brucemayne Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -1, D:1) a +0 dagger a goblin corpse (9, -14, D:1) 25 arrows (10, 0, D:1) a bat corpse (skeletalised by now) (13, -2, D:1) 2 stones (13, 4, D:1) 2 stones (13, 15, D:1) a bat skeleton (17, 14, D:1) a stone (18, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, 11, D:1) a stone (19, 9, D:1) a stone (unseen) (29, -12, D:1) a +0 robe (30, -13, D:1) a stone a leopard gecko corpse (skeletalised by now) (30, -12, D:1) 3 stones (31, -12, D:1) a stone (34, -9, D:1) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (39, -14, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (39, 18, D:1) 15 arrows (40, -14, D:1) a +0 club (45, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (2, -5, D:2) a potion of mutation (4, -3, D:2) 6 gold pieces (17, -28, D:2) 6 gold pieces (33, -2, D:2) a scroll of blinking (34, -3, D:2) 10 gold pieces (35, -11, D:2) a potion of heal wounds (37, -12, D:2) a scroll of identify (40, -1, D:2) a potion of curing