Dungeon Crawl Stone Soup version 0.23-a0-837-ga3e6480 (console) character file. 0 bli the Chiller (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 25, 2019. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). bli the Chiller (Merfolk Wanderer) Turns: 1, Time: 00:00:15 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) c - a +0 hand crossbow Missiles a - 3 curare-tipped needles (quivered) d - 22 bolts Armour f - a +0 robe (worn) Comestibles g - a ration Skills: + Level 2.1 Fighting + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.3 Armour Level 1.0 Shields Level 3.2 Ice Magic You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 30% 2 ###.... Throw Frost Conj/Ice #..... 30% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, bli the Merfolk Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a runed whip and a robe. Found a staircase leading out of the dungeon. You begin with the following items: 3 curare-tipped needles, a +2 blowgun, a +0 hand crossbow, 22 bolts, a +0 robe, a ration; and the following spells available to memorise: Ensorcelled Hibernation, Throw Frost. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...≈≈≈≈.≈≈≈≈... #..≈≈≈≈.≈≈≈≈... #..≈≈≈≈.≈≈≈≈... #..≈≈≈≈.≈≈≈≈... #..≈≈≈≈.≈≈≈≈... #..P≈≈...≈≈P... ............... #......@....... #.............. #..P≈≈...≈≈P... #..≈≈≈≈.≈≈≈≈... #..≈≈≈≈)≈≈≈≈... #..≈≈≈≈.≈≈≈≈[.. #..≈≈≈≈.≈≈≈≈... #..≈≈≈≈.≈≈≈≈... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bli the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | bli set off with the following items: 3 curare-tipped | needles, a +2 blowgun, a +0 hand crossbow, 22 bolts, a +0 | robe, a ration; and the following spells available to | memorise: Ensorcelled Hibernation, Throw Frost 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: giann_bridges, hex_large Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------