carl Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, 12, D:1) a meat ration (5, 19, D:1) a +0 shield (0, 21, D:1) a stone (0, 22, D:1) a stone (-16, 23, D:1) a +0 ring mail (-5, 24, D:1) a +0 short sword (0, 24, D:1) a stone (-1, 31, D:1) 3 stones (35, 32, D:1) a +0 club (34, 33, D:1) a +0 club (23, 37, D:1) a +0 club (21, 39, D:1) a +0 chain mail (34, 46, D:1) a +0 club (35, 49, D:1) a cursed -3 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 3, D:2) 21 stones a +0 robe (15, 11, D:2) a +0 robe (0, 26, D:2) a +0 whip (-8, 27, D:2) 4 tomahawks (-13, 29, D:2) 11 stones (5, 29, D:2) a +0 club (26, 29, D:2) 4 stones (-2, 30, D:2) a beef jerky (8, 32, D:2) a +0 club (28, 38, D:2) a +0 club (15, 45, D:2) 24 arrows Level 3 of the Dungeon (0, 0, D:3) a cursed -3 dagger (2, 2, D:3) a +0 hand axe (55, 5, D:3) a +0 trident a cursed +0 ring mail the human corpse of Terence (skeletalised by now) (49, 6, D:3) a +0 hunting sling (36, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (27, 10, D:3) an adder corpse (skeletalised by now) (37, 10, D:3) a +0 dagger (10, 12, D:3) a +0 hand axe (17, 12, D:3) a +0 dagger (53, 12, D:3) 26 arrows (42, 13, D:3) a +0 robe (58, 17, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (59, 18, D:3) a +0 leather armour (42, 22, D:3) a +0 short sword (17, 26, D:3) an adder corpse (57, 27, D:3) a +0 dagger (8, 29, D:3) a giant cockroach corpse (6, 32, D:3) 15 gold pieces (15, 34, D:3) a cursed -2 dagger a +0 robe (14, 35, D:3) a +0 mace (still there?) 6 gold pieces (still there?) (18, 35, D:3) a bat corpse (18, 36, D:3) a +0 flail an orc corpse a rat corpse