awfulbart Level 1 of the Dungeon (11, 15, D:1) a +0 short sword (13, 0, D:1) a +2 dagger (14, 13, D:1) a +0 club (19, 29, D:1) 9 stones (35, -3, D:1) 22 stones (35, 25, D:1) a cursed +0 club (41, -13, D:1) a +0 spear (56, 2, D:1) 19 arrows (56, 14, D:1) 25 sling bullets (60, 14, D:1) a +0 club Level 2 of the Dungeon (0, 4, D:2) 21 stones a +0 hunting sling (14, -2, D:2) a +0 chain mail (14, 10, D:2) a +0 dagger (16, 9, D:2) a +0 club (18, 10, D:2) a +0 dagger (18, 11, D:2) a +0 club (22, 25, D:2) a +0 club (31, -1, D:2) 22 stones a +0 hunting sling (32, 1, D:2) a +0 dagger (34, -2, D:2) 2 stones (37, 7, D:2) a +0 dagger (38, 10, D:2) a +0 dagger (40, 7, D:2) a +0 mace a +0 animal skin (41, 7, D:2) a +0 morningstar a +0 chain mail (43, -1, D:2) 17 stones (47, 30, D:2) a +0 club Level 3 of the Dungeon (5, 37, D:3) a +0 club (14, -9, D:3) a +0 short sword a +0 chain mail (15, -14, D:3) a +0 short sword (21, 30, D:3) a +0 club (25, 33, D:3) a cursed -1 club (26, -4, D:3) a +0 flail a +0 dagger a +0 whip a +0 leather armour (28, 40, D:3) a +0 club (31, 30, D:3) a +0 club (36, 9, D:3) a +0 club (36, 11, D:3) a +0 dagger (38, 41, D:3) a +0 dagger (48, 24, D:3) 30 sling bullets (51, 8, D:3) a +0 club a +0 chain mail a +0 flail a +0 club a +0 war axe (55, 8, D:3) a +0 club a +0 robe (56, 18, D:3) a +0 hunting sling 18 exploding sling bullets (57, 20, D:3) a tomahawk (57, 21, D:3) a tomahawk (57, 25, D:3) 2 tomahawks (57, 26, D:3) a +0 club a +0 leather armour (58, 35, D:3) a +0 club a +0 leather armour (58, 37, D:3) a +0 leather armour (58, 38, D:3) a +0 mace a +0 hand axe a +0 ring mail (58, 40, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Oqetweg's Antique Weapon Shop a +0 short sword (66 gold) a +0 flail (77 gold) the cursed +2 war axe of the Hall of Blades {freeze, +Inv rElec MP+9 Dex-4} (569 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. a cursed -1 war axe (2 gold) a +0 hunting sling (33 gold) a +0 club (22 gold) the +3 flail of Eternal War {drain, +Inv rC+} (930 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you turn invisible. a +0 trident (77 gold) (3, 8, D:4) 16 arrows (4, -42, D:4) a +0 pair of gloves (7, 3, D:4) a +2 whip of freezing a +0 robe (33, 4, D:4) 20 stones (56, -9, D:4) a +0 club a +0 dagger (57, -9, D:4) a +0 short sword a +0 club Level 5 of the Dungeon (2, 4, D:5) a giant newt corpse (skeletalised by now) (2, 11, D:5) a +0 ring mail (8, 4, D:5) a +0 short sword a +0 chain mail (8, 5, D:5) a +0 short sword (8, 11, D:5) a +0 chain mail a +0 mace (9, 8, D:5) a +0 dagger (10, 9, D:5) a +0 leather armour a +0 hand axe (12, 12, D:5) 14 arrows (18, 21, D:5) an arrow (20, 21, D:5) a +0 shortbow 17 arrows (21, 20, D:5) 2 arrows the Ecumenical Temple