bsdbeard the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of fire (67, 1, D) a +1 eveningstar of draining (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 pair of boots of stealth (75, 2, D) a +2 leather armour of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (68, 5, D) a +0 giant club a +0 giant club (69, 5, D) a +0 giant club (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of wizardry (63, 9, D) an uncursed staff of fire (71, 9, D) an uncursed staff of air (72, 9, D) the +7 long sword "Erraewig" {slice, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (62, 10, D) a +0 scythe of flaming (63, 12, D) an iguana corpse (skeletalised by now) (63, 13, D) a jackal corpse (skeletalised by now) (63, 17, D) a +2 ring mail of fire resistance (64, 17, D) a +0 scimitar (71, 17, D) a +2 morningstar of protection (73, 17, D) a +0 buckler of fire resistance (62, 18, D) an uncursed staff of conjuration (63, 18, D) a +4 ring of protection (64, 18, D) an uncursed ring of flight (71, 18, D) a +3 eveningstar of draining (72, 18, D) a +1 vampiric long sword (73, 18, D) an uncursed staff of air (65, 19, D) a +0 shield a +0 scale mail (72, 19, D) a Young Poisoner's Handbook (62, 22, D) a +0 battleaxe (63, 22, D) a +0 falchion a draconian corpse (skeletalised by now) (64, 22, D) a +0 flail (62, 23, D) a +0 scimitar (still there?) a +3 mace (still there?) (64, 23, D) a +2 falchion of electrocution (71, 23, D) an iguana corpse (skeletalised by now) (72, 23, D) a water moccasin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (73, 23, D) a crocodile corpse (skeletalised by now) (62, 24, D) a +0 hand axe (unseen) (61, 27, D) a +4 bardiche of protection (62, 27, D) an uncursed staff of poison (63, 27, D) a scroll of brand weapon the Grimoire of Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (64, 27, D) a +2 long sword of holy wrath (71, 27, D) the +5 short sword "Impslayer" {speed, rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. Cheibriados disapproves of the use of such an item. (72, 27, D) a lantern of shadows (73, 27, D) a +1 trident of piercing (62, 28, D) a book of Dreams (63, 28, D) an uncursed amulet of resist corrosion (64, 28, D) a book of Changes (72, 28, D) a book of Unlife (73, 28, D) an uncursed staff of poison (63, 31, D) a +6 ring of dexterity a +6 ring of dexterity (71, 33, D) a basilisk corpse (skeletalised by now) (72, 33, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (73, 33, D) a sheep corpse (skeletalised by now) (59, 37, D) a crystal ball of energy (61, 37, D) an uncursed staff of cold (62, 37, D) an uncursed staff of poison (63, 37, D) an uncursed staff of cold (69, 37, D) a +3 chain mail of fire resistance (71, 37, D) a +2 short sword of venom (73, 37, D) a +1 hunting sling of flaming (59, 38, D) a book of Necromancy (60, 38, D) a manual of Crossbows (61, 38, D) a manual of Throwing (62, 38, D) the ring "Muplobewn" {MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. (63, 38, D) a +1 falchion of slicing (71, 38, D) a +1 trident of venom