Dungeon Crawl Stone Soup version 0.35-a0-1179-g65120595f5 (webtiles) character file. Game seed: 12847600543616124602 64 axlr the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 5, 2026. Slain by an adder zombie (2 damage) ... in an ossuary. The game lasted 00:08:27 (1692 turns). axlr the Conjurer (Deep Elf Conjurer) Turns: 1692, Time: 00:08:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 91% Magic: 0/10 EV: 11 Int: 24 God: Gold: 131 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... b - amulet of guardian spirit Stlth ++ c - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: guardian spirit @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Ossuary. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of guardian spirit (worn) c - a ring of willpower (worn) Scrolls i - 2 scrolls of identify p - a scroll of poison e - a scroll of immolation {unknown} c - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} j - a potion of mutation {unknown} Skills: - Level 2.4 Dodging + Level 3.8 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Foxfire Conj/Fire 64% 2x1d7 3% 1 c - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 16% 2d5 34% 4 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Petrify Alch/Erth 2% N/A 67% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* Ossuary (1/1) *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is not enough space to conjure foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (95% to hit) You focus your ray upon the scorpion zombie. The searing ray hits the scorpion zombie. The scorpion zombie is lightly damaged. (Press . to maintain the ray.) The adder zombie bites you. The gnoll zombie closely misses you. The orc zombie hits you but does no damage. The scorpion zombie hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion zombie (lightly damaged, 95% to hit) You focus your ray upon the scorpion zombie. The searing ray hits the scorpion zombie. The scorpion zombie is moderately damaged. (Press . to maintain the ray.) The adder zombie barely misses you. The scorpion zombie hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The orc zombie hits you. The gnoll zombie barely misses you. The adder zombie closely misses you. The scorpion zombie hits you. * * * LOW HITPOINT WARNING * * * The adder zombie bites you. You die... ####### ###..∩..### ##.........## #####.....∩.....# ### ##...#..#.###.#..#...## #....#..### ###ZZ#....# ...#...## ##ZZ.# ...#...# #@Z.# ..##..## ##Z.# ..#...# ...# ..#..## #..# ..#..# ..# Z.#..Z ..# ..#... ..# ..# Z# You could see 2 adder zombies, a scorpion zombie, 3 gnoll zombies and an orc zombie. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 2 adder zombies (Ossuary) A gnoll zombie (Ossuary) An orc (D:4) 5 hobgoblins 4 jackals (D:1) 2 quokkas 7 ball pythons A bat (D:2) 4 frilled lizards 2 goblins A goblin zombie (Ossuary) 4 kobolds An orc zombie (Ossuary) A rat (D:2) A butterfly (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axlr the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 460 | D:1 | Found a faded altar of an unknown god. 590 | D:1 | Learned a level 1 spell: Foxfire 593 | D:1 | Learned a level 2 spell: Searing Ray 1074 | D:2 | Reached XP level 3. HP: 16/19 MP: 6/10 1572 | D:2 | You fall into a shaft and drop 2 floors! 1605 | D:4 | Found a sand-covered staircase. 1615 | Ossuary | Entered an ossuary 1644 | Ossuary | Reached skill level 5 in Conjurations 1692 | Ossuary | Slain by an adder zombie Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, corexii_item_surrounded_by_moat, darby_harvest_season D:2: layout_rooms D:4: layout_basic, nicolae_overflow_sandstone_temple, mainiacjoe_ossuary_entry_dusty_tomb Ossuary: ossuary_hellmonk_split_paths Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Action || total ---------------------------++------- Attack: Normal || 40 Melee: Unarmed || 40 Punch || 3 Cast: Magic Dart || 59 Foxfire || 30 Searing Ray || 3 Read: Identify || 1 Armour: Robe || 43 Dodge: Dodged || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1694 | 1638 | 56 | 174 | 858 | 4 | 423.5 | Dungeon | 1616 | 1560 | 56 | 174 | 858 | 3 | 538.7 | Ossuary | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:2: 460 daAuts Ossuary: 77 daAuts D:4: 43 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+