Dungeon Crawl Stone Soup version 0.33-a0-42-g4495e38fd1 (console) character file. Game seed: 5324246548587641659 1655 casual the Nimble (level 9, 0/57 HPs) Began as a Djinni Conjurer on Sept 2, 2024. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:05:28 (3797 turns). casual the Nimble (Djinni Conjurer) Turns: 3797, Time: 00:05:29 Health: 0/57 AC: 5 Str: 6 XL: 9 Next: 20% Gold: 197 EV: 16 Int: 25 God: SH: 0 Dex: 11 rFire + + + h - +1 dagger (drain) rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . g - +2 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ q - ring of fire HPRegen 0.29/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 197 gold pieces. Inventory: Hand Weapons h - a +1 dagger of draining (weapon) m - a +2 dagger of venom t - a +0 shortbow u - a +0 quick blade Missiles d - 6 poisoned darts e - 47 stones f - 6 datura-tipped darts v - 7 boomerangs Armour a - a +0 robe (worn) g - a +2 cloak (worn) Jewellery q - a ring of fire (left hand) Wands y - a wand of digging (8) A - a wand of flame (22) Scrolls j - 3 scrolls of teleportation k - a scroll of poison {unknown} n - a scroll of amnesia {unknown} p - a scroll of blinking w - a scroll of immolation {unknown} z - a scroll of noise {unknown} B - a scroll of vulnerability {unknown} C - a scroll of fog {unknown} Potions b - a potion of enlightenment c - 3 potions of attraction i - 3 potions of might l - a potion of heal wounds {unknown} o - 2 potions of degeneration {unknown} r - 2 potions of cancellation {unknown} s - a potion of ambrosia {unknown} x - a potion of haste {unknown} Skills: + Level 1.1 Fighting + Level 14.0 Dodging - Level 1.5 Stealth + Level 7.1 Spellcasting + Level 7.1 Conjurations + Level 7.1 Hexes + Level 7.1 Summonings + Level 7.1 Necromancy + Level 7.1 Translocations + Level 7.1 Fire Magic + Level 7.1 Ice Magic + Level 7.1 Air Magic + Level 7.1 Earth Magic + Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d53% 4 d - Fulminant Prism Conj/Alch 22% 3d12 3% 4 e - Magic Dart Conj 100% 1d8 1% 1 f - Ensorcelled Hibernat Hex/Ice 88% N/A 1% 2 g - Mephitic Cloud Conj/Alch/Air 44% N/A 1% 3 h - Summon Lightning Spi Summ/Air 44% 3d7 3% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (lightly wounded, 84% to hit) The zap hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. You take 18 damage, and have 38/57 hp. MASSIVE DAMAGE!! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 orcbow (lightly wounded, 84% to hit) The zap hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! You take 14 damage, and have 24/57 hp. MASSIVE DAMAGE!! The centaur shoots an arrow. The arrow hits you. You take 3 damage, and have 21/57 hp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur. The centaur is heavily wounded. The centaur is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 17/57 hp. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ..█.......█...█.....+.......█.... ..█.......█...█.....█.......'.... ..█.......█...█.....█.......█.... ..█.......█...█.....█.......█.... ..█.......█...█.....+.......█.... ..█.......█...'.....█.......+.... ███.......█...█.....█.......█.... .........██...█.....█.......█.... .........█....+.@...+.......█.... .........█....█.....█ █.... .........█....█.....█ █.... .........████+█.....█ █████...........c*..█ █...............+ █...............█ █...............█ █.......... You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures Grinder (D:3) An orc warrior (D:4) A black bear (D:4) An ogre (D:5) A phantom (D:5) 2 scorpions A bombardier beetle (D:5) 2 hounds An orc priest (D:3) A jelly (D:5) Terence (D:3) An iguana (D:5) 4 orc wizards 3 gnolls (D:2) 5 adders A shadow imp (D:5) 4 ufetubi A ribbon worm (D:2) 3 dart slugs 10 orcs 5 ball pythons 5 endoplasms 2 giant cockroaches 6 goblins 5 hobgoblins 2 quokkas 3 bats 3 frilled lizards 10 kobolds 3 rats 89 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | casual the Djinni Conjurer began the quest for the Orb. 0 | D:1 | casual set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 680 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 680 | D:2 | Learned a level 1 spell: Shock 863 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1080 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1080 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1149 | D:2 | Reached skill level 5 in Spellcasting 1149 | D:2 | Reached skill level 5 in Conjurations 1149 | D:2 | Reached skill level 5 in Hexes 1149 | D:2 | Reached skill level 5 in Summonings 1149 | D:2 | Reached skill level 5 in Necromancy 1149 | D:2 | Reached skill level 5 in Translocations 1149 | D:2 | Reached skill level 5 in Fire Magic 1149 | D:2 | Reached skill level 5 in Ice Magic 1149 | D:2 | Reached skill level 5 in Air Magic 1149 | D:2 | Reached skill level 5 in Earth Magic 1149 | D:2 | Reached skill level 5 in Alchemy 1431 | D:3 | Reached XP level 6. HP: 10/40 MP: 0/0 1763 | D:3 | Noticed Grinder 1767 | D:3 | Paralysed by Grinder for 5 turns 1777 | D:3 | Killed Grinder 1778 | D:3 | Reached XP level 7. HP: 25/45 MP: 0/0 1778 | D:3 | Learned a level 3 spell: Mephitic Cloud 1926 | D:3 | Noticed Terence 1932 | D:3 | Killed Terence 2131 | D:3 | Found a stormy altar of Qazlal. 2494 | D:4 | Reached skill level 13 in Dodging 2494 | D:4 | Reached XP level 8. HP: 50/50 MP: 0/0 3219 | D:5 | Entered Level 5 of the Dungeon 3281 | D:5 | Reached skill level 14 in Dodging 3390 | D:5 | Reached XP level 9. HP: 43/55 MP: 0/0 3390 | D:5 | Learned a level 4 spell: Summon Lightning Spire 3531 | D:5 | Reached skill level 1 in Fighting 3797 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, feat_on_display D:2: layout_basic, kennysheep_doodads, grunt_ministairs_15, minmay_pentomino_r4 D:3: minmay_angry_zag, layout_basic, nicolae_qazlal_eye_of_the_storm, hex_tiny, kennysheep_generic_room_14, uniq_grinder, uniq_terence D:4: minmay_spotlight, layout_loops_cross, chequers_big_river D:5: layout_gridville Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Dodging | 13 14 | 14.0 Fighting | 1 | 1.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | || 1 Cast: Magic Dart | 37 | | || 37 Shock | 25 | 53 | 84 || 162 Iskenderun's Myst | | 3 | 20 || 23 Fulminant Prism | | 2 | 1 || 3 Use: Scroll | | | 6 || 6 Potion | | | 1 || 1 Armour: Robe | 7 | 11 | 9 || 27 Dodge: Dodged | 11 | 4 | 11 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3796 | 3496 | 300 | 528 | 2558 | 5 | 759.2 | Dungeon | 3796 | 3496 | 300 | 528 | 2558 | 5 | 759.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1060 daAuts D:2: 791 daAuts D:4: 759 daAuts D:1: 608 daAuts D:5: 576 daAuts