alasdair19 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an Akashic Record (63, 1, D) the Handbook of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation 5 c - Delayed Fireball Conjuration/Fire 7 (68, 1, D) a +5 scythe of slicing (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 fire dragon armour (62, 9, D) a +2 robe (70, 9, D) a +2 morningstar of venom (71, 9, D) a +4 ring mail of fire resistance (62, 10, D) a +5 dagger of speed (70, 10, D) Reucu's Grimoire of Battle Magic Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Orb of Destruction Conjuration 7 (72, 10, D) the +3 ring mail of the Cockroach {rElec rPois rF+ MP+9 Str-5} It affects your strength (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (62, 11, D) a +3 short sword of protection (61, 17, D) an uncursed ring of see invisible (63, 17, D) a lantern of shadows (72, 17, D) a fan of gales (73, 17, D) a crystal ball of energy (62, 18, D) the cursed +3 short sword of Zuneg {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It has a curse placed upon it. (63, 18, D) a +2 halberd of freezing (64, 18, D) an Akashic Record (72, 18, D) an uncursed staff of wizardry (73, 18, D) a +2 hunting sling of flaming (63, 21, D) a +0 dagger (unseen) (64, 23, D) a +0 halberd a +0 hand crossbow of velocity a +0 chain mail an orc corpse (skeletalised by now) (65, 23, D) a +0 short sword (unseen) (67, 23, D) a +0 mace (unseen) (65, 24, D) a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (66, 24, D) a +0 falchion (59, 27, D) a +5 plate armour a +5 ice dragon armour a +0 shield a +0 scale mail a +0 trident (64, 27, D) a book of Ice (65, 27, D) a cursed -4 ring of dexterity (71, 27, D) a book of Frost (72, 27, D) a +2 morningstar of protection (63, 28, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) (64, 28, D) the +4 scale mail of Oxtor {Dex+3} It affects your dexterity (+3). (71, 28, D) a +0 great sword of slicing (72, 28, D) a +0 long sword of holy wrath (73, 28, D) the Guide on Transmutation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (63, 29, D) a +0 dagger a +0 robe (62, 30, D) a +0 trident an orc corpse (skeletalised by now) (63, 31, D) a +0 dagger a +0 robe a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (64, 31, D) a +0 flail an orc corpse (skeletalised by now) (62, 32, D) a +0 short sword a +0 ring mail (63, 32, D) a +0 dagger a +0 robe (59, 37, D) a +0 animal skin (60, 37, D) a stone of tremors (61, 37, D) a disc of storms (62, 37, D) a +4 spear of piercing (69, 37, D) a +5 great sword of protection (70, 37, D) the +5 scale mail of the Evil One {rPois rN+ Str+3 Slay+3 Stlth+} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (71, 37, D) a +3 war axe of chopping (72, 37, D) a disc of storms (73, 37, D) an uncursed staff of summoning (59, 38, D) a cursed staff of air (60, 38, D) a lantern of shadows (61, 38, D) a book of the Tempests (62, 38, D) the +6 ring mail of Dusmudd {rF+ rN+ Int-3} It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. (63, 38, D) a legendary deck of destruction (71, 38, D) an uncursed amulet of the gourmand (74, 39, D) a steam dragon corpse (67, 42, D) a steam dragon corpse (68, 42, D) a swamp drake corpse (69, 43, D) a steam dragon corpse (69, 44, D) a steam dragon corpse (58, 45, D) a +0 war axe a cursed +0 animal skin a +4 flail of protection a +0 robe a +0 buckler