cireshan Level 1 of the Dungeon (0, 0, D:1) 19 stones (3, -3, D:1) a +0 pair of boots (12, -14, D:1) a +0 club a +0 dagger (17, -1, D:1) a stone (18, 1, D:1) a +0 whip (24, -3, D:1) 2 stones (24, -2, D:1) a stone (27, 1, D:1) a +0 short sword a +0 short sword (27, 17, D:1) 6 tomahawks of returning (29, 7, D:1) a +0 club (31, 6, D:1) 22 stones (33, 3, D:1) a +0 club (36, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (1, -22, D:2) a +0 hunting sling (2, -35, D:2) a +0 short sword (2, -26, D:2) a +0 dagger (6, -1, D:2) a +0 club (16, -19, D:2) 14 sling bullets (19, 9, D:2) a +0 ring mail (23, 0, D:2) a +0 ring mail (26, 12, D:2) a cursed -3 dagger (28, -8, D:2) a +0 spear (30, -8, D:2) 13 stones (41, -15, D:2) a +0 club (42, -21, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 leather armour (0, 3, D:3) a +0 flail (3, 4, D:3) a +0 hand axe a +0 leather armour (9, 35, D:3) a +0 club (15, 34, D:3) a +0 club (16, 51, D:3) 3 stones (18, 51, D:3) a stone (23, 51, D:3) a +0 dagger (29, 32, D:3) a +0 dagger a +0 leather armour (29, 34, D:3) a +0 club (31, 48, D:3) a +3 chain mail a +0 mace a +0 club (33, 12, D:3) 15 poisoned needles a +0 blowgun (36, 43, D:3) a cursed -3 club (42, 10, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Emesopp's Armour Shoppe a +0 scale mail (52 gold) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} (1 gold) It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 pair of boots (58 gold) a +0 scale mail of poison resistance (104 gold) a +0 chain mail (58 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) (0, 0, D:4) a +0 club (9, 0, D:4) a +0 club a +0 club a cursed -1 hunting sling (11, -45, D:4) a +0 club (11, 0, D:4) a +0 club (12, -46, D:4) a +0 dagger a +0 robe a +0 mace a +0 leather armour (13, 1, D:4) a +0 club (15, -3, D:4) a +0 club (17, -3, D:4) a +0 club (20, -4, D:4) a +0 club (20, -3, D:4) a +0 hunting sling (20, 0, D:4) a +0 club (20, 1, D:4) a +0 club (21, 0, D:4) a +0 club (22, 0, D:4) a +0 club a +0 club a +0 club a +0 club (23, -1, D:4) a +0 club (24, 0, D:4) a +0 club a +0 club (25, -15, D:4) a cursed -1 whip (27, -3, D:4) a +0 club (28, -16, D:4) a cursed +0 club (28, -13, D:4) a +0 club (28, -5, D:4) a +0 club (29, -18, D:4) a cursed -3 blowgun 4 poisoned needles (29, -2, D:4) a +0 club (30, -7, D:4) a +0 club (31, -32, D:4) a +0 club (31, -29, D:4) a +0 hunting sling (31, -18, D:4) a poisoned needle (31, 3, D:4) a cursed -2 club (32, 0, D:4) a cursed -1 club (33, -29, D:4) a +0 club (33, 1, D:4) 3 poisoned needles (34, -29, D:4) a +0 spear (34, -7, D:4) a cursed -2 short sword a +0 short sword (35, -33, D:4) a +0 hand axe (36, -3, D:4) a +0 club (37, -3, D:4) a +0 club (39, -1, D:4) a +0 spear (40, 1, D:4) a +0 hunting sling (42, 2, D:4) a +0 club (43, -42, D:4) a +0 ring mail (44, -4, D:4) a +0 club (45, -23, D:4) a +2 falchion of protection (46, -3, D:4) a +0 club (49, -20, D:4) a +0 dagger (49, -4, D:4) a +0 club (50, -4, D:4) a +0 hunting sling (50, -3, D:4) a +0 club (52, 1, D:4) a +0 club (53, 1, D:4) a +0 short sword a +0 club Level 5 of the Dungeon [Shop] Ecowyts's Distillery a potion of invisibility (112 gold) a potion of resistance (140 gold) a potion of berserk rage (70 gold) a potion of flight (42 gold) a potion of ambrosia (112 gold) a potion of might (56 gold) a potion of cure mutation (350 gold) 2 potions of flight (84 gold) a potion of curing (42 gold) (0, 0, D:5) a +0 leather armour (9, -24, D:5) a +0 giant club (11, -37, D:5) a +0 mace (15, -3, D:5) a +0 giant spiked club (43, -21, D:5) a +0 robe (43, -9, D:5) 18 arrows (47, -25, D:5) the +4 hunting sling of the Solstice {flame, +Inv rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you turn invisible. Level 6 of the Dungeon (0, 0, D:6) 11 arrows (2, 4, D:6) a +0 club the Ecumenical Temple