brucemayne Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 24, D:1) 13 stones (20, 12, D:1) 11 stones (24, 0, D:1) a +0 club (24, 14, D:1) a +0 dagger (38, -7, D:1) 17 arrows (38, 20, D:1) a +0 club (39, 19, D:1) a +0 dagger (46, 4, D:1) a +0 club (46, 11, D:1) a +0 club (46, 12, D:1) a +0 dagger (51, 1, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) 15 stones (11, 7, D:2) a +0 short sword (19, 7, D:2) a +0 dagger (20, 23, D:2) a +0 club (21, 19, D:2) a +0 whip (22, 4, D:2) a +0 whip (23, 24, D:2) 25 stones (36, 21, D:2) 18 stones (52, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, 3, D:3) a +0 mace (20, 10, D:3) a +0 short sword (21, 8, D:3) a stone (24, 3, D:3) 16 sling bullets (26, 15, D:3) a stone (27, 11, D:3) a stone (28, 11, D:3) a stone (29, 10, D:3) 19 stones (29, 12, D:3) a stone (33, 11, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 12 sling bullets (11, 4, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Olonty's Antique Weapon Shoppe a +0 dagger (54 gold) a +0 rapier (108 gold) a +0 quarterstaff (108 gold) a +2 trident of flaming (494 gold) a +1 quarterstaff of protection (318 gold) the +4 morningstar of the Common Good {venom, Dex+2} (972 gold) It poisons the flesh of those it strikes. It affects your dexterity (+2). a +0 short sword (81 gold) the +7 great mace of Wrath {flame, rElec rC++} (2111 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from cold. It insulates you from electricity. a +0 dagger (54 gold) a +0 scythe (81 gold) a +0 long sword (94 gold) a +1 falchion of holy wrath (334 gold) a +1 great sword of slicing (450 gold) a +0 arbalest (121 gold) (0, 3, D:5) a wand of polymorph (9) (17, -6, D:5) a +0 dagger (29, -5, D:5) a +0 club (31, 7, D:5) a jackal corpse (skeletalised by now) (32, -12, D:5) a +0 whip a quokka corpse (skeletalised by now) (33, -19, D:5) 10 sling bullets (33, 7, D:5) a jackal corpse (skeletalised by now) (33, 8, D:5) a howler monkey corpse (skeletalised by now) (34, -6, D:5) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (34, -3, D:5) a +0 halberd a gnoll corpse (40, -7, D:5) a +0 trident (40, -1, D:5) 14 bolts Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces (5, -5, D:6) an arrow