Dungeon Crawl Stone Soup version 0.35-a0-550-geed3790eb1 (webtiles) character file. Game seed: 13451608049214141061 1567 anet the Sneak (level 8, -1/45 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Slain by Grum ... wielding a -1 glaive (12 damage) ... on level 8 of the Dungeon. The game lasted 00:14:44 (4356 turns). anet the Sneak (Deep Elf Conjurer) Turns: 4356, Time: 00:14:44 Health: -1/45 AC: 11 Str: 6 XL: 8 Next: 59% Magic: 12/19 EV: 10 Int: 26 God: Gold: 249 SH: 0 Dex: 13 Spells: 16/19 levels left rFire . . . (100%) d - +2 dagger (drain) rCold . . . (100%) n - orb {Attunement} rNeg . . . (100%) e - +6 ring mail "Noil" {Rampage Int+2} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) c - melded +0 pair of gloves {Hurl} SInv . (boots unavailable) Will +.... i - amulet of dissipation Stlth +++ l - ring of willpower HPRegen 0.27/turn (no ring) MPRegen 0.32/turn j - quill talisman %: rampage @: quill-form A: quills, magic regeneration a: no special abilities You were on level 8 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 249 gold pieces. Inventory: Hand Weapons a - a +1 devious dagger b - a +0 sling d - a +2 dagger of draining (weapon) v - a +1 whip of venom D - a +0 quarterstaff of draining Missiles f - 18 stones g - 12 poisoned darts h - 2 javelins m - 12 boomerangs Armour c - a +0 pair of gloves of hurling (melded) e - the +6 ring mail "Noil" (worn) {Rampage Int+2} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). It cannot be enchanted further. k - a +0 cloak n - an orb of attunement (worn) o - a +0 helmet q - a +0 leather armour r - a +0 robe Jewellery i - an amulet of dissipation (worn) l - a ring of willpower (worn) Talismans j - a quill talisman (worn) p - a quill talisman Wands e - a wand of charming (11) a - a wand of flame (26) Scrolls c - a scroll of revelation {unknown} e - 10 scrolls of identify {unknown} h - 2 scrolls of acquirement {unknown} j - 5 scrolls of teleportation {unknown} k - a scroll of fog {unknown} l - 2 scrolls of amnesia {unknown} m - a scroll of noise {unknown} u - a scroll of poison {unknown} y - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of haste {unknown} n - 4 potions of curing {unknown} o - a potion of moonshine {unknown} p - a potion of might {unknown} q - a potion of attraction {unknown} s - 2 potions of mutation {unknown} t - a potion of brilliance {unknown} v - 2 potions of lignification {unknown} Skills: + Level 2.5 Fighting + Level 3.4 Long Blades * Level 1.1 Ranged Weapons + Level 2.4 Armour + Level 5.4 Dodging + Level 6.4 Stealth - Level 0.1 Shields + Level 6.4 Spellcasting + Level 4.8 Conjurations - Level 0.1 Invocations - Level 0.1 Evocations + Level 3.5 Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 r - Searing Ray Conj 66% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 10% 1 Sublimation of Blood Necr 8% N/A 36% 2 Launch Clockwork Bee Frge 8% N/A 58% 3 Ozocubu's Armour Ice 8% N/A 58% 3 Summon Ice Beast Ice/Summ 8% N/A 58% 3 Fulminant Prism Conj/Alch 10% 3d9 67% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 67% 4 Forge Lightning Spire Air/Frge 8% 3d4 94% 4 Olgreb's Toxic Radiance Alch 8% N/A 94% 4 Sticky Flame Fire/Alch 8% 2d4 94% 4 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 4% 4d4 100% 5 Haunt Necr/Summ 4% N/A 100% 7 Borgnjor's Revivificati Necr 4% N/A 100% 8 Ignition Fire 4% 3d4 100% 8 Death's Door Necr 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Uskayaw Yredelemnul Zin The Shining One Annotations: D:4 Dowan D:8 Grum Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The wolf bites you but does no damage. The searing ray hits the wolf. The wolf is moderately wounded. The wolf bites you. The searing ray hits the wolf! The wolf is severely wounded. You finish channelling your searing ray. The wolf bites you. The wolf bites you! You encounter Grum the Hunter. He is wielding a -1 glaive. You unwield your +1 devious dagger. You feel guileless. You sense an unholy aura. d - a +2 dagger of draining (weapon) The wolf barely misses you. x2 You hit the wolf. The wolf is almost dead. The wolf bites you! * * * LOW HITPOINT WARNING * * * You closely miss the wolf. The wolf is almost dead. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (almost dead, 79% to hit) The searing ray hits the wolf. You kill the wolf! The searing ray hits Grum. Grum is lightly wounded. (Press . to maintain the ray.) Grum hits you from afar with a -1 glaive. * * * LOW HITPOINT WARNING * * * Your Ranged Weapons skill increases to level 1! The searing ray hits Grum! Grum is moderately wounded. You encounter a wolf. Grum hits you from afar with a -1 glaive! You die... .~≈.~.h≈≈.~~.# ..~~.~.~~~~~..# ...~...≈~.....## # ........$.....# .. ............... #.###. #..?......# ..... #.##.#..# #..##...