bli the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 flail (61, 0, D) an uncursed staff of summoning (61, 11, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (61, 16, D) a phantom mirror (62, 0, D) a +2 rapier of speed (62, 1, D) an uncursed staff of cold (62, 11, D) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (62, 16, D) a lamp of fire (62, 17, D) a +0 hand axe (63, 0, D) an uncursed ring of flight (63, 4, D) an adder corpse (skeletalised by now) (63, 16, D) the amulet of Jepauq {RegenMP rF+ Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). It protects you from fire. (63, 17, D) Meamosch's Spellcraft, Part Three Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Tukima's Dance Hexes 3 d - Call Canine Familiar Summoning 3 e - Spider Form Transmutation/Poison 3 (64, 16, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (64, 17, D) a cursed -3 ring of strength (65, 21, D) a +1 falchion of slicing (65, 22, D) a +0 dagger (67, 0, D) an uncursed staff of air (68, 0, D) a +3 spear of distortion (69, 0, D) an uncursed staff of energy (70, 8, D) a +3 ring mail of fire resistance (70, 9, D) a book of Death (70, 19, D) a +0 dagger a +1 robe of the Archmagi a wand of polymorph (11/24) (71, 16, D) a book of Dreams (71, 26, D) an uncursed amulet of the gourmand (71, 27, D) a +2 ring mail of magic resistance (72, 17, D) a lightning rod (4/4) (72, 19, D) a +0 trident a +2 robe of magic resistance (72, 21, D) a +6 ring of intelligence a +2 scythe of venom a +2 robe the human corpse of Sigmund (72, 26, D) the +10 halberd of Inference {chop, rElec rN+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (72, 27, D) a book of Changes (72, 31, D) a cursed -2 spear a +0 blowgun 2 curare-tipped needles a hornet corpse (73, 1, D) a +4 scimitar of electrocution (73, 16, D) an uncursed staff of energy (73, 17, D) an uncursed staff of cold (73, 21, D) a +0 dagger a +2 robe of positive energy (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +5 crystal plate armour (73, 31, D) a +0 dagger a +0 robe (73, 32, D) a wolf corpse (74, 3, D) a wolf corpse (skeletalised by now) (74, 23, D) +5 storm dragon scales a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (75, 1, D) a +0 shield a +0 scale mail (75, 22, D) a +0 rapier a +0 leather armour a potion of degeneration