atgrul Level 1 of the Dungeon (6, -12, D:1) a +0 club (12, -16, D:1) a +0 club (14, -14, D:1) a +0 robe 19 bolts (17, -45, D:1) a +0 ring mail (19, -47, D:1) a +0 short sword (22, -48, D:1) a +0 dagger (29, -39, D:1) a +0 short sword (35, -46, D:1) a +0 ring mail (51, -39, D:1) a +0 dagger (57, -40, D:1) a +0 short sword (71, -43, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 19, D:2) a cursed +0 club (10, 35, D:2) a +0 leather armour (16, -2, D:2) a +0 mace (16, 25, D:2) a +0 club (23, 12, D:2) 7 poisoned needles (25, -5, D:2) 5 curare-tipped needles (30, 0, D:2) a +0 short sword (35, -2, D:2) a cursed -2 dagger (36, 22, D:2) an uncursed ring of loudness a +0 club (44, 25, D:2) a +0 spear (45, 35, D:2) a +0 dagger a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -29, D:3) a +0 club a +2 animal skin a +0 helmet (6, -27, D:3) a +0 dagger (7, -19, D:3) a +0 dagger (7, -18, D:3) a +0 club a +0 club a +2 vampiric dagger (9, -31, D:3) a +0 club (9, 3, D:3) a +0 trident (10, -30, D:3) a cursed +0 leather armour (15, -9, D:3) a +0 club (17, 14, D:3) a +0 chain mail (23, -29, D:3) a +0 club (24, 23, D:3) a +0 dagger (25, -10, D:3) a +0 club (31, -3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (5, -14, D:4) 20 sling bullets (19, -49, D:4) 15 stones (24, -14, D:4) a +0 spear (25, -27, D:4) a +0 whip (unseen) (25, -4, D:4) a +0 flail (26, -11, D:4) a +0 spear (28, -7, D:4) a +0 chain mail 12 sling bullets (33, -15, D:4) 22 sling bullets (unseen) (35, -42, D:4) 11 stones (43, -47, D:4) 26 sling bullets (43, -36, D:4) a +0 leather armour a +0 mace a +0 chain mail a +0 flail 17 arrows (44, -49, D:4) a +0 leather armour (44, -39, D:4) a tomahawk (44, -38, D:4) a tomahawk (44, -37, D:4) a +0 short sword (45, -47, D:4) 9 stones (45, -46, D:4) a potion of cancellation Level 5 of the Dungeon (0, 0, D:5) 17 sling bullets (4, -21, D:5) a +0 ring mail a +0 dire flail (4, -11, D:5) 14 arrows (20, 0, D:5) an uncursed amulet of inaccuracy a +0 hand axe (27, -15, D:5) a +0 dagger (36, -5, D:5) a +0 robe (41, -7, D:5) a +0 leather armour (46, 4, D:5) a +0 dagger a +3 hand axe a +0 dagger a cursed +0 leather armour (46, 7, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (unseen) (2, 1, D:6) a cursed +0 dagger (unseen) (11, 41, D:6) 19 arrows (21, 21, D:6) the +3 mace of Ocuwem {vamp, -Tele rElec rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (28, 31, D:6) 3 arrows (31, 26, D:6) an arrow (32, 24, D:6) 17 arrows (unseen) (47, 35, D:6) a stone (51, -5, D:6) a +1 leather armour of fire resistance (53, 13, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 animal skin a yak corpse (skeletalised by now) (5, -3, D:7) a sheep corpse (skeletalised by now) (10, -8, D:7) a plain deck of defence (15, -39, D:7) 11 bolts (18, -47, D:7) 20 sling bullets (23, -10, D:7) a +2 short sword of speed (25, -40, D:7) an arrow (26, -40, D:7) an arrow (27, -40, D:7) an arrow (29, -40, D:7) an arrow (30, -39, D:7) a +0 shortbow 14 arrows (30, -38, D:7) 3 arrows (31, -52, D:7) a +0 robe (33, -5, D:7) a +0 hand axe (37, -30, D:7) a +0 dagger (38, -15, D:7) a cursed +0 mace (51, -41, D:7) a +0 trident a +0 plate armour (52, -41, D:7) a +0 hand axe a +0 club a +0 leather armour (53, -42, D:7) a +0 hand axe a +0 leather armour (63, -51, D:7) a +0 giant club the Ecumenical Temple