cireshan Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (7, 2, D:1) a +0 club (19, 6, D:1) a +0 ring mail (-11, 8, D:1) a cursed -2 short sword (-12, 14, D:1) a +0 club (-8, 20, D:1) a +0 club (-5, 20, D:1) a +0 dagger (-18, 39, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 0, D:2) a +0 dagger (unseen) (15, 1, D:2) a cursed -1 club (17, 1, D:2) a +0 club (23, 1, D:2) a +0 club (unseen) (14, 2, D:2) a +0 dagger a +0 dagger (36, 8, D:2) 19 sling bullets (11, 15, D:2) a +0 club (2, 22, D:2) a +0 club (unseen) (26, 23, D:2) a +0 hunting sling a +0 dagger a +0 trident (6, 25, D:2) a +0 club (27, 26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 8, D:3) a +0 robe a +0 dagger (3, 8, D:3) a +0 antimagic whip (4, 8, D:3) a +0 robe a cursed -2 dagger (35, 8, D:3) 20 bolts of flame (3, 9, D:3) a cursed -2 chain mail a +0 hand axe (20, 10, D:3) a +0 dagger (6, 16, D:3) a +0 club (unseen) (31, 20, D:3) 20 sling bullets (44, 21, D:3) a cursed -2 chain mail (18, 22, D:3) a +0 ring mail (unseen) (23, 22, D:3) a +0 hand axe (17, 23, D:3) a +0 mace (17, 25, D:3) a +0 robe a +0 dagger a scroll of identify a +0 short sword (49, 30, D:3) a +0 scale mail (unseen) (47, 32, D:3) a +0 club (28, 33, D:3) 21 stones Level 4 of the Dungeon [Shop] Onkuj's Weapon Emporium a +1 mace of draining (173 gold) the cursed +1 morningstar of Eternal War {freeze, rC+ Int-3 SInv} (295 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from cold. It lets you see invisible. It has a curse placed upon it. 15 arrows (42 gold) a +0 hunting sling (21 gold) 3 arrows of flame (21 gold) 15 poisoned arrows (84 gold) 11 sling bullets (77 gold) a +0 quarterstaff (56 gold) the cursed +0 rapier of War {freeze, rElec rC+ Dex+3} (441 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +1 quarterstaff of protection (165 gold) a +0 rapier (56 gold) a +0 hand axe (42 gold) (0, 0, D:4) a +0 giant club (14, 1, D:4) 21 stones (-33, 18, D:4) a +0 club (-43, 21, D:4) a +0 club (-2, 30, D:4) a +0 club (unseen) (-21, 34, D:4) 24 stones (-15, 40, D:4) a +0 chain mail (-16, 52, D:4) 2 scrolls of random uselessness a +0 shortbow (1, 59, D:4) a +0 club (unseen) Level 5 of the Dungeon (0, 0, D:5) a +0 club (21, 6, D:5) a +0 dagger a +0 robe (28, 9, D:5) a +0 club (29, 12, D:5) a +0 club (22, 17, D:5) a +0 club (-26, 18, D:5) a +0 club (-5, 18, D:5) a +0 shortbow (0, 23, D:5) a +0 club (15, 27, D:5) a scroll of random uselessness (10, 34, D:5) a +0 mace a +0 blowgun a +0 spear a throwing net a +0 hand axe 134 stones 104 arrows (5, 35, D:5) a +0 robe Level 6 of the Dungeon [Shop] Guyts's Magic Scroll Shop a scroll of remove curse (33 gold) (0, 0, D:6) a +0 dagger (0, 7, D:6) 5 large rocks (-22, 13, D:6) a +0 whip (10, 15, D:6) a +0 whip (unseen) (9, 17, D:6) 21 gold pieces (-11, 27, D:6) 23 sling bullets (18, 28, D:6) 25 stones (14, 30, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Pyfaz's Book Shop a book of Party Tricks (500 gold) a book of Callings (300 gold) a book of Unlife (650 gold) a book of Dreams (750 gold) a book of Death (700 gold) a book of Spatial Translocations (650 gold) a book of Callings (300 gold) a book of Alchemy (750 gold) a book of Envenomations (900 gold) a manual of Fighting (1104 gold) a book of the Tempests (700 gold) a book of Clouds (450 gold) a book of Frost (350 gold) (0, 0, D:7) a cursed +0 scale mail (3, 1, D:7) a +0 leather armour (12, 1, D:7) a +0 robe (3, 2, D:7) a +0 short sword of venom a +0 chain mail (11, 3, D:7) a +0 chain mail (unseen) (13, 3, D:7) a +0 trident (12, 4, D:7) a +0 flail (-12, 6, D:7) 20 stones (23, 13, D:7) 14 sling bullets (54, 19, D:7) a cursed +0 chain mail (38, 26, D:7) a +0 whip (14, 28, D:7) 16 stones (48, 34, D:7) a +0 long sword (11, 38, D:7) a +0 club (9, 39, D:7) a scroll of random uselessness (11, 39, D:7) a +0 leather armour (unseen) (44, 39, D:7) a +0 shortbow (unseen) (10, 42, D:7) a +0 spear (10, 43, D:7) a +0 club (48, 46, D:7) a +0 hand axe (-10, 48, D:7) a +2 vampiric spear (-10, 49, D:7) a +0 leather armour a +0 helmet a +0 animal skin a +0 robe a +0 long sword a cursed -3 dagger 45 bolts a +0 robe (23, 51, D:7) a +0 club (28, 51, D:7) 24 stones (-7, 52, D:7) 24 stones (-9, 53, D:7) a +0 flail (-8, 54, D:7) a +0 halberd (unseen) (-2, 54, D:7) a +0 club a +0 halberd Level 8 of the Dungeon (-2, 2, D:8) 16 gold pieces (6, 11, D:8) 14 stones (15, 12, D:8) (unseen) (-14, 14, D:8) a +0 halberd (unseen) (-9, 14, D:8) a +0 mace (15, 15, D:8) a +0 giant club (16, 17, D:8) 3 stones the Ecumenical Temple Level 1 of the Lair of Beasts (10, 2, Lair:1) a wand of draining (9) (11, 2, Lair:1) a +0 hand crossbow a +0 robe a +0 helmet a +0 quarterstaff a +2 flail of venom (19, 2, Lair:1) a +0 ring mail (15, 4, Lair:1) 4 javelins 2 needles of confusion a +1 scythe of venom (16, 5, Lair:1) a +0 hunting sling (23, 7, Lair:1) 3 sling bullets (48, 32, Lair:1) a river rat corpse (52, 33, Lair:1) a sheep corpse (-3, 34, Lair:1) 9 stones (49, 34, Lair:1) a sheep corpse (still there?) a river rat corpse (still there?) a river rat corpse (still there?) (6, 38, Lair:1) a crocodile corpse (skeletalised by now) (21, 38, Lair:1) a +0 cloak a +0 shield a +0 helmet a +0 cloak (-3, 46, Lair:1) 17 stones (20, 48, Lair:1) a blink frog corpse (skeletalised by now) (20, 52, Lair:1) a blink frog corpse (skeletalised by now)