altaj Level 1 of the Dungeon (0, 0, D:1) a +0 club (24, 3, D:1) a +0 club (-4, 6, D:1) a +0 ring mail (31, 6, D:1) 19 arrows (43, 12, D:1) a +0 club (43, 13, D:1) a +0 dagger (10, 14, D:1) a +0 short sword (38, 24, D:1) a +0 short sword (39, 25, D:1) a +0 short sword (40, 25, D:1) 10 arrows (11, 29, D:1) a +0 club (51, 29, D:1) 15 bolts Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (10, 1, D:2) a +0 club (24, 2, D:2) a +0 club a +0 animal skin a +0 helmet (-4, 7, D:2) a +0 trident (48, 7, D:2) a +0 whip (-4, 11, D:2) a +0 club (31, 11, D:2) a +0 club (47, 11, D:2) a +0 dagger (22, 13, D:2) a scroll of recharging (24, 13, D:2) a +0 dagger a +0 club (29, 13, D:2) a +0 club (35, 13, D:2) a +0 dagger (-4, 15, D:2) a +0 dagger (27, 15, D:2) a cursed -1 dagger a +0 hunting sling (47, 21, D:2) a +0 ring mail (34, 23, D:2) a +0 ring mail (49, 24, D:2) a +0 hand axe (58, 25, D:2) a +0 club (51, 27, D:2) a +0 dagger (23, 28, D:2) a +0 mace (36, 28, D:2) a +0 mace (23, 29, D:2) a +4 quarterstaff of chaos a +0 cloak (24, 29, D:2) a +0 mace (34, 29, D:2) a +0 mace (23, 30, D:2) a +0 mace (58, 32, D:2) a +0 scimitar (19, 33, D:2) a +0 dagger (47, 49, D:2) a +0 short sword a +0 scale mail Level 3 of the Dungeon (-26, 1, D:3) a +0 dagger (-33, 6, D:3) a +0 dagger (-26, 6, D:3) a cursed -2 club (-18, 6, D:3) a +0 club (-41, 11, D:3) a +0 club a +0 hunting sling (-15, 16, D:3) a +0 hand axe a +0 chain mail (-12, 17, D:3) a +0 ring mail (-2, 17, D:3) a +0 dagger (-47, 21, D:3) a +0 long sword (-1, 21, D:3) a +0 dagger (-10, 39, D:3) a +0 whip (8, 45, D:3) a +0 dagger (-8, 48, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (-4, 7, D:4) a +0 quarterstaff (-5, 34, D:4) a +0 ring mail (19, 35, D:4) a +0 giant spiked club (-36, 36, D:4) a +0 scale mail (-20, 36, D:4) Sif Muna's Almanac of Calling Spells Type Level a - Summon Butterflies Summoning 1 (-20, 38, D:4) a cursed +0 robe a +0 dagger (-18, 38, D:4) a +0 robe a +0 dagger (8, 44, D:4) a +0 ring mail (2, 48, D:4) 16 arrows of frost (-19, 58, D:4) 28 arrows Level 5 of the Dungeon (6, 6, D:5) a +0 halberd a cursed +0 robe (4, 8, D:5) a +0 flail a +0 scale mail a +0 hand axe a +0 whip a +0 chain mail (-12, 10, D:5) a +0 dagger a +0 leather armour (13, 11, D:5) a +0 short sword (3, 16, D:5) a +0 morningstar (3, 18, D:5) a +0 hand axe (-2, 20, D:5) a +0 hand axe (-3, 26, D:5) a +0 dagger a +0 robe (-2, 26, D:5) a +0 trident (41, 29, D:5) a +0 dagger (2, 36, D:5) a cursed +0 flail (14, 36, D:5) a +0 flail Level 6 of the Dungeon [Shop] Qiobeok's Antique Weapon Shoppe a +0 battleaxe (208 gold) a +0 spear (96 gold) a +0 spear (96 gold) a +0 club (32 gold) a +0 long sword (112 gold) a +0 war axe (112 gold) a +0 hand axe (96 gold) a +0 war axe (112 gold) the cursed +1 scimitar of Bejutay {pain, +Blink rPois rF++} (288 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It protects you from poison. It lets you blink. It has a curse placed upon it. a +0 mace (96 gold) a +0 trident (112 gold) a +0 shortbow (96 gold) [Shop] Liruapn's Magic Scroll Boutique a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of random uselessness (12 gold) a scroll of noise (12 gold) [Shop] Loavor's Antique Armour Boutique the cursed +0 ring mail of Revauq {*Drain rElec MR+++ MP+9} (288 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. a +0 pair of boots (144 gold) a +0 robe (22 gold) a +0 leather armour (64 gold) a +0 helmet (144 gold) a +0 leather armour (64 gold) a +0 chain mail (144 gold) a +0 plate armour (736 gold) a +0 ring mail (128 gold) a +0 robe (22 gold) a +0 pair of gloves (144 gold) (0, 0, D:6) the cursed +0 leather armour of Foegixke {rElec Dex+6} It affects your dexterity (+6). It insulates you from electricity. It has a curse placed upon it. (6, 6, D:6) a +0 flail (13, 8, D:6) a +0 flail a +0 leather armour (11, 9, D:6) a +0 flail a +0 leather armour (17, 14, D:6) a +0 great sword a +0 leather armour (29, 14, D:6) 5 arrows of frost (20, 15, D:6) a +0 war axe a +0 arbalest (23, 17, D:6) a +0 short sword a +0 robe (24, 17, D:6) a +2 flail of crushing a +0 ring mail (21, 28, D:6) a +0 dagger a +0 robe (22, 28, D:6) a +0 club a +0 leather armour (21, 31, D:6) a +0 scale mail a +0 club a +0 war axe a +0 plate armour (22, 33, D:6) a +0 robe a cursed +3 short sword (-4, 34, D:6) 19 arrows a +0 shortbow (21, 34, D:6) a +0 helmet (-21, 36, D:6) a cursed +0 shortbow 19 arrows (20, 36, D:6) the +4 ring mail "Goucse" {-Cast rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (24, 36, D:6) a +0 robe a +0 dagger (19, 37, D:6) a +0 robe a +1 battleaxe (17, 42, D:6) a potion of magic (-11, 43, D:6) an arrow (-19, 44, D:6) a cursed +0 club (-11, 44, D:6) an arrow (2, 47, D:6) a +0 blowgun (-37, 56, D:6) a cursed -3 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (2, 0, D:7) a +0 hand axe a +0 dagger a +0 robe (-8, 11, D:7) 14 bolts (7, 11, D:7) a +0 halberd a +0 plate armour (10, 13, D:7) a +0 whip (32, 17, D:7) a +0 giant club (12, 40, D:7) a -3 ring of intelligence Level 8 of the Dungeon (0, 0, D:8) a +0 animal skin (2, 1, D:8) a +2 mace of draining (-8, 4, D:8) a +0 long sword a +0 chain mail (-4, 4, D:8) a +0 whip (-23, 9, D:8) 16 arrows a +0 shortbow (-14, 11, D:8) a +0 club (-12, 11, D:8) a cursed +0 club a +0 ring mail (-49, 17, D:8) a +0 robe a +2 whip of flaming (-16, 17, D:8) a +0 dagger a +0 robe (-33, 19, D:8) a +0 animal skin (-2, 21, D:8) a +2 pair of gloves (-8, 23, D:8) a +0 rapier (-29, 29, D:8) a +0 plate armour a cursed -2 trident (-7, 32, D:8) a +1 pair of boots (-35, 35, D:8) a +0 animal skin (-55, 36, D:8) a +0 ring mail (-41, 37, D:8) a +0 war axe (-4, 39, D:8) a +0 trident (-58, 42, D:8) a +0 chain mail (-43, 42, D:8) a +0 dagger (-14, 44, D:8) a +0 ring mail (-9, 45, D:8) a book of Alchemy (-38, 46, D:8) a +0 scale mail (-33, 54, D:8) a +0 leather armour (-58, 60, D:8) a +0 club a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) 19 arrows a +0 shortbow (-2, 1, D:9) a +0 dagger (39, 2, D:9) a +0 rapier (40, 2, D:9) a book of Ice (5, 6, D:9) a +0 leather armour (7, 6, D:9) the cursed +0 leather armour of Wim Tyin {rC+ rN+ Stlth-} It protects you from cold. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (4, 10, D:9) a +0 robe (11, 10, D:9) a cursed +0 blowgun (10, 11, D:9) a +0 dagger a +0 whip a wand of enslavement (0) (11, 11, D:9) a cursed +0 short sword a +0 hunting sling (13, 11, D:9) a +0 whip (26, 12, D:9) a +0 dagger (15, 14, D:9) a +0 scale mail (-20, 15, D:9) a +0 war axe (-15, 15, D:9) a book of the Dragon (35, 15, D:9) a +0 flail a +0 ring mail (-16, 17, D:9) a +0 whip (42, 17, D:9) a +0 giant club (-16, 18, D:9) a +0 spear (32, 18, D:9) a +0 falchion a +0 scale mail 3 potions of poison (-16, 19, D:9) a +0 spear a cursed -1 ring mail (-14, 21, D:9) a +0 whip (20, 21, D:9) a +0 plate armour (29, 21, D:9) a +0 dagger (44, 26, D:9) a +0 trident (43, 27, D:9) 485 stones (-12, 30, D:9) a +0 flail (-10, 32, D:9) an uncursed staff of earth (0, 35, D:9) a +0 giant spiked club (1, 45, D:9) a +0 dire flail a +0 plate armour (0, 46, D:9) a +0 ring mail (16, 51, D:9) a +0 robe (-3, 52, D:9) a +0 quarterstaff (-1, 55, D:9) a +0 falchion (-17, 57, D:9) a +0 dagger (1, 59, D:9) a crystal ball of energy the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of Minor Magic (1, 0, Lair:1) a wand of paralysis (8) (2, 0, Lair:1) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (2, 1, Lair:1) an uncursed amulet of resist corrosion (-6, 4, Lair:1) 25 arrows (-19, 13, Lair:1) 12 gold pieces (-22, 21, Lair:1) a potion of curing (-16, 27, Lair:1) a potion of heal wounds (-1, 27, Lair:1) a potion of cure mutation (-15, 35, Lair:1) a fruit (-14, 35, Lair:1) a fruit (-12, 35, Lair:1) a fruit (-13, 36, Lair:1) a fruit (-12, 40, Lair:1) a +1 rod of shadows (13/13) an ice cave (0, 0, IceCv) a scroll of random uselessness (5, 3, IceCv) a tomahawk (3, 6, IceCv) 3 tomahawks (0, 8, IceCv) a scroll of enchant weapon (6, 8, IceCv) 2 tomahawks