bli the Dungeon (3, 4, D) 440 sling bullets (still there?) 444 sling bullets (still there?) 450 sling bullets (still there?) 452 sling bullets (still there?) 462 sling bullets (still there?) 466 sling bullets (still there?) 488 sling bullets (still there?) 489 sling bullets (still there?) 498 sling bullets (still there?) 501 sling bullets (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +1 short sword of venom (49, 37, D) a +1 leather armour of poison resistance (50, 36, D) the ring of Secool {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (50, 37, D) a +4 scale mail of fire resistance (50, 44, D) a stone giant corpse (51, 36, D) an uncursed staff of fire (51, 37, D) the ring "Valumin" {rPois rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from poison. It protects you from negative energy. (51, 44, D) 3 large rocks (52, 36, D) a +4 rapier of speed (52, 37, D) Sif Muna's Grimoire of Ensnaring Stones Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Tukima's Dance Hexes 3 e - Summon Mana Viper Hexes/Summoning 5 (53, 36, D) a cursed amulet of inaccuracy (53, 37, D) the cursed +1 plate armour "Gotausch" {rPois Int+3} It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (53, 44, D) a large rock (54, 36, D) the Catalogue of Floating Arcane Weapons Spells Type Level a - Swiftness Charms/Air 2 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Bolt of Cold Conjuration/Ice 6 (59, 43, D) the +8 great sword of the Firefly {chaos, *Corrode *Slow MR+ Str+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It may slow you when you take damage. (60, 3, D) the cursed +3 longbow of Balance {venom, rC+ rN++ MR-} It poisons the ammo it fires. It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 11, D) a +0 arbalest 21 bolts (60, 13, D) 2 bolts (61, 9, D) 2 bolts (still there?) a +0 arbalest (still there?) 11 bolts (still there?) (61, 11, D) a +0 arbalest 21 bolts (61, 12, D) a bolt a +0 shortbow (62, 11, D) a bolt (62, 13, D) an arrow (63, 13, D) a bolt (64, 27, D) the +9 war axe of the Reaper {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (65, 43, D) 1027 arrows (still there?) 1030 arrows (still there?) 1038 arrows (still there?) 1043 arrows (still there?) (67, 0, D) an uncursed staff of cold (71, 32, D) an arrow (71, 41, D) a +4 war axe a +0 robe a necrophage corpse (72, 17, D) the +5 arbalest "Novuth" {elec, Str+2 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It lets you see invisible. (73, 17, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (75, 1, D) a crystal ball of energy