Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 934277355467953099 42 banned the Ducker (level 3, 0/26 HPs) Began as a Djinni Fire Elementalist on Feb 19, 2025. Killed by an exploding jackal (18 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:17:35 (891 turns). banned the Ducker (Djinni Fire Elementalist) Turns: 891, Time: 00:17:36 Health: 0/26 AC: 3 Str: 7 XL: 3 Next: 77% Gold: 10 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 club g - a +0 dagger Missiles b - 23 stones e - 4 large rocks j - 2 atropa-tipped darts Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) h - a +0 robe Scrolls k - 3 scrolls of fear {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of attraction {unknown} i - a potion of ambrosia {unknown} Skills: + Level 0.3 Fighting + Level 3.3 Dodging + Level 2.1 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Apportation Tloc 28% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. b - 23 stones (gained 7) Found a stone staircase leading down. Found a stone staircase leading up. You reach down and open the door. There is an open door here. 2 jackals come into view. Found a leather armour. The jackal barks! x2 There is an open door here. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 13% risk of failure) Press: ? - help, Dir - move target, f - jackal Aim: a jackal (chance to affect: 81%) The jackal is filled with an inner flame. Casting: Inner Flame (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is almost dead. The jackal's fire resistance burns away. The jackal bites you. The jackal closely misses you. The jackal completely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. Flame seeps out of the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The jackal closely misses you. The jackal is engulfed in blazing flames. The jackal explodes! The fiery explosion engulfs the jackal!! The jackal is burned terribly! You kill the jackal! The fiery explosion engulfs you!! You resist. Ouch! That really hurt! You die... .######......#≈## .#...##.######≈###. .#.#.##.# #≈#.. ...#....# ###.#### .###############>... .# #........# .# #........# # ## #######........#.# #.....#....§§@.#.# #.....#....§○§...# ####.....#......§.### ...'..............# ..##.....#.#####'## ..##.....#.# #.# ..##.....#.#####....h... ####.....#.#...#######.. #######.#...# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats 5 endoplasms A giant cockroach (D:1) 4 goblins 4 hobgoblins (D:1) 2 jackals (D:2) 2 ball pythons (D:2) 4 frilled lizards 2 kobolds (D:1) 3 rats 32 creatures vanquished. Vanquished Creatures (others) 43 foxfires 43 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banned the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | banned set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 405 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 405 | D:1 | Learned a level 1 spell: Apportation 891 | D:2 | Killed by an exploding jackal... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 2 | 2.1 Fighting | | 0.3 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Foxfire || 27 Scorch || 15 Inner Flame || 1 Armour: Robe || 22 Dodge: Dodged || 24