bli the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 plate armour (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +0 scale mail a +0 shield a +0 trident (59, 11, D) a steel tomahawk (61, 0, D) a +3 large shield (61, 4, D) a +0 scale mail a +0 flail (61, 10, D) a +0 trident (61, 11, D) 2 throwing nets a +0 trident a merfolk corpse (skeletalised by now) (62, 0, D) the cursed +0 ring mail of the Fisher {rC- rCorr Slay+5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (62, 1, D) an uncursed ring of protection from cold (62, 4, D) a cursed +0 ring mail a +4 long sword of electrocution (62, 8, D) an uncursed amulet of harm (62, 9, D) a book of Cantrips (62, 10, D) 3 steel tomahawks a +0 trident (62, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a book of Changes (62, 17, D) a cursed staff of conjuration (63, 0, D) a +0 dagger (63, 4, D) a +0 club (63, 5, D) a +0 robe a +0 dagger (63, 8, D) 4 scrolls of blinking (63, 16, D) the Guide on Earth and the Escort Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Stone Arrow Conjuration/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 f - Dragon's Call Summoning 9 (63, 17, D) a cursed amulet of guardian spirit (63, 23, D) a large rock a throwing net (66, 21, D) a +0 trident (unseen) (66, 23, D) 2 large rocks (still there?) an arrow (still there?) (67, 0, D) a +0 trident (67, 22, D) an uncursed staff of earth (unseen) (68, 3, D) a +0 robe (69, 0, D) a +6 ring of intelligence (70, 8, D) an uncursed staff of wizardry (70, 9, D) an uncursed ring of magical power (70, 12, D) an uncursed staff of summoning (70, 33, D) a komodo dragon corpse a porcupine corpse a komodo dragon corpse (71, 17, D) a crystal ball of energy (71, 26, D) the +6 mace "Giph" {vamp, rF+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It protects you from fire. (71, 27, D) an uncursed staff of earth (72, 8, D) a +6 hand axe of chopping (72, 9, D) a +0 glaive of protection (72, 16, D) 4 scrolls of amnesia an uncursed staff of death (72, 17, D) the Volume of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Confuse Hexes 3 f - Spectral Weapon Hexes/Charms 3 (72, 26, D) an uncursed staff of fire (72, 27, D) a +2 chain mail of magic resistance (73, 1, D) a +4 broad axe of freezing (73, 16, D) a +2 plate armour of fire resistance (73, 17, D) a crystal ball of energy (73, 27, D) an uncursed staff of power (74, 1, D) a +3 shield a +3 buckler (74, 23, D) a hell hound corpse (74, 26, D) +5 fire dragon scales +5 ice dragon scales