brucemayne Level 1 of the Dungeon (1, 1, D:1) a +0 club (22, 6, D:1) a +0 short sword (13, 11, D:1) 25 stones (13, 15, D:1) a cursed +0 club (11, 24, D:1) a +0 hand axe (29, 28, D:1) 16 sling bullets (-2, 34, D:1) a +0 club (28, 34, D:1) a +0 robe (11, 37, D:1) a stone (12, 37, D:1) a stone (14, 41, D:1) a +0 club (29, 42, D:1) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling 19 stones (2, 8, D:3) a +0 club (8, 10, D:3) a +0 whip (25, 10, D:3) a +0 club (15, 13, D:3) a +0 hand axe (-9, 21, D:3) a +0 robe Level 4 of the Dungeon (-7, 14, D:4) a +0 robe a +0 scythe (12, 29, D:4) 13 stones (14, 31, D:4) 12 silver sling bullets Level 5 of the Dungeon (0, 0, D:5) 13 bolts of penetration (22, 9, D:5) a +0 flail a +0 halberd Level 6 of the Dungeon [Shop] Cifoafau's Armour Boutique a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +0 pair of gloves (49 gold) a +0 chain mail (49 gold) a +2 scale mail of positive energy (198 gold) a cursed +0 pair of boots (16 gold) a +2 pair of gloves of strength (236 gold) (13, 2, D:6) 17 stones (-7, 7, D:6) 16 stones (7, 29, D:6) 27 arrows (11, 30, D:6) 28 stones (9, 39, D:6) a cursed +0 leather armour a +2 hunting sling of freezing a +0 flail (-6, 49, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Ymuuhiam's Antique Weapon Shoppe a +0 halberd (112 gold) a +0 short sword (84 gold) a +0 eveningstar of protection (420 gold) a +0 whip (70 gold) a +6 trident of holy wrath (98 gold) a +5 arbalest of flaming (126 gold) the +1 hand axe of Dominance {vamp, rElec Int+3} (224 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It insulates you from electricity. a +0 trident (98 gold) a +0 glaive (182 gold) (0, 0, D:7) a cursed -2 broad axe (0, 1, D:7) a +0 chain mail (14, 4, D:7) a +0 ring mail (15, 4, D:7) a +0 giant club (18, 4, D:7) 16 stones Level 8 of the Dungeon [Shop] Zejam Balaecw's Weapon Shoppe 15 poisoned bolts (90 gold) a +0 rapier (60 gold) 19 stones (28 gold) a +0 mace (45 gold) a +0 trident (52 gold) a +0 club (15 gold) the +11 rapier of Insomnia {pierce, Str+4 Dex+2} (1209 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). 14 poisoned arrows (84 gold) a +0 blowgun (37 gold) a +0 falchion (45 gold) a +0 mace (45 gold) the cursed +1 falchion of Doom {flame, +Blink} (321 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. It has a curse placed upon it. a +0 morningstar (60 gold) (0, 0, D:8) a +0 chain mail (11, 0, D:8) 24 stones (3, 4, D:8) a +0 leather armour (6, 6, D:8) a +0 halberd (5, 7, D:8) a +0 whip (6, 7, D:8) a +0 ring mail (7, 7, D:8) a +0 club (6, 8, D:8) a +1 scimitar of flaming a +0 robe (55, 37, D:8) a +0 leather armour a +0 mace (56, 37, D:8) a cursed -1 mace (56, 38, D:8) a +0 leather armour a +0 mace a +0 falchion Level 9 of the Dungeon (0, 0, D:9) 16 bolts (11, 42, D:9) a +0 robe (-2, 46, D:9) a +0 robe (15, 46, D:9) a +0 dire flail a +0 robe (-8, 50, D:9) a cursed +1 halberd a +0 robe Level 10 of the Dungeon (0, 0, D:10) 20 stones (-12, 3, D:10) a +0 robe (4, 38, D:10) a +0 mace of crushing (-11, 40, D:10) 23 arrows (-1, 47, D:10) a +0 chain mail (-10, 50, D:10) a +0 flail (-50, 58, D:10) a +0 war axe a +0 leather armour (-13, 59, D:10) a +0 ring mail Level 11 of the Dungeon [Shop] Tuehal's Antique Armour Shoppe a +2 scale mail of fire resistance (108 gold) a +2 plate armour of poison resistance (621 gold) a +0 scale mail (108 gold) a +0 robe (18 gold) a cursed +0 ring mail (108 gold) the +2 plate armour of the Fisher {MP-9 Str+5 Dex+2} (756 gold) It affects your strength (+5). It affects your dexterity (+2). It affects your magic capacity (-9). a +2 helmet (121 gold) the +2 helmet "Zihiucri" {rElec} (256 gold) It insulates you from electricity. a +3 leather armour of positive energy (54 gold) a +0 scale mail (108 gold) the +0 ice dragon armour of Wuoq {rF- rC++ Str-4 Int+4 Dex+5} (1755 gold) It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. It greatly protects you from cold. a +0 robe (18 gold) a +0 robe (18 gold) (0, 1, D:11) 6 poisoned tomahawks (-4, 10, D:11) a +0 club (-3, 10, D:11) a +0 club (unseen) (-5, 11, D:11) a +0 mace (36, 22, D:11) a +0 quarterstaff (-3, 24, D:11) 19 gold pieces (30, 26, D:11) a bolt (25, 30, D:11) a bolt Level 12 of the Dungeon (0, 0, D:12) a +0 club (still there?) a +0 hand axe (still there?) (-1, 1, D:12) a tomahawk (0, 1, D:12) a +0 club (still there?) a +0 whip (still there?) (0, 2, D:12) a +0 short sword (still there?) a +0 dagger (still there?) (-10, 6, D:12) 17 poisoned bolts (-2, 7, D:12) a +0 flail (20, 8, D:12) a +0 plate armour (17, 11, D:12) an arrow (19, 11, D:12) 24 arrows a +0 shortbow (-1, 17, D:12) 25 arrows (16, 21, D:12) 21 stones (12, 29, D:12) a +0 rapier the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Eshuevem's Armour Emporium a +2 plate armour of fire resistance (560 gold) a +2 leather armour of cold resistance (266 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +0 plate armour (322 gold) a +0 plate armour (322 gold) a +0 pair of gloves (63 gold) a +0 large shield (63 gold) a +2 ring mail of cold resistance (294 gold) (0, 0, Orc:1) a +1 robe of cold resistance an uncursed staff of cold (4, 5, Orc:1) a +0 hand axe (unseen) (-17, 6, Orc:1) a cursed -3 dagger (unseen) (-16, 6, Orc:1) a +0 flail (-15, 6, Orc:1) a +0 club (4, 6, Orc:1) a +0 short sword (5, 6, Orc:1) a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (7, 6, Orc:1) a +0 giant spiked club (4, 7, Orc:1) an orc corpse (skeletalised by now) (5, 7, Orc:1) a +0 hand axe (unseen) (6, 7, Orc:1) a +0 leather armour a +0 trident an orc corpse (skeletalised by now) (-17, 8, Orc:1) a +0 club (-16, 8, Orc:1) a +0 dagger a +0 robe 2 chunks of flesh (-15, 8, Orc:1) a potion of poison the elephant slug corpse of Gastronok (12, 24, Orc:1) a +0 club an orc corpse (skeletalised by now) (19, 27, Orc:1) a +0 dagger a +2 robe of magic resistance a cursed -2 battleaxe a +0 chain mail an orc corpse (19, 28, Orc:1) a +0 dagger a +0 ring mail Level 2 of the Orcish Mines (0, 0, Orc:2) a cursed +0 leather armour an orc corpse (1, 1, Orc:2) a +0 dagger a cursed +0 leather armour an orc corpse (3, 1, Orc:2) a +0 flail (2, 2, Orc:2) a +0 dagger (unseen) (15, 25, Orc:2) 14 gold pieces (16, 27, Orc:2) a +0 club (unseen) (17, 27, Orc:2) a +0 mace (unseen) (18, 27, Orc:2) an orc corpse (16, 28, Orc:2) a +0 dagger (unseen) (18, 28, Orc:2) a +0 battleaxe (still there?) a +0 dagger (still there?) (16, 29, Orc:2) a cursed -1 club (17, 29, Orc:2) a +0 flail (still there?) a +0 short sword (still there?) (18, 29, Orc:2) a +0 giant spiked club (still there?) a +0 falchion (still there?) (23, 29, Orc:2) 15 gold pieces (22, 31, Orc:2) a tomahawk (18, 32, Orc:2) 19 gold pieces (21, 33, Orc:2) 17 gold pieces (12, 34, Orc:2) 20 gold pieces