barthelm Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 whip (1, 0, D:1) a +0 dagger (13, 2, D:1) a +0 short sword (-9, 11, D:1) 6 needles of paralysis (11, 13, D:1) a +0 mace (-15, 14, D:1) a +0 short sword (28, 14, D:1) a +0 mace (13, 18, D:1) a +0 robe (18, 22, D:1) 10 poisoned needles (29, 22, D:1) a +0 club (24, 34, D:1) a +0 club (15, 40, D:1) a +0 hunting sling (16, 47, D:1) a +0 vampiric hand axe Level 2 of the Dungeon (18, 1, D:2) a +0 short sword (3, 10, D:2) a +0 club (12, 14, D:2) a +0 short sword (39, 21, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (13, 5, D:3) a +0 club (14, 5, D:3) a +0 club (-18, 26, D:3) a +0 leather armour (-23, 42, D:3) 6 poisoned needles (-18, 45, D:3) a +0 whip (-6, 46, D:3) a +0 dagger (27, 47, D:3) a +0 spear (25, 48, D:3) a +0 club (-24, 51, D:3) a +1 pair of gloves of dexterity (-1, 53, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (-29, 6, D:4) a +0 giant club (-33, 18, D:4) a +0 robe (19, 31, D:4) a +2 whip of freezing (-26, 32, D:4) a +0 dagger (-9, 50, D:4) the +2 dagger "Grom" {flame, rC++ MR++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (-32, 53, D:4) 14 sling bullets Level 5 of the Dungeon (0, 0, D:5) a potion of heal wounds (-5, 7, D:5) a cursed +0 chain mail (-7, 14, D:5) a jackal skeleton (-6, 14, D:5) a +0 whip of flaming a +0 robe (-11, 32, D:5) a +0 scale mail