Dungeon Crawl Stone Soup version 0.34-a0-471-g3f39f5e5c1 (webtiles) character file. Game seed: 5628773183857352987 346510 adozu the Spry (level 21, 0/159 HPs) Began as a Demonspawn Alchemist on June 19, 2025. Was an Initiate of Gozag. Killed by divine providence ... invoked by a guardian sphinx (11 damage) ... while paralysed by a guardian sphinx ... on level 4 of the Vaults on July 30, 2025. The game lasted 03:29:09 (48628 turns). adozu the Spry (Demonspawn Alchemist) Turns: 48628, Time: 03:29:10 Health: 0/159 AC: 19 Str: 17 XL: 21 Next: 19% Magic: 28/35 EV: 2 Int: 34 God: Gozag Gold: 8277 SH: 0 Dex: 23 Spells: 9/40 levels left rFire + . . (50%) b - +9 staff of Olgreb {rPois∞} rCold + . . (50%) w - +3 buckler rNeg . . . (100%) y - +6 leather armour of the Onion {Will+ Int+3 Dex+3 Stlth-} rPois ∞ (0%) f - +2 cloak rElec + (33%) N - +2 pair of gloves rCorr + (50%) c - +2 pair of boots {rampage} SInv + O - amulet of Eternity {Reflect Regen+ rCorr Str-2 SH+5 Stlth+} Will ++... e - ring of the Empire {rPois rF+ Str+3 Dex+3} Stlth +++++ L - ring of Ashenzari, Kissing {rElec rPois rC+ Str+6 Int+5} HPRegen 1.26/turn MPRegen 0.24/turn %: reflection, rampage @: paralysed A: antennae 3, thin skeletal structure 2, demonic guardian 3, foul stench 1, augmentation 1, mutation resistance 1, poison resistance, feed off suffering 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion, Evoke the Staff of Olgreb, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Vaults. You worshipped Gozag. Gozag was greatly pleased with you. You visited 7 branches of the dungeon, and saw 37 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Gauntlet and Volcano. You collected 17284 gold pieces. You spent 5396 gold pieces at shops. You paid 3611 gold pieces to Gozag. Inventory: Hand Weapons b - the +9 staff of Olgreb (weapon) {rPois∞} (You found it on level 15 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. d - the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You bought it in a shop on level 1 of the Snake Pit) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). l - the +8 whip "Snakebite" {venom, curare, rPois} (You found it on level 3 of the Elven Halls) rPois: It protects you from poison. n - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Missiles x - a throwing net Armour c - a +2 pair of boots of rampaging (worn) f - a +2 cloak (worn) w - a +3 buckler (worn) y - the +6 leather armour of the Onion (worn) {Will+ Int+3 Dex+3 Stlth-} (You found it on level 7 of the Dungeon) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. J - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in a volcano) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. N - a +2 pair of gloves (worn) Jewellery a - the ring of Boporgh {Fly MP+7 Dex+7 Slay-5 Stlth+} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of flight] Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Dex+7: It affects your dexterity (+7). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. e - the ring of the Empire (worn) {rPois rF+ Str+3 Dex+3} (You found it on level 3 of the Snake Pit) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). g - a ring of positive energy h - the ring "Gifohor" {rC+ rN+ EV+5 Str-5 Dex+2} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of evasion] rC+: It protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). i - an amulet of guardian spirit j - a ring of willpower k - a +4 ring of slaying m - a +4 ring of protection o - a ring of magical power p - the ring of the Bruised Bones {rF+ Will+ Str+6 Stlth-} (You found it on level 2 of the Vaults) [ring of strength] rF+: It protects you from fire. Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. q - an amulet of the acrobat r - a ring of resist corrosion s - a ring of protection from fire t - a ring of protection from cold u - a ring of willpower v - a +6 ring of dexterity B - a +5 ring of evasion L - the ring of Ashenzari, Kissing (worn) {rElec rPois rC+ Str+6 Int+5} (You acquired it on level 2 of the Lair of Beasts) [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). O - the amulet of Eternity (worn) {Reflect Regen+ rCorr Str-2 SH+5 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. Talismans I - a talisman of death Wands d - a wand of iceblast (56) p - a wand of mindburst (15) u - a wand of polymorph (14) D - a wand of acid (8) R - a wand of charming (23) d - a wand of digging (7) Scrolls W - 2 scrolls of brand weapon h - 6 scrolls of immolation i - 11 scrolls of teleportation o - 5 scrolls of enchant armour z - 5 scrolls of vulnerability F - 18 scrolls of identify K - 4 scrolls of noise M - 3 scrolls of poison Q - 5 scrolls of amnesia f - 2 scrolls of fear X - 3 scrolls of fog Y - 2 scrolls of torment Potions a - 8 potions of cancellation b - 4 potions of magic e - 3 potions of curing f - 3 potions of brilliance l - 6 potions of attraction n - 2 potions of resistance t - 8 potions of enlightenment A - 10 potions of mutation C - 3 potions of haste B - 2 potions of berserk rage U - 4 potions of ambrosia L - 4 potions of lignification w - 2 potions of heal wounds Miscellaneous g - a +0 phantom mirror Baubles a - 3 flux baubles Skills: + Level 12.3 Fighting - Level 2.0 Short Blades - Level 4.0(5.7) Maces & Flails - Level 11.2(12.0) Polearms - Level 6.4(10.0) Staves + Level 7.3 Armour + Level 18.1 Dodging - Level 3.0 Stealth + Level 12.3 Shields - Level 10.0 Spellcasting - Level 8.0 Conjurations + Level 5.0 Forgecraft - Level 7.0 Fire Magic - Level 3.0 Air Magic - Level 18.0 Alchemy + Level 7.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Olgreb's Toxic Radia Alch 100% N/A 1% 4 d - Sticky Flame Fire/Alch 100% 2d15 1% 4 e - Alistair's Intoxicat Alch 78% N/A 1% 5 f - Flame Wave Conj/Fire 61% 2d14 1% 4 g - Eringya's Noxious Bo Alch 59% 4d6 1% 6 h - Alistair's Walking A Alch/Frge 97% N/A 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 88% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Mephitic Cloud Conj/Alch/Air 90% N/A 1% 3 Petrify Alch/Erth 43% N/A 1% 4 Volatile Blastmotes Fire/Tloc 80% 2d16 2% 3 Rending Blade Conj/Frge 57% 2d(10+5*) 2% 4 Apportation Tloc 34% N/A 3% 1 Freeze Ice 68% 1d8 3% 1 Soul Splinter Necr 68% N/A 3% 1 Summon Small Mammal Summ 68% N/A 3% 1 Swiftness Air 37% N/A 3% 3 Blink Tloc 34% N/A 5% 2 Ensorcelled Hibernation Hex/Ice 34% N/A 5% 2 Jinxbite Hex 34% 2d2 5% 2 Lesser Beckoning Tloc 34% N/A 5% 2 Iskenderun's Mystic Bla Conj/Tloc 44% 2d10 (+2d57% 4 Confusing Touch Hex 17% N/A 11% 3 Maxwell's Portable Pile Tloc 17% (3-9)d3 11% 3 Passwall Erth 17% N/A 11% 3 Sigil of Binding Hex 17% N/A 11% 3 Summon Ice Beast Ice/Summ 17% N/A 11% 3 Teleport Other Tloc 17% N/A 11% 3 Tukima's Dance Hex 17% N/A 11% 3 Airstrike Air 18% 2d(3-19) 11% 4 Arcjolt Conj/Air 26% 1d36 11% 5 Awaken Armour Erth/Frge 68% N/A 13% 4 Nazja's Percussive Temp Frge 25% 4d8 13% 5 Cigotuvi's Putrefaction Necr/Air 27% N/A 19% 4 Vhi's Electric Charge Tloc/Air 54% N/A 19% 4 Freezing Cloud Conj/Ice/Air 20% 6-21 22% 5 Cause Fear Hex 8% N/A 34% 4 Martyr's Knell Necr/Summ 17% N/A 34% 4 Passage of Golubria Tloc 17% N/A 34% 4 Conjure Ball Lightning Conj/Air 26% 3x3d7 50% 6 Forge Phalanx Beetle Frge 25% N/A 56% 6 Fortress Blast Frge 68% 6d10 56% 6 Metabolic Englaciation Hex/Ice 8% N/A 69% 5 Summon Forest Summ/Tloc 8% N/A 69% 5 Spellspark Servitor Conj/Frge 28% N/A 91% 7 Dispersal Tloc 8% N/A 99% 6 Permafrost Eruption Ice/Erth 8% 2x4d3 99% 6 Enfeeble Hex 8% N/A 100% 7 Magnavolt Erth/Air 13% 4d11 100% 7 Rimeblight Ice/Necr 8% 2d5 (prima100% 7 Splinterfrost Shell Ice/Frge 17% 6d8 100% 7 Death's Door Necr 8% N/A 100% 9 Platinum Paragon Frge 25% 4d15 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) Volcano (visited) Gauntlet (visited) Altars: Cheibriados Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:5 : D:9 *[ D:11 * D:14 ! Orc:1 *:( Orc:2 *=:[(( Snake:1 (= Snake:2 (*:! Annotations: D:15 1 runed translucent door Lair:5 exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You have a moderately thin skeletal structure. (Dex +4, Stealth++) A powerful demonic guardian rushes to your aid. You may rarely emit foul miasma when damaged in melee. Your magical and physical power is slightly enhanced at high health. You are somewhat resistant to further mutation. You are resistant to poisons. (rPois) You can sometimes gain power from killing poisoned or drained foes. Message History The sphinx marauder is lightly wounded. The sphinx marauder burns! The stone giant throws a large rock. The large rock closely misses you. The guardian sphinx barely misses you. The guardian sphinx claws you but does no damage. You block the guardian sphinx's attack. You block the sphinx marauder's attack. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a guardian sphinx, wearing a +0 cloak (lightly wounded) You feel a surge of power! The sticky flame hits the guardian sphinx! The guardian sphinx is moderately wounded. The sphinx marauder burns! The guardian sphinx burns! The guardian sphinx mumbles some strange words. You suddenly lose the ability to move! The stone giant throws a large rock. The large rock hits you!!! The sphinx marauder pounces on you. The air twists around and strikes you. The sphinx marauder burns! The guardian sphinx burns! The guardian sphinx bites you! The guardian sphinx claws you. The guardian sphinx claws you but does no damage. The sphinx marauder pounces on you. The air twists around and strikes you. The stone giant throws a large rock. The large rock hits you!!! The guardian sphinx bites you but does no damage. The guardian sphinx claws you! The guardian sphinx barely misses you. The sphinx marauder burns! The guardian sphinx burns! The sphinx marauder pounces on you. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The guardian sphinx bites you but does no damage. The guardian sphinx claws you but does no damage. x2 The sphinx marauder burns! The guardian sphinx burns! The sphinx marauder pounces on you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you. * * * LOW HITPOINT WARNING * * * The guardian sphinx mutters an ancient curse at you. Something smites you! You die... Your body crumbles into a pile of gold. #....#..#.# ### ##..# #....# ...# #... ####.# ...# #.#### #...# #..# #....###..## #..##.#..#....# #..#..#.#...## #