Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 6159159454799223111 62 clease the Magician (level 4, -6/31 HPs) Began as a Djinni Fire Elementalist on May 16, 2025. Mangled by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (567 turns). clease the Magician (Djinni Fire Elementalist) Turns: 567, Time: 00:02:34 Health: -6/31 AC: 2 Str: 7 XL: 4 Next: 28% Gold: 24 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . f - +1 dagger (drain) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls g - 3 scrolls of teleportation {unknown} Potions c - a potion of moonshine {unknown} d - 2 potions of heal wounds {unknown} e - a potion of lignification {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 28% 4 f - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You are too injured to fight recklessly! You closely miss the gnoll. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You barely miss the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll misses you. Your magical contamination has completely faded away. You hit the gnoll. You drain the gnoll. You kill the gnoll! The hobgoblin barely misses you. The gnoll hits you with a +0 club! You die... .. ...... #. ...... #.##..... ##....#.. ..†...# #.###))_..# #....j)g..# #...@...# #...§§### #.##.... # #..### #..# #..# #..# ...# You could see a gnoll and a hobgoblin. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 2 dart slugs (D:1) 5 endoplasms (D:1) 4 giant cockroaches 2 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats A frilled lizard (D:2) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | clease the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | clease set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 272 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 272 | D:1 | Learned a level 1 spell: Shock 550 | D:2 | Found a shimmering altar of Xom. 559 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 565 | D:2 | HP: 1/31 [gnoll/+0 club (7)] 567 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_rooms, minmay_pentomino_r2 D:2: layout_loops_ring, basic_altar, nrook_mini_vaults, minmay_strange_pillars, uniq_terence, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 4 || 5 Cast: Foxfire | 67 | 4 || 71 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 6 | 6 || 12