carl Level 1 of the Dungeon (0, 0, D:1) 4 stones (-10, 9, D:1) 13 arrows (-8, 12, D:1) 29 sling bullets (-29, 28, D:1) 13 bolts of penetration (0, 28, D:1) a +0 short sword (-29, 30, D:1) a +0 spear (-30, 31, D:1) 16 arrows (-29, 31, D:1) 14 bolts (15, 31, D:1) a +2 pair of boots (11, 33, D:1) a +0 club (-10, 35, D:1) 18 stones (-2, 45, D:1) a +0 dagger of venom (16, 49, D:1) a +0 dagger Level 2 of the Dungeon (26, 6, D:2) a +0 club (-8, 26, D:2) a +0 quarterstaff (-18, 29, D:2) a +0 robe (13, 30, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (-16, 4, D:3) a +0 dagger (2, 6, D:3) 22 stones (-47, 8, D:3) a +0 quarterstaff (-24, 19, D:3) 33 stones (8, 33, D:3) a cursed +0 leather armour (-12, 42, D:3) 14 arrows of flame (-19, 46, D:3) a +0 club (-26, 56, D:3) 21 sling bullets (-43, 57, D:3) 16 stones (-50, 59, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) 14 sling bullets (-6, 2, D:4) a +0 giant spiked club (9, 4, D:4) a cursed +0 dire flail a +0 chain mail (27, 13, D:4) a +0 scythe a +0 robe (36, 29, D:4) a +0 giant club (-1, 30, D:4) 16 stones (35, 34, D:4) 2 potions of degeneration a potion of poison 3 potions of haste (26, 36, D:4) 21 stones (-1, 40, D:4) a +0 robe (-9, 42, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Hekimm's Antique Weapon Boutique the +7 dagger "Venkonuy" {pierce, +Inv rElec rC+ Int-5} (196 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from cold. It insulates you from electricity. It lets you turn invisible. a +2 short sword of holy wrath (84 gold) a +1 flail of venom (98 gold) a +2 scimitar of slicing (112 gold) a +0 spear (84 gold) a +0 glaive (182 gold) the +9 trident "Nedum" {flame, Dex+6} (238 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). a +0 dagger (56 gold) a +0 great sword (182 gold) a +0 shortbow (84 gold) the +7 great mace of Havoc {drain, rF- MR++} (322 gold) A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a +0 scythe of protection (84 gold) (0, 0, D:5) 12 stones (16, 0, D:5) 3 javelins (3, 15, D:5) 24 bolts (10, 19, D:5) 16 bolts (-6, 27, D:5) 12 stones (7, 30, D:5) a +0 giant club (-19, 34, D:5) a +3 spear (8, 34, D:5) a +0 dagger a +0 robe (-11, 35, D:5) 15 stones (8, 35, D:5) a +0 chain mail (9, 35, D:5) a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 robe (-37, 39, D:5) a +0 broad axe Level 6 of the Dungeon (0, 0, D:6) a +0 spear (26, 13, D:6) a +0 short sword a +0 leather armour (-23, 21, D:6) a +0 flail a +0 war axe a +0 plate armour (-20, 23, D:6) 2 arrows (-20, 24, D:6) 3 arrows (-19, 24, D:6) 4 arrows (-18, 25, D:6) 2 arrows (-21, 26, D:6) an arrow (-19, 26, D:6) 2 arrows (3, 26, D:6) a +0 rapier (7, 26, D:6) 2 potions of degeneration (-20, 27, D:6) an arrow (-21, 28, D:6) an arrow (0, 29, D:6) 3 arrows (0, 30, D:6) a +0 shortbow 25 arrows (4, 33, D:6) a +0 club (6, 33, D:6) 21 stones (-26, 42, D:6) a +0 shortbow 17 arrows Level 7 of the Dungeon [Shop] Besu's Armour Shoppe a +0 ring mail (52 gold) a +0 leather armour (26 gold) a +0 chain mail (58 gold) a +0 pair of gloves (58 gold) a +3 ring mail of poison resistance (299 gold) a +0 ring mail of magic resistance (143 gold) a +0 plate armour (299 gold) a +1 robe (100 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) (0, 0, D:7) a +0 pair of gloves (3, 2, D:7) a +0 ring mail (-2, 6, D:7) a +0 rapier (-2, 12, D:7) a +0 giant spiked club (15, 17, D:7) a cursed +1 war axe a +0 robe (11, 18, D:7) a +2 scimitar a +0 robe a cursed +1 battleaxe a +0 robe (12, 18, D:7) a cursed +2 mace a +0 robe (-34, 25, D:7) a +0 spear (-34, 26, D:7) a cursed -1 club (-34, 27, D:7) a +0 whip (-31, 36, D:7) 21 stones (-24, 36, D:7) a +0 shortbow 14 arrows (-2, 46, D:7) a +0 dagger a +0 chain mail (-3, 47, D:7) a +0 club (-2, 47, D:7) a +0 mace a +0 dagger a +3 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +2 leather armour "Codus" {rF+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. (28, 1, D:8) 24 arrows (-19, 2, D:8) a +0 short sword (14, 7, D:8) a +0 ring mail (22, 10, D:8) a +0 giant club (26, 11, D:8) a +2 dire flail of freezing a +0 robe (26, 14, D:8) a +2 morningstar of freezing a +0 robe (25, 17, D:8) a +0 scimitar a +0 robe (26, 17, D:8) a cursed +0 spear a +0 robe (-8, 18, D:8) 21 poisoned arrows (24, 18, D:8) a cursed +2 spear of freezing a +0 robe (-19, 22, D:8) a +0 leather armour (13, 22, D:8) 4 steel javelins (21, 23, D:8) 20 stones (24, 23, D:8) a cursed +0 hand axe a cursed +0 animal skin Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 stones (11, 0, Lair:1) a +0 great mace (20, 11, Lair:1) a river rat corpse (skeletalised by now) (-14, 12, Lair:1) 10 stones (22, 13, Lair:1) a river rat corpse (skeletalised by now) (-18, 15, Lair:1) a +0 dagger (12, 24, Lair:1) a +0 trident (25, 28, Lair:1) a stone of tremors (5, 35, Lair:1) a yak corpse Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 poisoned needles (-2, 13, Lair:2) 7 poisoned needles (-1, 21, Lair:2) a +0 rapier