bli the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of death (61, 3, D) a scorpion corpse (61, 8, D) a book of Changes (61, 10, D) a ball python corpse (61, 11, D) a ball python corpse (62, 1, D) a +3 shortbow of freezing (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) a +1 hunting sling of velocity (62, 11, D) an adder corpse a ball python corpse (63, 0, D) a crystal ball of energy (63, 3, D) a scorpion corpse (63, 8, D) a +0 arbalest of flaming (67, 3, D) a ball python corpse (68, 0, D) a +1 long sword of draining (68, 2, D) an adder corpse (69, 0, D) an uncursed staff of death (70, 8, D) a +3 battleaxe of electrocution (70, 9, D) a +2 robe of magic resistance (71, 8, D) an uncursed staff of conjuration (71, 16, D) a +5 vampiric spear (71, 17, D) a +0 whip of draining (72, 8, D) the +6 executioner's axe of Imminent Death {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (72, 16, D) a +3 hunting sling of flaming (72, 17, D) a phial of floods (73, 1, D) a +0 dagger (73, 2, D) a +0 dagger of venom a +0 robe (73, 16, D) a +3 leather armour of cold resistance (73, 17, D) an uncursed staff of air (74, 2, D) a +0 dagger a +0 robe an orc corpse (75, 1, D) the Tome of Flamy Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Fire Conjuration/Fire 6