anele Level 1 of the Dungeon (0, 0, D:1) 15 poisoned needles (13, -1, D:1) a +0 chain mail (19, -24, D:1) a +0 scale mail (19, -18, D:1) a +0 club (20, -14, D:1) a +0 club (27, 15, D:1) a +0 club (38, -12, D:1) a +0 dagger (40, -24, D:1) 17 stones (44, 2, D:1) a +0 club (58, -13, D:1) a +0 leather armour (60, -15, D:1) a +0 robe (64, -15, D:1) a +0 club Level 2 of the Dungeon (4, 20, D:2) 17 poisoned needles (7, 18, D:2) 2 throwing nets (11, -4, D:2) a +0 dagger (21, 33, D:2) a +0 whip (21, 34, D:2) a +0 whip (26, 4, D:2) 20 stones (35, 0, D:2) a +0 club (37, -11, D:2) a +0 dagger (38, 6, D:2) a +0 halberd (38, 8, D:2) a +0 mace (39, 12, D:2) a +0 dagger a +0 spear (46, -13, D:2) a +0 leather armour (46, -2, D:2) a +0 mace (50, -1, D:2) a +0 dagger a +0 hunting sling 10 stones (51, 1, D:2) a stone (52, 0, D:2) a +2 scythe of protection a +0 robe (53, -11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of protection (5, 7, D:3) a +0 whip (6, 6, D:3) a +0 trident a +0 scale mail (6, 7, D:3) a +0 club (8, 13, D:3) a +0 hunting sling (8, 22, D:3) a +0 dagger of speed (8, 23, D:3) a +0 short sword (12, -3, D:3) a +0 short sword (15, 14, D:3) a +0 leather armour (18, 10, D:3) a +0 whip (20, -6, D:3) a tomahawk (21, -6, D:3) a tomahawk (24, 1, D:3) a +0 ring mail (25, -6, D:3) a +0 short sword (30, 4, D:3) a +0 spear (30, 30, D:3) 23 stones (32, 4, D:3) a +0 spear (33, 5, D:3) a +0 club 16 arrows (34, 32, D:3) a +0 club (40, 6, D:3) a +0 mace (50, 34, D:3) a +0 ring mail (57, 1, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Wotaypnu's Antique Weapon Boutique a +5 shortbow (600 gold) the +7 short sword "Juhem" {venom, *Rage rF+ Str+2} (1094 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from fire. It may make you go berserk in combat. a +3 rapier of flaming (484 gold) a cursed -3 great sword (2 gold) the +1 hunting sling "Worm's Wrath" {flame, *Contam Str+3 Int+5} (518 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+5). It causes magical contamination when unequipped. a +0 trident (70 gold) a +0 mace (60 gold) a +0 hand crossbow (70 gold) a +0 trident (70 gold) a +3 hand axe (400 gold) a +1 hand axe of freezing (248 gold) a cursed -2 club (2 gold) a +0 dagger (40 gold) (0, 0, D:4) a +2 short sword of electrocution (3, 1, D:4) 17 arrows