adozu Level 1 of the Dungeon [Shop] Agamez Foth's Jewellery Shop an amulet of faith (480 gold) an amulet of the acrobat (360 gold) a ring of protection from cold (300 gold) a +6 ring of intelligence (432 gold) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (459 gold) [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. the amulet "Xeadocir" {Spirit Will+ Dex+6} (662 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+6). Will: It increases your willpower. an amulet of magic regeneration (360 gold) a +4 ring of protection (432 gold) [Shop] Noetinas's Armour Boutique a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 plate armour (253 gold) a +0 chain mail (49 gold) a +0 pair of boots (49 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) (0, 0, D:1) a +0 dagger (1, 2, D:1) a +0 vampiric short sword 4 stones (5, 25, D:1) a +0 dagger 5 stones (9, -5, D:1) 5 poisoned darts (27, 6, D:1) 5 stones (29, 4, D:1) a +0 hand axe (34, 1, D:1) a +0 club (38, 5, D:1) a +0 short sword (46, 40, D:1) 4 poisoned darts (58, 40, D:1) a +0 club (63, 16, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 1, D:2) a +0 short sword 3 stones (7, -26, D:2) 3 stones (9, -3, D:2) a +0 club (13, -11, D:2) 4 boomerangs (19, 5, D:2) 7 stones (22, 3, D:2) 3 stones (23, -11, D:2) a +0 robe (32, 4, D:2) a +0 leather armour (38, 2, D:2) a +0 robe (41, -15, D:2) a +0 dagger a +0 sling (46, -4, D:2) a +0 dagger Level 3 of the Dungeon (1, 2, D:3) a +0 hand axe (2, -2, D:3) a book of Weapons (2, 2, D:3) a +0 dagger 3 stones a +0 falchion a +0 club a +0 leather armour (3, 2, D:3) a +0 short sword a +0 ring mail (4, -25, D:3) a +0 robe (4, 2, D:3) a +0 club (13, -18, D:3) a +0 robe (15, -22, D:3) a +0 hand axe (20, -6, D:3) a +0 ring mail (21, -5, D:3) a +0 dagger a +0 sling 5 stones (30, -8, D:3) a +0 flail (32, -1, D:3) a +0 hammer (36, -21, D:3) a +0 short sword 4 poisoned darts (37, -20, D:3) a +0 club (38, -16, D:3) a +0 dagger (38, -11, D:3) a +2 mace of protection a +0 chain mail (41, -21, D:3) a +0 dagger 2 poisoned darts (44, -11, D:3) a +0 dagger (47, -10, D:3) a +0 club a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 flail (4, 0, D:4) a +2 falchion of distortion (6, -19, D:4) a +0 leather armour (6, -3, D:4) a +0 hand axe (6, -1, D:4) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour (7, -2, D:4) a +0 club (7, -1, D:4) a +0 club (10, -11, D:4) a +0 club a +0 leather armour (20, -14, D:4) 5 stones (20, -12, D:4) a +0 mace (23, -22, D:4) a +0 shortbow (26, 1, D:4) 7 poisoned darts a +0 short sword (35, -3, D:4) a +0 robe (37, -3, D:4) 6 stones (42, 2, D:4) a potion of degeneration 2 potions of flight 5 potions of magic (42, 4, D:4) 5 stones (44, -22, D:4) a +0 dagger (46, -16, D:4) a +0 dagger a +0 chain mail a +0 dagger a +0 robe a +0 war axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (2, 15, D:5) a +0 long sword (12, -29, D:5) a potion of flight (12, -15, D:5) 4 stones (19, -33, D:5) a book of Necromancy (19, -31, D:5) a +0 mace (21, -29, D:5) a +0 morningstar (22, 12, D:5) a +0 club (35, 13, D:5) a +0 rapier (53, -19, D:5) a +0 giant spiked club (60, -25, D:5) 2 stones (63, -31, D:5) 4 stones (63, -2, D:5) a +0 giant club (64, -17, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a +0 flail a +0 chain mail (2, 4, D:6) a +0 dagger of flaming (2, 7, D:6) a +0 robe (3, 6, D:6) a +0 dagger (8, -2, D:6) a ring of poison resistance (21, -22, D:6) the +4 hand axe of Dividends {heavy, *Noise rF+ MP+9 Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. (22, -6, D:6) a +0 long sword (22, -5, D:6) a +0 short sword (23, -1, D:6) 2 potions of flight (23, 9, D:6) 5 stones (29, -16, D:6) a +0 short sword (30, -32, D:6) a +0 hand axe (32, 5, D:6) a +0 club (38, -13, D:6) 6 stones (44, -30, D:6) a +0 quarterstaff (46, -10, D:6) 4 stones (51, -20, D:6) a +4 chain mail (52, -34, D:6) a +0 cloak (52, -14, D:6) a +0 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a stone (0, 4, D:7) a stone (1, 2, D:7) 5 large rocks (3, 3, D:7) a stone (4, 1, D:7) a stone (5, 1, D:7) a stone (5, 4, D:7) a stone (11, 2, D:7) a +0 spear (11, 3, D:7) a +0 spear (13, 7, D:7) a +0 flail (15, 14, D:7) a +0 robe (16, -2, D:7) a +0 shortbow (17, -3, D:7) a +0 short sword 4 stones (17, -2, D:7) a +0 dagger 7 poisoned darts a +0 short sword (20, 26, D:7) a +0 club a +0 robe (25, 15, D:7) a +0 dagger (26, 14, D:7) a +0 quarterstaff (26, 15, D:7) a +0 ring mail (28, 32, D:7) a +0 short sword (28, 33, D:7) a +0 club 4 stones (29, -7, D:7) a book of the Sky (29, 10, D:7) a +0 whip (29, 12, D:7) a +0 short sword a +0 leather armour (29, 21, D:7) a +0 club 3 stones (30, 11, D:7) a +0 club a +0 robe (30, 18, D:7) a +0 whip 8 poisoned darts (31, -16, D:7) a +0 club (31, 14, D:7) a +0 whip (31, 16, D:7) a +0 short sword 3 poisoned darts (32, -16, D:7) a +0 halberd (32, 6, D:7) a +0 club (33, -14, D:7) a +0 halberd (33, 18, D:7) a +0 flail a +0 club (34, -17, D:7) a +0 whip a +0 robe (35, -12, D:7) a +0 whip a +0 leather armour (37, 34, D:7) a +0 pair of boots (38, -9, D:7) a +0 flail (40, -6, D:7) a +5 halberd (40, 15, D:7) a +0 whip (41, -6, D:7) a +0 spear (43, -3, D:7) a +0 spear (44, 13, D:7) 5 atropa-tipped darts (51, -4, D:7) a +1 heavy spear a +0 scale mail a +0 kite shield Level 8 of the Dungeon (0, 0, D:8) a +0 robe (0, 1, D:8) a +3 falchion (23, -19, D:8) a +1 leather armour of fire resistance (30, -36, D:8) 6 stones (48, -36, D:8) a +0 short sword (48, -35, D:8) a +0 dagger 4 stones (49, -36, D:8) a +0 dagger a curare-tipped dart (49, -35, D:8) a +0 whip (49, -34, D:8) a +0 club (50, -34, D:8) a +0 short sword (50, -30, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 flail (29, -27, D:9) a +0 trident a +3 leather armour (29, -26, D:9) a +0 short sword a +0 scale mail a +0 war axe a +0 giant club (30, -25, D:9) a +0 giant club Level 10 of the Dungeon (8, -12, D:10) 6 stones (9, -18, D:10) a +0 robe (11, -16, D:10) 6 curare-tipped darts (13, -17, D:10) a +0 plate armour (26, -6, D:10) a +0 dagger (28, -10, D:10) a +0 cloak Level 11 of the Dungeon (5, -9, D:11) a +0 buckler (45, 10, D:11) 6 stones (46, 9, D:11) a +0 giant club (46, 10, D:11) a +0 giant club (47, -5, D:11) the +1 robe of the Futuristic God {rF+ Will+ Dex-2} Dex: It affects your dexterity (-2). rF: It protects you from fire. Will: It increases your willpower. (54, -2, D:11) a +0 dagger a +2 vampiric dagger a +0 robe a +0 mace a +0 leather armour (54, -1, D:11) a +0 leather armour (54, 0, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) a +0 short sword (0, 1, D:12) a +0 dagger a +0 robe (0, 2, D:12) a +0 dagger a +0 robe (1, 0, D:12) a +0 dagger a +0 robe (34, 1, D:12) a +0 leather armour (34, 12, D:12) the Unrestrained Analects (38, -10, D:12) a +0 spear (40, 20, D:12) 2 stones (48, 3, D:12) +0 acid dragon scales Level 13 of the Dungeon (0, 0, D:13) a +0 short sword (14, -5, D:13) a +0 shortbow 2 stones Level 14 of the Dungeon (0, 0, D:14) a +2 scimitar of flaming (0, 37, D:14) a +0 long sword a +0 ring mail (26, 5, D:14) the +7 glaive of Tytargh {speed, *Noise rPois rCorr SInv} rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (32, 31, D:14) the +4 sling "Dragonbane" {antimagic, rElec rF- Dex+3 Stlth+} Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (37, 14, D:14) a +0 scale mail Level 15 of the Dungeon [Shop] Ecvuan's Weapon Shoppe a +2 falchion of draining (243 gold) 3 silver javelins (378 gold) 8 stones (11 gold) 4 stones (5 gold) a +0 long sword (49 gold) 5 stones (7 gold) the +5 longbow of Onkedowi {elec, Will+ Str+2 Int+2 Dex-5} (723 gold) Str: It affects your strength (+2). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). Will: It increases your willpower. the +5 trident of Execution {freeze, rCorr Int+2} (673 gold) Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. a +0 dagger (28 gold) (2, 10, D:15) a +0 leather armour (11, -4, D:15) a +0 flail (12, -3, D:15) a +0 war axe a +0 chain mail a +0 dagger a +0 robe (13, -4, D:15) a +0 dagger a +0 robe (13, -3, D:15) a +0 dagger a +0 ring mail (13, -2, D:15) a +0 dagger a +0 robe (15, -1, D:15) a +0 great sword a +0 chain mail (19, -28, D:15) 4 stones (27, -6, D:15) a +0 war axe (29, -10, D:15) a potion of flight (29, -5, D:15) 6 large rocks (36, -2, D:15) a +0 longbow (37, -12, D:15) a +0 plate armour (37, -11, D:15) a +0 shortbow (37, -10, D:15) a +0 shortbow (37, 3, D:15) a +1 great sword of holy wrath a +4 ring mail of fire resistance (38, -10, D:15) a +0 war axe (38, -9, D:15) a +0 shortbow a +0 shortbow (38, -4, D:15) a staff of earth (39, -10, D:15) a +0 shortbow (39, 1, D:15) a +1 great sword of flaming (39, 2, D:15) 4 large rocks (40, -11, D:15) a +0 chain mail a +0 halberd a +0 chain mail a +0 halberd (40, -4, D:15) a lightning rod (4/4) (41, -8, D:15) a +0 flail (41, -4, D:15) a +0 long sword (42, -11, D:15) a +0 club (43, -27, D:15) a +0 helmet (44, -29, D:15) a +2 arbalest of freezing (45, -28, D:15) a +0 longbow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a book of Beasts (0, 1, Orc:1) a +0 halberd (0, 13, Orc:1) a +0 giant spiked club (1, 0, Orc:1) 8 stones (1, 4, Orc:1) the +1 mace of Deoti {drain, Dex+2 SInv} Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (2, 3, Orc:1) a staff of death (2, 4, Orc:1) the +10 great sword "Ushizon" {chaos, rPois rC+ Str+5 Int-2} Str: It affects your strength (+5). Int: It affects your intelligence (-2). rC: It protects you from cold. rPois: It protects you from poison. (2, 10, Orc:1) 6 large rocks (6, 10, Orc:1) a +0 giant club (14, -1, Orc:1) a +0 antimagic battleaxe (15, -1, Orc:1) a +2 trident of distortion (15, 0, Orc:1) the +0 trident of Doubt {flame, rC- Will+ Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. Will: It increases your willpower. (19, 5, Orc:1) 5 large rocks Level 2 of the Orcish Mines [Shop] Roririck's CLEARANCE SALE! a +2 scale mail of fire resistance (105 gold) a +1 cloak (57 gold) [Shop] Lofixka Irai's General Store a scroll of teleportation (42 gold) a piece from Xom's chessboard (15/15) (280 gold) the amulet of Secrets {RegenMP rElec rC- Will+ MP+9 Dex+2} (919 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It increases your willpower. 3 scrolls of identify (84 gold) a scroll of teleportation (42 gold) a +0 pair of boots (63 gold) a +0 pair of boots (63 gold) the +8 morningstar "Roiblun" {heavy, Dex+2} (817 gold) Dex: It affects your dexterity (+2). 8 stones (11 gold) a +0 trident (49 gold) [Shop] Feiteapn's Book Emporium a book of Fire (360 gold) a book of Debilitation (240 gold) the Unrestrained Analects (528 gold) a book of the Spheres (648 gold) a manual of Stealth (960 gold) a book of Beasts (456 gold) [Shop] Yjyntar's Antique Armour Emporium a +0 leather armour (56 gold) a +2 plate armour of cold resistance (1120 gold) a +0 ring mail (112 gold) a +0 plate armour of cold resistance (840 gold) a +3 leather armour of positive energy (588 gold) a +0 ring mail (112 gold) a +0 helmet (126 gold) a +2 chain mail of cold resistance (602 gold) a +0 ring mail (112 gold) a +1 plate armour of poison resistance (896 gold) a +0 leather armour (56 gold) a +2 scale mail of positive energy (504 gold) [Shop] Emylauf's Antique Weapon Shoppe a +0 spear (81 gold) the +11 plutonium sword {Contam Stlth-} (2700 gold) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a +0 morningstar (108 gold) a +0 battleaxe (175 gold) a +0 falchion (81 gold) a +0 broad axe (108 gold) a +0 mace (81 gold) a +0 morningstar (108 gold) a +0 trident (94 gold) (10, -22, Orc:2) a +0 long sword 3 silver boomerangs a +0 chain mail (10, -21, Orc:2) a +0 chain mail (11, -21, Orc:2) a +0 war axe (25, -22, Orc:2) a +0 chain mail (26, -23, Orc:2) a +0 scimitar (26, -22, Orc:2) a +0 mace a +0 plate armour Level 1 of the Elven Halls (0, 0, Elf:1) a +0 ring mail (1, 0, Elf:1) a +0 rapier (1, 1, Elf:1) a +0 short sword (2, -7, Elf:1) a +0 rapier a +0 leather armour (2, -2, Elf:1) a +0 long sword a +1 long sword of draining (3, -3, Elf:1) a +0 long sword (3, -2, Elf:1) a +0 long sword (11, 2, Elf:1) a scroll of torment (16, -19, Elf:1) a scroll of torment (16, -13, Elf:1) a +0 hand axe (18, -8, Elf:1) a +0 rapier (20, -52, Elf:1) an amulet of magic regeneration (20, -51, Elf:1) a +0 chain mail (22, -56, Elf:1) Ozocubu's Autobiography (23, -2, Elf:1) a +0 robe Level 2 of the Elven Halls [Shop] Vaacac's General Store (Shop contents are unknown) (0, 0, Elf:2) a +0 falchion a +6 dagger a +0 chain mail (4, -14, Elf:2) a +0 short sword a +0 ring mail a +0 short sword (5, -13, Elf:2) a +0 leather armour a +0 shortbow (6, -12, Elf:2) a +0 buckler a +0 short sword a +0 plate armour a +1 eveningstar of flaming (6, 8, Elf:2) a +0 dagger of speed (7, 18, Elf:2) a +0 trident a +0 arbalest a +0 chain mail (7, 19, Elf:2) a +0 trident (8, -14, Elf:2) a +0 short sword a +0 shortbow (8, 18, Elf:2) a +0 hand axe (8, 19, Elf:2) a +0 giant club (9, 20, Elf:2) a +0 scale mail a +0 club (10, 21, Elf:2) a +0 dire flail a +0 rapier (22, 31, Elf:2) a +0 long sword (23, 31, Elf:2) a +0 scimitar (24, 31, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (24, 32, Elf:2) a +0 long sword (24, 33, Elf:2) a +0 short sword a +0 leather armour a +0 long sword (27, 32, Elf:2) a +0 shortbow a +0 long sword a +0 ring mail (28, 32, Elf:2) a +0 dagger a +0 long sword a +0 scale mail a +0 long sword (30, 32, Elf:2) a +2 heavy flail (37, 23, Elf:2) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (37, 34, Elf:2) a ring of protection from cold +0 fire dragon scales a ring of wizardry a +3 spear of freezing a tin of tremorstones (2/2) (37, 35, Elf:2) the +0 leather armour of Maotwo {Rampage rPois} rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (38, 20, Elf:2) a +0 shortbow a +3 leather armour (38, 31, Elf:2) a +1 short sword of venom a +0 scale mail a +0 buckler (38, 32, Elf:2) a +0 long sword a +0 rapier (39, 33, Elf:2) a +0 ring mail (41, 21, Elf:2) a +0 short sword (41, 23, Elf:2) a +0 dagger a +0 longbow a +0 leather armour (42, 19, Elf:2) a +0 short sword (42, 21, Elf:2) a +0 longbow a +0 short sword 7 stones a +0 leather armour (42, 22, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (42, 23, Elf:2) a +0 long sword (42, 24, Elf:2) a +0 dagger a +0 robe (42, 25, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour a +0 rapier (42, 26, Elf:2) a +0 scimitar (44, 22, Elf:2) a potion of degeneration (44, 38, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (45, 20, Elf:2) 5 boomerangs (46, 2, Elf:2) a +0 vampiric hand axe (unseen) (46, 4, Elf:2) a +0 vampiric dagger (46, 5, Elf:2) a +0 scale mail (46, 30, Elf:2) a wand of polymorph (4) (46, 31, Elf:2) a +0 robe (46, 32, Elf:2) a +2 great sword of flaming (50, -17, Elf:2) a +4 broad axe of freezing (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (1, 40, Lair:1) a +0 leather armour (4, 35, Lair:1) 8 stones (25, 29, Lair:1) 2 stones (27, 28, Lair:1) a stone (28, 26, Lair:1) 5 stones (29, 27, Lair:1) 4 stones (50, 40, Lair:1) a +0 short sword (55, 17, Lair:1) a +3 dagger Level 2 of the Lair of Beasts (13, 1, Lair:2) a potion of magic (39, 30, Lair:2) a +0 falchion (52, -8, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (26, -2, Lair:3) a +0 long sword (28, -4, Lair:3) a potion of degeneration (33, 12, Lair:3) 4 stones (34, 0, Lair:3) a +0 robe (35, -1, Lair:3) a scroll of noise (43, 14, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (56, 18, Lair:4) a +0 plate armour (61, 53, Lair:4) a +0 robe (63, 50, Lair:4) 9 stones (67, 59, Lair:4) 5 stones Level 5 of the Lair of Beasts (11, -3, Lair:5) the Octavo of the Rattlesnake Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 e - Haunt Necromancy/Summoning 7 (12, -3, Lair:5) 5 stones (12, -2, Lair:5) a book of Weapons (13, -2, Lair:5) a book of Callings (27, -5, Lair:5) a +0 short sword (46, -22, Lair:5) a +0 dagger (58, 3, Lair:5) a ring of protection from fire Level 1 of the Shoals (0, 0, Shoals:1) a +0 chain mail (6, 2, Shoals:1) 3 boomerangs (6, 3, Shoals:1) a +5 trident (6, 33, Shoals:1) the +0 cloak of Hadjma {rF+ Int-5 SInv} Int: It affects your intelligence (-5). rF: It protects you from fire. SInv: It lets you see invisible. (7, 5, Shoals:1) a +0 trident (10, 5, Shoals:1) a +0 longbow (11, 5, Shoals:1) a +0 spear (23, 38, Shoals:1) a potion of magic (28, 8, Shoals:1) a +0 quarterstaff a +0 sling (29, 8, Shoals:1) a +0 spear a +0 sling (36, 4, Shoals:1) a +0 club a +0 sling (37, 4, Shoals:1) a +0 club a +0 sling Level 2 of the Shoals [Shop] Zatevi's Antique Weapon Shop a +0 battleaxe (240 gold) a +0 scimitar (148 gold) a +0 battleaxe (240 gold) a +0 hand axe (111 gold) a +1 heavy flail (492 gold) the +5 flail of the Brain {freeze, rCorr} (1624 gold) rCorr: It protects you from acid and corrosion. a +0 sling (55 gold) a +0 rapier (148 gold) (25, 16, Shoals:2) a +0 trident a +0 leather armour (32, 30, Shoals:2) a +0 chain mail (32, 31, Shoals:2) a +0 long sword Level 3 of the Shoals (0, 0, Shoals:3) a +0 spear a +0 sling (0, 2, Shoals:3) a +0 spear (6, -50, Shoals:3) a +2 trident of protection (6, -36, Shoals:3) 4 stones (9, -33, Shoals:3) a +0 flail (9, -27, Shoals:3) 6 stones (12, -33, Shoals:3) a +1 trident of freezing (13, -33, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +2 demon trident of freezing 2 boomerangs a +0 robe (2, 12, Shoals:4) a +0 trident (6, -7, Shoals:4) the +4 long sword "Ceizo" {venom, rF+} rF: It protects you from fire. (40, 2, Shoals:4) the Thoughts on Glowing Cryomancy Spells Type Level a - Freeze Ice 1 b - Sting Transmutation/Poison 1 c - Simulacrum Ice/Necromancy 6 d - Dragon Form Transmutation 7 (43, 14, Shoals:4) a +0 trident (44, -26, Shoals:4) a +2 battleaxe of freezing Level 1 of the Spider Nest (29, 8, Spider:1) 2 stones (30, 11, Spider:1) 6 stones Level 2 of the Spider Nest (3, 28, Spider:2) 3 stones (22, 31, Spider:2) a +0 morningstar Level 3 of the Spider Nest Level 4 of the Spider Nest (19, -25, Spider:4) a +2 hat (20, -28, Spider:4) a +1 pair of boots of flying (22, -19, Spider:4) a +0 club (27, -39, Spider:4) a +0 leather armour of poison resistance Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (20, 8, Slime:5) the +4 battleaxe "Xaitecw" {vamp, rElec rF++ Str-5} Str: It affects your strength (-5). rF: It greatly protects you from fire. rElec: It insulates you from electricity. (20, 9, Slime:5) the +0 sling of Hell's Wrath {heavy, rN+} rN: It protects you from negative energy.