you. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The marrowcuda bites you! You die... ....#....#...........# ....#....#...........# ....#....#...........# ...##....#...........# ...##....#...........# ....#....#...........# ....#....#...........# ....#....#......F.5..# ...##....#.....F@....# #+###....#.....fF....# .........'.....F.....# .........#...........# .........#...........# ...####'##...........# ...##....#......###### ...##....#......# ........<#.....># You could see a sleepcap, 4 marrowcudas and a friendly cerulean imp (summoned). Vanquished Creatures An ice beast (D:7) A black bear (D:6) 2 centaurs (D:6) 2 weeping skulls (D:5) A scorpion (D:6) 2 rock fish (D:6) A wight (D:5) A human zombie (D:5) 4 hounds 2 jellies (D:5) An orc priest (D:5) A sleepcap (D:6) A clockroach (D:3) 2 iguanas 3 orc wizards A centaur zombie (D:5) A mummy (D:5) 2 killer bee zombies (D:5) 6 adders A hound zombie (D:5) A white imp (D:6) An ufetubus (D:5) 2 ribbon worms (D:2) 13 orcs 10 hobgoblins 3 quokkas 8 ball pythons 18 bats 7 endoplasms 2 frilled lizards 7 goblins 8 kobolds 3 rats 119 creatures vanquished. Vanquished Creatures (collateral kills) A phantom (D:5) A scorpion (D:5) A bullfrog zombie (D:5) A mummy (D:5) An adder (D:4) An ufetubus (D:5) A dart slug (D:2) A ribbon worm (D:3) An adder zombie (D:5) 4 orcs An endoplasm (D:2) A bat (D:2) A kobold (D:1) 16 creatures vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clockworkCryptid the Demonspawn Hedge Wizard began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 96 | D:1 | Identified the dragon-coil talisman of Ehadat {rN+ Will+ | Slay-3 Stlth+} 173 | D:1 | Reached skill level 1 in Translocations 194 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 194 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/6 197 | D:1 | Learned a level 2 spell: Call Imp 200 | D:1 | Learned a level 2 spell: Grave Claw 203 | D:1 | Learned a level 2 spell: Blink 964 | D:2 | Reached XP level 3. HP: 18/24 MP: 1/7 1098 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1098 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1098 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 1098 | D:2 | HP: 1/24 [poisoned by an adder] 1125 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1125 | D:2 | Reached XP level 4. HP: 25/30 MP: 6/8 1557 | D:3 | Gained mutation: You are cold resistant. (rC+) [hidden | potential] 1844 | D:3 | Found a burning altar of Makhleb. 2130 | D:4 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 2130 | D:4 | Reached XP level 5. HP: 26/35 MP: 6/10 2179 | D:4 | Gained mutation: You passively map the area around you. | [hidden potential] 2179 | D:4 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 2240 | D:4 | Found a detected shop or portal. 2352 | D:4 | Found Vilebboc's Distillery. 2355 | D:4 | Bought a potion of might for 56 gold pieces 2355 | D:4 | Bought a potion of brilliance for 56 gold pieces 2369 | D:4 | Found Suityxt's Weapon Shoppe. 2468 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2595 | D:4 | Found Uzxon's Jewellery Shoppe. 2763 | D:4 | Found Beymoing's Magic Scroll Emporium. 2767 | D:4 | Bought a scroll of identify for 26 gold pieces 2767 | D:4 | Bought a scroll of identify for 26 gold pieces 2767 | D:4 | Bought a scroll of identify for 26 gold pieces 2875 | D:5 | Entered Level 5 of the Dungeon 2940 | D:5 | Reached XP level 6. HP: 41/41 MP: 7/11 2943 | D:5 | Learned a level 2 spell: Searing Ray 2953 | D:5 | Learned a level 3 spell: Hailstorm 3178 | D:5 | Reached skill level 1 in Evocations 3211 | D:5 | Reached skill level 1 in Earth Magic 3211 | D:5 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 3211 | D:5 | Reached XP level 7. HP: 45/46 MP: 6/12 3276 | D:5 | Found a detected altar. 3279 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 3379 | D:5 | Reached skill level 1 in Ice Magic 3605 | D:5 | Found a detected altar. 3789 | D:5 | Identified the +1 pair of boots "Ywiuv" {Dex+5} 4043 | D:6 | Found a statue of an orb of entropy. 4046 | D:6 | Found a staircase to the Ecumenical Temple. 4048 | D:6 | Found a statue of an orb of entropy. 4065 | D:6 | Reached XP level 8. HP: 51/52 MP: 10/14 4107 | Temple | Entered the Ecumenical Temple 4346 | D:6 | Lost mutation: You passively map the area around you. | [potion of mutation] 4346 | D:6 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 4346 | D:6 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 4346 | D:6 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 4346 | D:6 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 4840 | D:6 | Mangled by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms D:2: layout_rooms, minmay_tall_x D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked D:4: layout_loops_ring, nicolae_nemelex_xobeh_five-card_draw, serial_shops, kennysheep_mini_moat, nicolae_shop_gibbet_a_chance, nicolae_shop_back_alley_shop, shop, nicolae_shop_glassy, roderic_batcave, nrook_mini_backslash, kennysheep_generic_room_11 D:5: layout_basic, nicolae_overflow_squiral, lemuel_mausoleum_altar_yredelemnul D:6: layout_gridville, minmay_temple_entry_statues_pillars, minivault_23 D:7: layout_rooms, nicolae_overflow_sandstone_temple, grunt_ogre_cave, nicolae_shop_firing_range, uniq_sprozz Temple: nicolae_temple_x_marks_the_god Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Translocations | 1 2 3 | 3.3 Stealth | 2 3 | 3.3 Dodging | 2 3 | 3.1 Summonings | 2 3 4 | 4.1 Necromancy | 2 3 4 | 4.1 Conjurations | 3 4 | 4.2 Evocations | 1 2 | 2.2 Earth Magic | 1 | 1.9 Ice Magic | 1 2 | 2.4 Spellcasting | 4 | 4.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 37 | 7 | 4 || 48 Melee: Dagger | 37 | 7 | 4 || 48 Cast: Magic Dart | 87 | 140 | 44 || 271 Call Imp | 6 | 13 | 7 || 26 Grave Claw | | 1 | || 1 Searing Ray | | 8 | 41 || 49 Drink: Mutation | 1 | | 1 || 2 Heal wounds | 1 | | || 1 Haste | | | 1 || 1 Read: Identify | 2 | 7 | || 9 Poison | 1 | | || 1 Teleportation | | 1 | || 1 Revelation | | 1 | || 1 Fog | | 1 | || 1 Fear | | | 1 || 1 Blinking | | | 1 || 1 Vulnerability | | | 1 || 1 Stab: Sleeping | 1 | 1 | 3 || 5 Armour: Robe | 63 | 61 | 104 || 228 Dodge: Dodged | 52 | 49 | 91 || 192 Block: Other | | | 2 || 2