Dungeon Crawl Stone Soup version 0.31-a0-1144-g99969ba1bc (webtiles) character file. Game seed: 9397863412520715129 93 adozu the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Dec 6, 2023. Slain by a hobgoblin (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:47 (1844 turns). adozu the Conjurer (Draconian Conjurer) Turns: 1844, Time: 00:03:48 Health: 0/33 AC: 5 Str: 9 XL: 4 Next: 37% Magic: 7/7 EV: 12 Int: 21 God: Gold: 74 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Scrolls f - 2 scrolls of identify g - 2 scrolls of teleportation {unknown} Potions b - a potion of might c - 2 potions of enlightenment {unknown} d - a potion of heal wounds {unknown} h - 2 potions of lignification {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The gnoll misses you. You have reached level 4! You feel clever. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * A gnoll and a frilled lizard come into view. The rat barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll shouts! The rat misses you. An ogre comes into view. It is wielding a +0 giant club. The rat bites you but does no damage. Magic courses through your body. The rat bites you but does no damage. The hobgoblin hits you. You die... O...... . ..... .. l... .# ... #. ..# . ... #.###..## . .... ...#.g# . ..... #)##r# ##..... #.g@.# ......##### ##.#### ...........##..# ....... #.....## ...>... #......###### .#.........#.........# .. ..................# ... .....##..........#... ..#. .... #.####......... You could see a gnoll, a hobgoblin and a rat. Vanquished Creatures 3 gnolls (D:3) 2 adders (D:2) A worm (D:2) An orc (D:3) 3 ball pythons An endoplasm (D:2) 2 giant cockroaches (D:1) 7 hobgoblins 3 jackals (D:2) 5 quokkas 2 bats A frilled lizard (D:2) 4 goblins 3 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adozu the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 588 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:2 | Reached skill level 5 in Conjurations 773 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1102 | D:2 | Found a blossoming altar of Fedhas. 1839 | D:3 | Reached XP level 4. HP: 14/33 MP: 3/7 1841 | D:3 | HP: 1/33 [gnoll/+0 spear (8)] 1842 | D:3 | Noticed an ogre 1844 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, hangedman_decor_push D:2: layout_basic, basic_altar D:3: layout_rooms, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Tailslap | 14 | || 14 Dagger | 84 | || 84 Cast: Magic Dart | 29 | 1 || 30 Searing Ray | 8 | || 8 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Skin | 67 | 6 || 73 Dodge: Dodged | 72 | 2 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1844 | 1710 | 134 | 44 | 1321 | 3 | 614.7 | Dungeon | 1844 | 1710 | 134 | 44 | 1321 | 3 | 614.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1164 daAuts D:1: 609 daAuts D:3: 70 daAuts