Version: Dungeon Crawl Stone Soup 0.16-b1 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.16 -name abixa -rc /dgldir/rcfiles/crawl-0.16/abixa.rc -macro /dgldir/rcfiles/crawl-0.16/abixa.macro -morgue /dgldir/morgue/abixa/ -webtiles-socket /crawl-master/webserver/sockets/abixa:2015-03-11.07:43:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-0.16(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x646633]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.16(_Z13do_crash_dumpv+0x2d7) [0x64d6b7]: do_crash_dump() /usr/games/crawl-0.16(_Z20crash_signal_handleri+0x74) [0x6468a4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fda372871e0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fda37325830]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fda372c7af3]: /lib/x86_64-linux-gnu/libc.so.6(+0x7276a) [0x7fda372c776a]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x1fe) [0x7fda372c7a5e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9c) [0x7fda372bd6ac]: /usr/games/crawl-0.16(_Z3endibPKcz+0x211) [0x6dfc51]: end(int, bool, char const*, ...) /usr/games/crawl-0.16(_Z9save_gamebPKc+0x160) [0x6fb0e0]: save_game(bool, char const*) /usr/games/crawl-0.16() [0x834baf] /usr/games/crawl-0.16() [0x835ae5] /usr/games/crawl-0.16(main+0x303) [0x535d53]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fda37273ead]: /usr/games/crawl-0.16() [0x5b1f2d] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Mar 3 2015 at 07:02:41 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.16/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.16/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.16/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, abixa the Vine Stalker Monk. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. A rat comes into view. Failed to move towards target. The rat bites you but does no damage. You barely miss the rat. Your bite misses the rat. You closely miss the rat. Your bite misses the rat. The rat barely misses you. You hit the rat. You kill the rat! No target in view! Found a ring mail. c - 14 stones You see here a ring mail. d - a ring mail Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. You continue taking off your +0 robe. x3 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your ring mail. You continue putting on your ring mail. x4 You finish putting on your +0 ring mail. You open the door. Found a stone staircase leading down. There is an open door here. Drop what? 4/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. You now have 8 gold pieces. You open the door. There is an open door here. A goblin comes into view. It is wielding a dagger. The goblin shouts! You hit the goblin but do no damage. Your bite misses the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a dagger. You hit the goblin. The goblin is lightly wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is lightly wounded. The goblin barely misses you. You closely miss the goblin. Your bite misses the goblin. The goblin is lightly wounded. The goblin misses you. You barely miss the goblin. Your bite misses the goblin. The goblin is lightly wounded. The goblin closely misses you. You closely miss the goblin. The goblin is lightly wounded. The goblin barely misses you. You closely miss the goblin. Your bite misses the goblin. The goblin is lightly wounded. You barely miss the goblin. The goblin is lightly wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! a - an inky potion You see here a dagger. Found an escape hatch in the floor. You open the door. There is an open door here. There is an open door here. You see here a +0 robe. Found a shield. You open the door. Found a dagger. There is an open door here. Unknown command. No target in view! You open the door. There is an open door here. Found a stone staircase leading down. Found a robe. You see here a robe. e - a fuming emerald potion You now have 19 gold pieces (gained 11). You open the door. There is an open door here. You open the door. There is an open door here. f - a glowing granite ring c - 26 stones (gained 12) You now have 26 gold pieces (gained 7). Found a hunting sling. Autopickup is now off. Autopickup is now on. g - a meat ration You open the door. There is an open door here. h - a black potion There is an open door here. You see here a hunting sling. i - a hunting sling You open the door. There is an open door here. You now have 43 gold pieces (gained 17). You open the door. There is an open door here. A kobold comes into view. It is wielding a short sword. The kobold shouts! The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone misses you. The kobold hits you but does no damage. You barely miss the kobold. You punch the kobold, but do no damage. Your bite misses the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! No target in view! c - 29 stones (gained 3) Things that are here: a short sword; a kobold corpse c - 30 stones (gained 1) Found a pair of boots. A goblin comes into view. It is wielding a dagger. A goblin is nearby! You see here a pair of boots. j - a pair of boots The goblin barely misses you. You closely miss the goblin. The goblin closely misses you. You hit the goblin but do no damage. The goblin closely misses you. You hit the goblin but do no damage. Your punch misses the goblin. Your bite misses the goblin. The goblin hits you but does no damage. You punch the goblin! You kill the goblin! No target in view! No target in view! Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your pair of boots. x4 You finish putting on your cursed +0 pair of boots. Oops, that feels deathly cold. Things that are here: a dagger; a goblin corpse You now have 44 gold pieces (gained 1). A goblin comes into view. Found an inky potion. The goblin shouts! The goblin barely misses you. You hit the goblin. You kill the goblin! No target in view! a - 2 inky potions (gained 1) You see here a goblin corpse. You see here a goblin corpse. You open the door. A hobgoblin and a kobold come into view. The kobold throws a stone. The stone barely misses you. You close the door. A kobold opens the door. The kobold hits you but does no damage. There is an open door here. You closely miss the kobold. You bite the kobold. You drain its power. The kobold is heavily wounded. The kobold barely misses you. You barely miss the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You have reached level 2! Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) i - a hunting sling Adjust to which letter? (? for menu, Esc to quit) b - a hunting sling; i - a bread ration It sticks to your hand! b - a cursed -1 hunting sling (weapon) Firing (i - inventory): c - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a stone. The stone closely misses the hobgoblin. Firing (i - inventory): c - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You shoot a stone. The stone barely misses the hobgoblin. Firing (i - inventory): c - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin closely misses you. Firing (i - inventory): c - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin hits you but does no damage. Firing (i - inventory): c - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin You shoot a stone. The stone hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Firing (i - inventory): c - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You shoot a stone. The stone hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. x2 Firing (i - inventory): c - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin barely misses you. Firing (i - inventory): c - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. Firing (i - inventory): c - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin closely misses you. Firing (i - inventory): c - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin barely misses you. Firing (i - inventory): c - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone closely misses the hobgoblin. The hobgoblin hits you. x2 Firing (i - inventory): c - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin misses you. Firing (i - inventory): c - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) You shoot a stone. The stone hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! Unknown command. You aren't carrying any spellbooks or scrolls. c - 23 stones (gained 6) Things that are here: a hobgoblin corpse; a kobold corpse There is an open door here. c - 24 stones (gained 1) HP restored. There is an open door here. A kobold comes into view. It is wielding a dagger. A kobold is nearby! Firing (i - inventory): c - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger (resting) You shoot a stone. The stone completely misses the kobold. The kobold shouts! The kobold throws a stone. The stone barely misses you. Firing (i - inventory): c - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone barely misses the kobold. The kobold throws a stone. The stone closely misses you. Firing (i - inventory): c - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone misses the kobold. Firing (i - inventory): c - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. Firing (i - inventory): c - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone barely misses the kobold. The kobold closely misses you. Firing (i - inventory): c - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. The kobold hits you with a dagger. Firing (i - inventory): c - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold but does no damage. The kobold hits you but does no damage. Firing (i - inventory): c - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. The kobold hits you but does no damage. Firing (i - inventory): c - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold. You kill the kobold! No target in view! No target in view! No target in view! c - 16 stones (gained 1) c - 18 stones (gained 2) HP restored. c - 24 stones (gained 6) c - 25 stones (gained 1) You see here a dagger. c - 29 stones (gained 4) c - 31 stones (gained 2) c - 47 stones (gained 16) A kobold comes into view. It is wielding a dagger. A kobold is nearby! Firing (i - inventory): c - 47 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger (resting) You shoot a stone. The stone hits the kobold but does no damage. The kobold shouts! Firing (i - inventory): c - 46 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold but does no damage. Firing (i - inventory): c - 45 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. Firing (i - inventory): c - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. Firing (i - inventory): c - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold! You kill the kobold! No target in view! No target in view! c - 43 stones (gained 1) Things that are here: a dagger; a kobold corpse c - 44 stones (gained 1) c - 45 stones (gained 1) c - 46 stones (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. Found a ring mail. A giant cockroach comes into view. Firing (i - inventory): c - 46 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) You shoot a stone. The stone hits the giant cockroach but does no damage. Firing (i - inventory): c - 45 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot a stone. The stone hits the giant cockroach but does no damage. Firing (i - inventory): c - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot a stone. The stone hits the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. Firing (i - inventory): c - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, clinging) You shoot a stone. The stone hits the giant cockroach. You kill the giant cockroach! No target in view! c - 43 stones (gained 1) c - 44 stones (gained 1) You see here a ring mail. There is an open door here. There is an open door here. Found a stone staircase leading down. A jackal comes into view. Firing (i - inventory): c - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You shoot a stone. The stone hits the jackal but does no damage. Firing (i - inventory): c - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. Firing (i - inventory): c - 42 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal but does no damage. Firing (i - inventory): c - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal is severely wounded. The jackal closely misses you. Firing (i - inventory): c - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone closely misses the jackal. The jackal bites you but does no damage. The jackal barely misses you. Firing (i - inventory): c - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is severely wounded. The jackal barely misses you. The jackal completely misses you. Firing (i - inventory): c - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal. You kill the jackal! No target in view! No target in view! c - 41 stones (gained 4) c - 42 stones (gained 1) A jackal comes into view. Firing (i - inventory): c - 42 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You shoot a stone. The jackal barks! The stone hits the jackal but does no damage. Firing (i - inventory): c - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. Firing (i - inventory): c - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal but does no damage. The jackal barely misses you. A jackal comes into view. Firing (i - inventory): c - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. A jackal comes into view. Firing (i - inventory): c - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. You kill the jackal! Firing (i - inventory): c - 37 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Firing (i - inventory): c - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone barely misses the jackal. The stone closely misses the jackal. The jackal closely misses you. The jackal closely misses you. Firing (i - inventory): c - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone misses the jackal. The stone closely misses the jackal. The jackal barely misses you. Firing (i - inventory): c - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. Firing (i - inventory): c - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. The stone hits the jackal. You kill the jackal! The jackal bites you. The jackal closely misses you. Firing (i - inventory): c - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone misses the jackal. The jackal closely misses you. Firing (i - inventory): c - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The jackal bites you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory): c - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone misses the jackal. The jackal barely misses you. The jackal closely misses you. Firing (i - inventory): c - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal is severely wounded. The jackal misses you. Firing (i - inventory): c - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone closely misses the jackal. The jackal bites you but does no damage. The jackal bites you. Firing (i - inventory): c - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal. You kill the jackal! c - 32 stones (gained 6) Things that are here: a jackal corpse x2 c - 35 stones (gained 3) You see here a jackal corpse. c - 36 stones (gained 1) c - 42 stones (gained 6) You see here a jackal corpse. Things that are here: a jackal corpse x2 HP restored. Magic restored. You see here a dagger. A jackal comes into view. The jackal barks! Firing (i - inventory): c - 42 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone completely misses the jackal. A jackal comes into view. Firing (i - inventory): c - 41 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The jackal barks! A jackal comes into view. Firing (i - inventory): c - 40 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. You kill the jackal! Firing (i - inventory): c - 39 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. The stone closely misses the jackal. Firing (i - inventory): c - 38 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Firing (i - inventory): c - 37 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. Firing (i - inventory): c - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal. You kill the jackal! The jackal bites you but does no damage. Firing (i - inventory): c - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The jackal bites you. The jackal bites you but does no damage. A jackal comes into view. Firing (i - inventory): c - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The jackal barks! The stone hits the jackal but does no damage. The jackal bites you. Firing (i - inventory): c - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone barely misses the jackal. The stone hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory): c - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone closely misses the jackal. The stone closely misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. Firing (i - inventory): c - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal but does no damage. The jackal bites you but does no damage. Firing (i - inventory): c - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You shoot a stone. The stone hits the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. Firing (i - inventory): c - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a stone. The stone barely misses the jackal. The stone barely misses the jackal. The jackal closely misses you. The jackal closely misses you. Firing (i - inventory): c - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone barely misses the jackal. The stone closely misses the jackal. The jackal bites you. Firing (i - inventory): c - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot a stone. The stone hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal misses you. Firing (i - inventory): c - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You shoot a stone. The stone hits the jackal. You kill the jackal! The jackal barely misses you. Firing (i - inventory): c - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone barely misses the jackal. The jackal barely misses you. Firing (i - inventory): c - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is severely wounded. The jackal closely misses you. x2 Firing (i - inventory): c - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. Firing (i - inventory): c - 22 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a stone. The stone hits the jackal. You kill the jackal! c - 31 stones (gained 10) You see here a jackal corpse. c - 32 stones (gained 1) You see here a jackal corpse. c - 36 stones (gained 4) Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) HP restored. You see here a jackal corpse. You see here a jackal corpse. You see here a dagger. There is an open door here. There is a stone staircase leading down here. You climb downwards. A kobold comes into view. It is wielding a short sword. The kobold shouts! Found a chain mail and 14 gold pieces. There is a stone staircase leading up here. Firing (i - inventory): c - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone misses the kobold. The kobold hits you with a short sword. Firing (i - inventory): c - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone hits the kobold but does no damage. The kobold barely misses you. Firing (i - inventory): c - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone closely misses the kobold. The kobold hits you but does no damage. Firing (i - inventory): c - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone hits the kobold but does no damage. The kobold hits you but does no damage. Firing (i - inventory): c - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone misses the kobold. The kobold hits you but does no damage. Firing (i - inventory): c - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a stone. The stone hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [abixa] Species: Vine Stalker Job: Monk class_name: Monk HP: 16/16; mods: 0/0 MP: 2/3; mod: 0 Stats: 13 (13) 10 (10) 16 (16) Position: (49, 48), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 301 | 123/178 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 301 | 89/212 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 100 | 4 | 731 | 231/250 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 44 #27: 35 #49: 128 #59: 1 Mutations: fangs: 2 (innate) regeneration: 1 (innate) magic shield: 1 (innate) antimagic bite: 1 (innate) no device heal: 3 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: cursed -1 hunting sling eq slot #4, inv slot #9: cursed +0 pair of boots eq slot #6, inv slot #3: +0 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ASSERT(element_colours[element]) in 'colour.cc' at line 687 failed. Recursive crash.