bli the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +0 long sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +0 shield (4, 7, D) a +3 shield (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a cursed staff of air (61, 10, D) a +1 dagger of flaming (61, 11, D) a +0 mace of holy wrath (61, 16, D) a crystal ball of energy (61, 26, D) a cursed staff of air (61, 32, D) a +1 hand crossbow of freezing (62, 8, D) a +0 club (62, 9, D) a +0 dagger (62, 10, D) a +0 flail (unseen) (62, 16, D) a +5 short sword of protection (62, 17, D) a book of Minor Magic (62, 26, D) a +4 glaive of protection (62, 27, D) a +2 mace of distortion (63, 8, D) the Catalogue of Shifting Malediction Spells Type Level a - Passwall Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Leda's Liquefaction Hexes/Earth 4 d - Metabolic Englaciation Hexes/Ice 5 (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +3 scale mail of poison resistance (63, 26, D) a +1 vampiric whip (63, 27, D) the cursed +0 pair of boots of Peek-a-Boo {rF+ rC- Str+6} It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (64, 16, D) a book of Flames (64, 17, D) an uncursed staff of cold (65, 26, D) the Reference Book on the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Lesser Beckoning Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (67, 0, D) a cursed amulet of inaccuracy (68, 0, D) a +0 arbalest of freezing (69, 36, D) a +0 long sword (70, 8, D) a +5 demon blade (70, 9, D) a crystal ball of energy (70, 12, D) a +0 trident (70, 36, D) a phantom mirror (70, 37, D) a scroll of brand weapon (71, 8, D) an uncursed staff of power (71, 16, D) an uncursed staff of power (71, 17, D) +5 shadow dragon scales a +0 scale mail (71, 26, D) a crystal ball of energy (71, 27, D) an uncursed staff of wizardry (71, 36, D) a +0 dagger (71, 37, D) a crystal ball of energy (72, 8, D) a +4 flail of holy wrath (72, 9, D) a +1 flail of holy wrath (72, 16, D) a +2 robe of cold resistance (72, 17, D) a book of Enchantments (72, 21, D) a +0 robe (72, 26, D) a +1 lajatang of speed (72, 27, D) the cursed +0 leather armour "Waagei" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 36, D) a book of Callings (72, 37, D) the ring of Dim Light {rN++ Int+4} [ring of intelligence] It affects your intelligence (+4). It greatly protects you from negative energy. (72, 43, D) an arrow (73, 1, D) the cursed +0 rapier of Offence {pain, Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It has a curse placed upon it. (73, 16, D) a +6 falchion of slicing (73, 17, D) a book of Callings (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a +0 robe of fire resistance (73, 27, D) an uncursed staff of death (73, 36, D) a +0 rapier (73, 37, D) the +9 hand crossbow "Wiko" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (74, 33, D) a +2 morningstar a +0 robe a necrophage corpse (skeletalised by now) (74, 43, D) 3 arrows (75, 1, D) a +5 morningstar of protection