Dungeon Crawl Stone Soup version 0.35-a0-345-gb3cffbe06b (console) character file. Game seed: 3086684767518380793 28 casual the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 6, 2026. Incinerated by a bombardier beetle (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (906 turns). casual the Magician (Djinni Conjurer) Turns: 906, Time: 00:00:56 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: on fire, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm hits you but does no damage. You take 2 damage, and have 12/25 hp. The searing ray hits the endoplasm. You kill the endoplasm! The liquid fire burns you! You take 2 damage, and have 10/25 hp. The searing ray hits the rat! You kill the rat! The liquid fire burns you! You take 2 damage, and have 8/25 hp. The searing ray misses the hobgoblin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The liquid fire burns you! You take 1 damage, and have 7/25 hp. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/25 hp. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/25 hp. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. * * * LOW HITPOINT WARNING * * * The liquid fire burns you! You die... ....██....██ █.█ ....†..█.██ █.█ ....████.█ █.█ ...██ █.███████.██ █.███ █.....██...█████. █...█ ██............... ███.█ █.██.██...█████. █ █.█ █.██.███.██████.... █.█ █.██.█ █.@†.B....█ █.█ █.██.█ ██████$...). █.█████.██.█ ..... █.......██.█ B.r█ ██████████:█ g.█ █.█ .█ . You could see a bombardier beetle. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 4 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 4 bats 3 frilled lizards 3 goblins 7 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | casual the Djinni Conjurer began the quest for the Orb. 0 | D:1 | casual set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 230 | D:1 | Found a faded altar of an unknown god. 768 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 768 | D:2 | Learned a level 1 spell: Kinetic Grapnel 906 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, st_stairs_14, minmay_misc_feat_tower, minmay_misc_feat_square D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 906 | 888 | 18 | 0 | 776 | 2 | 453.0 | Dungeon | 906 | 888 | 18 | 0 | 776 | 2 | 453.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 719 daAuts D:2: 187 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+