Dungeon Crawl Stone Soup version 0.31-a0-1144-g99969ba1bc (webtiles) character file. Game seed: 14051211957013382981 51 adozu the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Dec 6, 2023. Slain by a gnoll ... wielding a +0 halberd (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1179 turns). adozu the Conjurer (Draconian Conjurer) Turns: 1179, Time: 00:02:45 Health: -4/26 AC: 6 Str: 9 XL: 3 Next: 58% Magic: 6/6 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +1 short sword (elec) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons h - a +1 short sword of electrocution (weapon) Armour g - a +0 pair of gloves (worn) Scrolls b - 3 scrolls of teleportation {unknown} d - a scroll of fear {unknown} e - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions c - a potion of might {unknown} f - a potion of haste {unknown} i - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! x2 There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. Magic courses through your body. The gnoll hits you from afar with a +0 halberd. You die... #####....†.......####.# #.....<..#####........# #.....##.# #..######### ## #.....##.# #..........# .# ###.#.##.## #.########.# .# #...#.....####.#......#.# )###.###.##.......#...##.#.# ).#..######...#####.[....#.# ...>..........g.@....#####.# ).........##..g......# #.# ...................#######†# ##.......................#.# #........########.#####.#.# #........# #.#..##.#.# #........# #.#..#..#.# #........# #.#..#.##.# ########## #.#..#.##.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 ball pythons (D:1) 6 bats 2 endoplasms (D:1) A hobgoblin (D:1) 7 kobolds A quokka (D:1) A frilled lizard (D:1) 3 goblins (D:1) 7 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adozu the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 108 | D:1 | Found Qusun's Armour Shoppe. 278 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 417 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:1 | Reached skill level 5 in Conjurations 978 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1176 | D:2 | HP: 1/26 [gnoll/+0 halberd (6)] 1179 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring, serial_shops, shop D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Tailslap || 6 Dagger || 28 Punch || 1 Short sword || 5 Cast: Magic Dart || 24 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 31 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1177 | 1146 | 31 | 0 | 896 | 2 | 588.5 | Dungeon | 1177 | 1146 | 31 | 0 | 896 | 2 | 588.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 942 daAuts D:2: 235 daAuts