Dungeon Crawl Stone Soup version 0.34-a0-603-g50ae0a3e31 (console) character file. Game seed: 3539554500913845995 25 casual the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Aug 13, 2025. Slain by Terence ... wielding a +3 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1035 turns). casual the Magician (Djinni Conjurer) Turns: 1035, Time: 00:01:06 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 13 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) d - +2 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) c - a +2 buckler of positive energy Scrolls d - a scroll of identify {unknown} e - a scroll of blinking {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Freeze Ice 84% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You take 2 damage, and have 22/25 hp. The searing ray hits Terence. Terence is lightly wounded. You take 1 damage, and have 21/25 hp. The searing ray hits Terence. Terence is moderately wounded. You take 1 damage, and have 20/25 hp. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. You take 2 damage, and have 18/25 hp. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You take 1 damage, and have 17/25 hp. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +3 mace of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 3/25 hp. MASSIVE DAMAGE!! You aren't carrying any potions. Unknown command. The air fills with toxic fumes! As you read the scroll labelled EVIHUH SEOGU, it crumbles to dust. It was a scroll of poison. You stop channelling your searing ray. Terence hits you with a +3 mace of protection. You die... Terence says, "Finally, peace and quiet." ## ### ██████### █######█ █######█ █######█ █######█ █@#####█ █@#####█ #######█ ######██## #######█ # ########█ #########█ ########### You could see Terence. Vanquished Creatures 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) 6 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | casual the Djinni Conjurer began the quest for the Orb. 0 | D:1 | casual set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 476 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 476 | D:1 | Learned a level 1 spell: Freeze 1025 | D:2 | Noticed Terence 1035 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, chequers_garden D:2: layout_basic, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1034 | 925 | 109 | 0 | 817 | 2 | 517.0 | Dungeon | 1034 | 925 | 109 | 0 | 817 | 2 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1024 daAuts D:2: 9 daAuts