atgrul Level 1 of the Dungeon (0, 0, D:1) 23 stones (1, 0, D:1) 31 stones (4, 0, D:1) a cursed +0 club (5, 30, D:1) a +0 club (13, 9, D:1) 17 stones (30, 11, D:1) a +0 scale mail (32, 31, D:1) a cursed -1 hand axe (41, -7, D:1) a +0 hand axe Level 2 of the Dungeon (3, -11, D:2) a +0 spear (5, 12, D:2) 6 large rocks (5, 24, D:2) a +0 mace (6, 4, D:2) 12 stones (8, 3, D:2) a +0 chain mail (8, 6, D:2) a +0 ring mail (11, 21, D:2) 12 poisoned needles (12, 3, D:2) a +0 dagger (13, 21, D:2) 24 stones (13, 22, D:2) a +0 robe (15, 19, D:2) 17 arrows (16, 29, D:2) a +0 club (18, 15, D:2) 9 arrows (22, 29, D:2) a stone (29, 17, D:2) a +0 club (31, -11, D:2) 11 arrows (34, -8, D:2) a +0 leather armour (38, 21, D:2) a +0 hunting sling a +2 dagger of venom 11 sling bullets (38, 22, D:2) 23 stones (41, -12, D:2) a +0 plate armour (41, 24, D:2) 3 sling bullets (54, 23, D:2) a +0 spear (54, 27, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 16 stones (11, 9, D:3) a cursed -1 club (12, 23, D:3) a tomahawk a +0 robe (18, -8, D:3) a +0 club (18, 23, D:3) a +0 whip a +0 club (18, 36, D:3) a +0 ring mail (19, 23, D:3) a +0 dagger 2 tomahawks a +0 ring mail (20, -1, D:3) 13 stones (22, -6, D:3) a +1 dagger of electrocution (26, 26, D:3) a +0 short sword (36, 4, D:3) a poisoned needle a +0 blowgun a +0 whip (36, 6, D:3) a poisoned needle (38, -2, D:3) a +0 dagger (42, 5, D:3) a +0 short sword a +0 dagger a +0 leather armour (43, 3, D:3) a +0 hand axe (46, -1, D:3) a +0 dagger (53, 7, D:3) 13 stones Level 4 of the Dungeon [Shop] Hatiopp's Jewellery Shoppe a cursed ring of loudness (58 gold) a cursed ring of teleportation (58 gold) an uncursed amulet of the gourmand (390 gold) an uncursed amulet of regeneration (390 gold) an uncursed ring of protection from fire (325 gold) a +3 ring of dexterity (204 gold) a +3 ring of dexterity (204 gold) an uncursed amulet of faith (520 gold) a +2 ring of slaying (273 gold) an uncursed amulet of the gourmand (390 gold) the ring of the Mage {Wiz MR++ Int+3} (672 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. an uncursed ring of poison resistance (260 gold) an uncursed ring of ice (325 gold) an uncursed amulet of guardian spirit (390 gold) (7, -3, D:4) a +0 hand axe (8, -9, D:4) a +0 dagger a cursed +0 animal skin (13, -38, D:4) 25 stones (13, -32, D:4) a +0 ring mail (18, -37, D:4) a +0 chain mail a +0 mace a +0 club a +0 dagger (23, -28, D:4) a +0 ring mail (24, -38, D:4) 8 needles of confusion (29, -20, D:4) a +0 long sword (46, -17, D:4) a +0 ring mail (50, -22, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 flail (5, -1, D:5) a +0 dagger a tomahawk (8, -10, D:5) a tomahawk (8, -3, D:5) 6 curare-tipped needles (9, -10, D:5) a tomahawk (10, -15, D:5) a potion of lignification (18, 25, D:5) a +0 whip (19, -2, D:5) a +0 war axe a +0 leather armour (19, 25, D:5) a +0 whip (20, 4, D:5) a +0 chain mail (20, 5, D:5) a +0 war axe a +0 leather armour a +0 club (26, -6, D:5) 17 bolts (28, 16, D:5) a +0 giant club (34, 14, D:5) 18 stones (38, 15, D:5) a +0 long sword of holy wrath