ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed. Version: Dungeon Crawl Stone Soup 0.16-a0-3832-g18ec49b Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-18ec49bd7f -name abixa -rc /dgldir/rcfiles/crawl-git/abixa.rc -macro /dgldir/rcfiles/crawl-git/abixa.macro -morgue /dgldir/morgue/abixa/ -webtiles-socket /crawl-master/webserver/sockets/abixa:2015-01-29.09:39:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 32 stack frames. /usr/games/crawl-git-18ec49bd7f(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x63fe73]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-18ec49bd7f(_Z13do_crash_dumpv+0x2d7) [0x646ef7]: do_crash_dump() /usr/games/crawl-git-18ec49bd7f(_Z20crash_signal_handleri+0x74) [0x6400e4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f1b9291d1e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f1b92c85f6b]: /usr/games/crawl-git-18ec49bd7f() [0x646794] /usr/games/crawl-git-18ec49bd7f() [0x6469fa] /usr/games/crawl-git-18ec49bd7f(_Z12level_changeb+0x16e7) [0x9a5937]: level_change(bool) /usr/games/crawl-git-18ec49bd7f(_Z8gain_expjPj+0x123) [0x9a5fa3]: gain_exp(unsigned int, unsigned int*) /usr/games/crawl-git-18ec49bd7f() [0x8cd128] /usr/games/crawl-git-18ec49bd7f(_Z11monster_dieP7monster11killer_typeibbb+0x15e1) [0x8d4ee1]: monster_die(monster*, killer_type, int, bool, bool, bool) /usr/games/crawl-git-18ec49bd7f(_ZN6attack19handle_phase_killedEv+0x3d) [0x5ef7ad]: attack::handle_phase_killed() /usr/games/crawl-git-18ec49bd7f(_ZN12melee_attack19handle_phase_killedEv+0x44) [0x86a414]: melee_attack::handle_phase_killed() /usr/games/crawl-git-18ec49bd7f(_ZN12melee_attack6attackEv+0x545) [0x870be5]: melee_attack::attack() /usr/games/crawl-git-18ec49bd7f(_Z11fight_meleeP5actorS0_Pbb+0x254) [0x6eca84]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-18ec49bd7f() [0x825b72] /usr/games/crawl-git-18ec49bd7f() [0x826cf2] /usr/games/crawl-git-18ec49bd7f(_Z15process_command12command_type+0x9b7) [0x827ae7]: process_command(command_type) /usr/games/crawl-git-18ec49bd7f() [0x7cbecb] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f1b94196a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f1b941a1328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f1b94196e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f1b941960ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f1b9419702f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f1b94192b41]: /usr/games/crawl-git-18ec49bd7f(_ZN4CLua6callfnEPKcii+0xbf) [0x62b67f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-18ec49bd7f(_Z15process_command12command_type+0xf24) [0x828054]: process_command(command_type) /usr/games/crawl-git-18ec49bd7f() [0x82a379] /usr/games/crawl-git-18ec49bd7f() [0x82ae25] /usr/games/crawl-git-18ec49bd7f(main+0x303) [0x5322a3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f1b92909ead]: /usr/games/crawl-git-18ec49bd7f() [0x5ae3dd] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f1b92c85c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f1b92c85c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000640513 in call_gdb (file=0x7f1b92c71880) at crash.cc:406 gdb = attach_cmd = "attach 13391\000\000\000\000\000\000\000" #2 0x0000000000646f10 in do_crash_dump () at dbg-asrt.cc:676 t = 1422524640 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x33b2ea8 "/dgldir/morgue/abixa/"}} name = "/dgldir/morgue/abixa/crash-abixa-20150129-094400.txt", '\000' file = 0x7f1b92c71880 #3 0x00000000006400e4 in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f1b92c85f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000646794 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff4fdac2a0 "ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed.", assert=) at dbg-asrt.cc:806 No locals. #7 0x00000000006469fa in AssertFailed (expr=0xbce650 "you.experience_level == you.props[MAX_XP_KEY].get_int()", file=0xc3a96c "player.cc", line=3484, text=0x0) at dbg-asrt.cc:849 mesg = "ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed.\000\377\177\000\000\371䒒\033\177\000\000\300\311\332O\377\177\000\000\000\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000p\303\332O\377\177\000\000\242pN\003\000\000\000\000B\bD\003\000\000\000\000\377\377\377\377\377\377\377\377\240\304\332O\377\177\000\000\001\000\000\000\000\000\000\000\240pN\003\000\000\000\000\026\004D\003\000\000\000\000\235\243\235\222G\310\332O\001\200\255\373", '\000' , "B\bD\003", '\000' ... args = {{gp_offset = 24, fp_offset = 0, overflow_arg_area = 0x34e70a2, reg_save_area = 0x17}} fileName = #8 0x00000000009a5937 in level_change (skip_attribute_increase=skip_attribute_increase@entry=false) at player.cc:3484 No locals. #9 0x00000000009a5fa3 in gain_exp (exp_gained=274, actual_gain=0x7fff4fdace5c) at player.cc:2819 old_exp = 181312 #10 0x00000000008cd128 in _give_player_experience (experience=experience@entry=274, killer=killer@entry=KILL_YOU, pet_kill=pet_kill@entry=false, was_visible=was_visible@entry=true) at mon-death.cc:386 exp_gain = 0 kc = curr_PlaceInfo = delta = {branch = 1339739824, num_visits = 32767, levels_seen = 1340078619, mon_kill_exp = 32767, mon_kill_num = {18678240, 0, 274}, turns_total = 0, turns_explore = 0, turns_travel = 0, turns_interlevel = -1835497926, turns_resting = 32539, turns_other = 1, elapsed_total = 0, elapsed_explore = 11656286, elapsed_travel = 0, elapsed_interlevel = 1422524640, elapsed_resting = 0, elapsed_other = 87517} #11 0x00000000008d4ee1 in _give_experience (was_visible=true, pet_kill=false, killer_index=27000, killer=KILL_YOU, monster_exp=0, player_exp=274) at mon-death.cc:416 No locals. #12 monster_die (mons=0x10ace68, killer=KILL_YOU, killer_index=27000, silent=, wizard=false, fake=false) at mon-death.cc:2744 summoned = false monster_killed = drop_items = true pet_kill = false corpse = -1 was_visible = true did_death_message = good_kill = duration = -1 timeout = false mwhere = {x = 35, y = 30} gives_xp = true in_transit = false player_exp = monster_exp = fake_abjuration = false was_banished = false anon = false targ_holy = MH_UNDEAD unsummoned = false mons_reset = true submerged = false death_message = true exploded = false #13 0x00000000005ef7ad in attack::handle_phase_killed (this=0x7fff4fdad860) at attack.cc:138 mon = 0x10ace68 #14 0x000000000086a414 in melee_attack::handle_phase_killed (this=0x7fff4fdad860) at melee_attack.cc:712 No locals. #15 0x0000000000870be5 in melee_attack::attack (this=0x7fff4fdad860) at melee_attack.cc:903 gyre_name = {val = @0x7fff4fdad680, oldval = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}} shield_blocked = dummy = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}} gyre = ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} #16 0x00000000006eca84 in fight_melee (attacker=0x1088c40, defender=0x10ace68, did_hit=0x0, simu=false) at fight.cc:120 attk = { = {_vptr.attack = 0xb9ccf0, attacker = 0x1088c40, defender = 0x10ace68, responsible = 0x1088c40, attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 23, damage_done = 18, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, apply_bleeding = false, ev_margin = 14, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 0, weapon = 0x1089b48, damage_brand = SPWPN_DRAINING, wpn_skill = SK_MACES_FLAILS, shield = 0x0, art_props = {mData = {9, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3532ae8 "crush"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3054e98 " like a grape"}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = -1, effective_attack_number = -1, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7fff4fdada00, _M_prev = 0x7fff4fdada00}}}, }, cleaving = false, attack_position = {x = 36, y = 30}} nrounds = orig_hp = 18 pos = effective_attack_number = attack_number = #17 0x0000000000825b72 in _move_player (move=...) at main.cc:3285 swap = false targ_grid = DNGN_FLOOR fmonger = 0x0 attacking = false moving = true additional_time_taken = 0 targ_monst = 0x10ace68 can_swap_places = mon_swap_dest = {x = 0, y = 0} targ = {x = 35, y = 30} walkverb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x33f3178 "walk"}} targ_pass = true beholder = 0x0 #18 0x0000000000826cf2 in _move_player (move_x=move_x@entry=-1, move_y=move_y@entry=0) at main.cc:2977 No locals. #19 0x0000000000827ae7 in process_command (cmd=) at main.cc:1953 No locals. #20 0x00000000007cbecb in crawl_process_keys (ls=) at l_crawl.cc:380 keys = 0x2f46758 "h" cmd = CMD_MOVE_LEFT #21 crawl_process_keys (ls=) at l_crawl.cc:344 No locals. #22 0x00007f1b94196a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #23 0x00007f1b941a1328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #24 0x00007f1b94196e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #25 0x00007f1b941960ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #26 0x00007f1b9419702f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #27 0x00007f1b94192b41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #28 0x000000000062b67f in CLua::callfn (this=0x117c200, fn=, nargs=0, nret=0) at clua.cc:735 ls = 0x2f16810 strangler = {lua = 0x117c200, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x3307700, _M_left = 0x3307700, _M_right = 0x3307700}, _M_node_count = 1}}}} err = #29 0x0000000000828054 in process_command (cmd=cmd@entry=CMD_AUTOFIGHT) at main.cc:1977 No locals. #30 0x000000000082a379 in _input () at main.cc:1502 cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #31 0x000000000082ae25 in _launch_game () at main.cc:478 game_start = false ccon = {cstate = false, smartcstate = false} #32 0x00000000005322a3 in _launch_game_loop () at main.cc:384 game_ended = false #33 main (argc=12, argv=0x7fff4fdaec18) at main.cc:342 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jan 29 2015 at 06:24:00 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 6, depth = 1 Level id: Swamp:1 Level build method = , level layout type = swamp, absdepth0 = 15 Level vaults: layout_basic_swamp portal_ice_cave_entry_imps swamp_ruins_default evilmike_swamp_ruin_house_3 uniq_snorg Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (34, 12): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Throwing (i - inventory. (,) - cycle): Z - 20 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f - anaconda simulacrum Aim: an anaconda simulacrum You throw a large rock. The large rock hits the anaconda simulacrum!!! The anaconda simulacrum vapourises! Okawaru accepts your kill. Found a runed wooden wand. Found three items. Z - 20 large rocks (gained 1) Found a thick glowing staff. You now have 1982 gold pieces (gained 16). You see here a cloak of cold resistance. B - a cloak of cold resistance D - a wand of draining You see here a crude battleaxe. F - a crude battleaxe You see here a shiny naga barding. H - a jade ring You see here a thick glowing staff. R - a thick glowing staff Search for what [? for help]? Okay, then. Found an ice covered gate leading back out of this place. Found 20 gold pieces. Found 30 gold pieces. You now have 2002 gold pieces (gained 20). You now have 2032 gold pieces (gained 30). Partly explored, can't reach some places. Search for what [? for help]? . There is an ice covered gate leading back out of this place here. Welcome back to the Swamp! There is a collapsed entrance here. Wear which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You remove your ring of protection from cold. H - a ring of positive energy (left hand) Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Items here: ! ) // === ? [ T - a +3 giant spiked club of draining; U - the +0 robe "Itaan" {rF+ rN+ Int-3} V - an uncursed ring of poison resistance W - an uncursed ring of protection from magic Y - an uncursed ring of teleportation You can't carry that many items. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. v - a potion of ambrosia There is a collapsed entrance here. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of ambrosia. Items here: ! // ? 5 scrolls of magic mapping; 3 potions of cancellation a wand of disintegration (0); a wand of invisibility g - a wand of disintegration (0); v - a wand of invisibility You can't carry that many items. There is a collapsed entrance here. You see here a potion of ambrosia. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a gnarled runed staff. You drop a thick glowing staff. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel clever. You sense an unholy aura. F - the +5 battleaxe "Sujass" (weapon) {drain, rN+ Int+3} Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-handed. You drop the +5 battleaxe "Sujass" {drain, rN+ Int+3}. Things that are here: 5 scrolls of magic mapping; 3 potions of cancellation s - 5 scrolls of magic mapping; F - 3 potions of cancellation Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You sense an unholy aura. y - the +3 giant spiked club of the Special Eyes (weapon) {drain, rN+ Int+3} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Found 18 stones. R - a potion of brilliance You now have 2044 gold pieces (gained 12). You are feeling very hungry. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You found a shadow trap! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found a trident. Your pack is full. You see here a potion of magic. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a cloak of cold resistance. B - a potion of magic You enter the shallow water. Moving in this stuff is going to be slow. L - 9 needles of confusion (gained 3) You enter the shallow water. Moving in this stuff is going to be slow. The alligator puts on a burst of speed! An alligator comes into view. An alligator is nearby! Throwing (i - inventory. (,) - cycle): a - 3 steel tomahawks Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (covering ground quickly) You throw a steel tomahawk. The steel tomahawk barely misses the alligator. Throwing (i - inventory. (,) - cycle): a - 2 steel tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (covering ground quickly) You throw a steel tomahawk. The steel tomahawk completely misses the alligator. Throwing (i - inventory. (,) - cycle): a - a steel tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (covering ground quickly) You throw a steel tomahawk. The steel tomahawk barely misses the alligator. You hear a splash. You hit the alligator. You peck the alligator. The alligator is lightly wounded. The alligator closely misses you. The alligator tail-slaps you but does no damage. You bludgeon the alligator!! You drain the alligator! You peck the alligator. The alligator is severely wounded. The alligator closely misses you. The alligator barely misses you. You barely miss the alligator. The alligator is severely wounded. The alligator completely misses you. x2 The alligator bites you! The alligator tail-slaps you. You impale the alligator!! You kill the alligator! Okawaru accepts your kill. Something appears at your feet! Okawaru grants you a gift! a - 3 poisoned tomahawks You enter the shallow water. Moving in this stuff is going to be slow. You see here an alligator corpse. Your pack is full. You see here a steel tomahawk. Your pack is full. You see here a steel tomahawk. Found a crooked runed staff. Your pack is full. You see here a steel tomahawk. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of enslavement. Okay, then. w - a steel tomahawk You enter the shallow water. Moving in this stuff is going to be slow. w - 2 steel tomahawks (gained 1) w - 3 steel tomahawks (gained 1) You see here a wand of enslavement. A giant leech comes into view. A giant leech is nearby! You see here a wand of enslavement. Throwing (i - inventory. (,) - cycle): w - 3 steel tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - giant leech Aim: a giant leech You throw a steel tomahawk. The steel tomahawk hits the giant leech!! The giant leech is moderately wounded. Throwing (i - inventory. (,) - cycle): w - 2 steel tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant leech Aim: a giant leech (moderately wounded) You throw a steel tomahawk. The steel tomahawk closely misses the giant leech. Throwing (i - inventory. (,) - cycle): w - a steel tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant leech Aim: a giant leech (moderately wounded) You throw a steel tomahawk. The steel tomahawk barely misses the giant leech. You sock the giant leech! Your peck misses the giant leech. The giant leech is heavily wounded. The giant leech bites you. You impale the giant leech!! The giant leech is severely wounded. The giant leech bites you!! You closely miss the giant leech. The giant leech is severely wounded. You closely miss the giant leech. The giant leech is severely wounded. The giant leech closely misses you. You sock the giant leech! You peck the giant leech! You kill the giant leech! Okawaru accepts your kill. No target in view! You see here a giant leech corpse. You butcher the giant leech corpse. w - a chunk of flesh Eating a chunk of flesh. This raw flesh tastes terrible. You continue eating. x2 A bog body comes into view. You see here a steel tomahawk. Press: ? - help, v - describe, . - travel Here: a bog body (resting) Some shallow water. A bog body is nearby! Unknown command. Unknown command. Throwing (i - inventory. (,) - cycle): t - 15 poisoned javelins Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (resting) Okay, then. A swamp drake comes into view. You see here a steel tomahawk. You see here a steel tomahawk. w - a steel tomahawk Throwing (i - inventory. (,) - cycle): w - a steel tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body You throw a steel tomahawk. The steel tomahawk closely misses the bog body. You hear a splash. The bog body gestures at you while chanting. The bolt of cold hits you! Throwing (i - inventory. (,) - cycle): Z - 20 large rocks Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body You throw a large rock. The large rock hits the bog body!! The bog body is almost destroyed. You hear a splash. The bog body casts a spell. You smell decay. Throwing (i - inventory. (,) - cycle): Z - 19 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (almost destroyed) You throw a large rock. The large rock hits the bog body!! You destroy the bog body! Okawaru accepts your kill. You hear a splash. The swamp drake breathes noxious fumes at you. You are engulfed in noxious fumes. You are engulfed in noxious fumes. You choke on the stench! You are confused. You feel less confused. An eight-headed hydra comes into view. You puncture the swamp drake! The swamp drake is heavily wounded. The swamp drake closely misses you. You impale the swamp drake!! You kill the swamp drake! Okawaru accepts your kill. Throwing (i - inventory. (,) - cycle): Z - 18 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f - eight-headed hydra Aim: an eight-headed hydra You throw a large rock. The large rock barely misses the eight-headed hydra. Throwing (i - inventory. (,) - cycle): Z - 17 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra You throw a large rock. The large rock hits the eight-headed hydra!!! The eight-headed hydra is severely wounded. You barely miss the eight-headed hydra. You peck the eight-headed hydra. The eight-headed hydra is severely wounded. You barely miss the eight-headed hydra. The eight-headed hydra is severely wounded. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. The eight-headed hydra barely misses you. The eight-headed hydra closely misses you. The eight-headed hydra barely misses you. The eight-headed hydra closely misses you. The eight-headed hydra bites you! The eight-headed hydra bites you. Throwing (i - inventory. (,) - cycle): Z - 16 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (severely wounded) You throw a large rock. The large rock hits the eight-headed hydra!!! You kill the eight-headed hydra! Okawaru accepts your kill. Z - 16 large rocks (gained 1) The swamp worm completely misses you. You see here a large rock. A swamp worm is nearby! You hit the swamp worm. The swamp worm is lightly wounded. The swamp worm barely misses you. The swamp worm misses you. You sock the swamp worm! You peck the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you. You bludgeon the swamp worm!! You kill the swamp worm! Okawaru accepts your kill. Z - 17 large rocks (gained 1) Z - 18 large rocks (gained 1) w - a steel tomahawk You are feeling hungry. w - 2 steel tomahawks (gained 1) You see here a swamp drake corpse. Eat which item? (? for menu, Esc to quit) Okay, then. You butcher the swamp drake corpse. Things that are here: 5 poisonous chunks of flesh; a swamp drake skeleton Eat which item? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You remove your ring of positive energy. V - a ring of poison resistance (left hand) Read which item? (? for menu, Esc to quit) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or V - a ring of poison resistance; > or u - a ring of protection from fire You remove your ring of protection from fire. G - a ring of protection from cold (right hand) Found 26 bolts. You enter the shallow water. Moving in this stuff is going to be slow. Z - 20 large rocks (gained 2); w - 3 steel tomahawks (gained 1) Found an escape hatch in the floor. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. Found 31 stones. Found a jewelled trident. Found 18 bolts. Why would you want to do that? Why would you want to do that? You see here a jewelled trident. You can't carry that many items. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You see here a jewelled trident. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a +8 blowgun. b - a jewelled trident Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel weaker. You feel clever. You feel agile. It bursts into flame! b - the +7 trident "Fuokay" (weapon) {flame, rPois- rN+ Str-2 Int+5 Dex+3} Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) The +7 trident "Fuokay" {flame, rPois- rN+ Str-2 Int+5 Dex+3} stops flaming. You are now empty-handed. You drop the +7 trident "Fuokay" {flame, rPois- rN+ Str-2 Int+5 Dex+3}. b - a +8 blowgun b - a +8 blowgun (weapon) You are now empty-handed. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) y - the +3 giant spiked club of the Special Eyes {drain, rN+ Int+3} Adjust to which letter? (? for menu, Esc to quit) a - the +3 giant spiked club of the Special Eyes {drain, rN+ Int+3} y - 3 poisoned tomahawks You sense an unholy aura. a - the +3 giant spiked club of the Special Eyes (weapon) {drain, rN+ Int+3} You see here 18 bolts. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The swamp dragon roars! The swamp dragon is too close now for your liking. You enter the shallow water. Moving in this stuff is going to be slow. The swamp dragon breathes poison at you. The blast of poison engulfs you! You resist. Why would you want to do that? You spit the swamp dragon like a pig!!! You drain the swamp dragon! The swamp dragon is severely wounded. You impale the swamp dragon!! You drain the swamp dragon! You kill the swamp dragon! Okawaru accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. You now have 2067 gold pieces (gained 23). You see here a brightly glowing shortbow. You now have 2092 gold pieces (gained 25). A ghost crab comes into view. The ghost crab breathes ghostly flame at you. The ghostly flame engulfs you! You are engulfed in ghostly flame. The ghost crab bites you! The ghost crab claws you. You hit the ghost crab. The ghost crab is lightly wounded. You are engulfed in ghostly flame. The ghost crab bites you! The ghost crab claws you but does no damage. You hammer the ghost crab like a gong!!! You kill the ghost crab! Okawaru accepts your kill. You are engulfed in ghostly flame. The spectral hobgoblin fades away! The spectral four-headed hydra fades away! You see here a ghost crab corpse. Really walk into that cloud of ghostly flame? You are engulfed in ghostly flame. You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. The bog body gestures at you while chanting. The bolt of cold misses you. You completely miss the bog body. The bog body hits you! The bog body touches you but does no damage. You impale the bog body!! The bog body is severely damaged. The bog body hits you!! The bog body barely misses you. You barely miss the bog body. The bog body is severely damaged. The bog body closely misses you. The bog body completely misses you. You impale the bog body!! You destroy the bog body! Okawaru accepts your kill. You start resting. You are feeling very hungry. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. An insubstantial wisp comes into view. The insubstantial wisp gives a chilling moan. An insubstantial wisp comes into view. The insubstantial wisp gives a chilling moan. The insubstantial wisp blinks! An insubstantial wisp comes into view. The insubstantial wisp moves out of view. An insubstantial wisp comes into view. You miss the insubstantial wisp. The insubstantial wisp completely misses you. You closely miss the insubstantial wisp. The insubstantial wisp completely misses you. You sock the insubstantial wisp! The insubstantial wisp is severely damaged. The insubstantial wisp hits you. An insubstantial wisp comes into view. You miss the insubstantial wisp. You peck the insubstantial wisp. The insubstantial wisp is severely damaged. You impale the insubstantial wisp!! You destroy the insubstantial wisp! The insubstantial wisp hits you. You hit the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp is moderately damaged. You closely miss the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp is moderately damaged. The insubstantial wisp blinks! You bludgeon the insubstantial wisp!! The insubstantial wisp is almost destroyed. The insubstantial wisp blinks! Shadows whirl around the insubstantial wisp... The insubstantial wisp blinks! The insubstantial wisp blinks! The insubstantial wisp thrums sharply. You are struck by lightning. You resist. The lightning grounds out. The insubstantial wisp thrums sharply. You are struck by lightning. You resist. The lightning arcs! A swamp drake comes into view. The swamp drake roars! The insubstantial wisp blinks! The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! There is a stone staircase leading down here. The spiny frog stings you but does no damage. The insubstantial wisp hits you. You climb downwards. Found a paperback book. Found a stone staircase leading down. There is a stone staircase leading up here. You closely miss the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp is moderately damaged. The insubstantial wisp hits you but does no damage. You bludgeon the insubstantial wisp!! You destroy the insubstantial wisp! You enter the shallow water. Moving in this stuff is going to be slow. HP restored. A six-headed hydra comes into view. Throwing (i - inventory. (,) - cycle): Z - 20 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (resting) You throw a large rock. The large rock hits the six-headed hydra!! The six-headed hydra roars! The six-headed hydra is moderately wounded. Throwing (i - inventory. (,) - cycle): Z - 19 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (moderately wounded) You throw a large rock. The large rock hits the six-headed hydra! The six-headed hydra is severely wounded. Throwing (i - inventory. (,) - cycle): Z - 18 large rocks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded) You throw a large rock. The large rock hits the six-headed hydra!!! You kill the six-headed hydra! Okawaru accepts your kill. You hear a splash. Found a stone staircase leading up. Your pack is full. You see here a paperback book. l - 9 scrolls of teleportation (gained 1) Your pack is full. You see here a paperback book. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a fan of gales. n - a book of Power Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a book of Power. n - a fan of gales You enter the shallow water. Moving in this stuff is going to be slow. A swamp dragon comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Z - 18 large rocks (gained 1) You see here a hydra corpse. Z - 19 large rocks (gained 1) Z - 20 large rocks (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You see here a hydra corpse. You butcher the hydra corpse. Your pack is full. You see here 4 poisonous chunks of flesh. Eating one of 4 poisonous chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 You start waiting. Eating one of 3 poisonous chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. The swamp worm completely misses you. The swamp worm barely misses you. You thump the swamp worm! You drain the swamp worm! The swamp worm is heavily wounded. The swamp worm bites you. You miss the swamp worm. You peck the swamp worm. The swamp worm is heavily wounded. The swamp worm completely misses you. You sock the swamp worm! You drain the swamp worm! Your peck misses the swamp worm. The swamp worm is almost dead. The swamp worm bites you! You barely miss the swamp worm. Your peck misses the swamp worm. The swamp worm is almost dead. The swamp worm misses you. You sock the swamp worm! You kill the swamp worm! Okawaru accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. Your pack is full. You see here 2 poisonous chunks of flesh. Found 24 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. The swamp dragon roars! The swamp dragon breathes poison at you. The blast of poison misses you. A vampire mosquito comes into view. x2 The swamp dragon barely misses you. The swamp dragon closely misses you. The swamp dragon tramples you. You stumble backwards! A vampire mosquito comes into view. You flatten the swamp dragon like a pancake!!! You peck the swamp dragon, but do no damage. The swamp dragon is heavily wounded. The swamp dragon bites you! The swamp dragon claws you! The swamp dragon barely misses you. A water moccasin comes into view. You impale the swamp dragon!! The swamp dragon is almost dead. The vampire mosquito bites you. The swamp dragon bites you. The swamp dragon claws you. The swamp dragon misses you. The vampire mosquito barely misses you. You impale the swamp dragon!! You kill the swamp dragon! Okawaru accepts your kill. The vampire mosquito closely misses you. The vampire mosquito completely misses you. x2 A swamp dragon comes into view. You closely miss the vampire mosquito. Your peck misses the vampire mosquito. The vampire mosquito misses you. The vampire mosquito barely misses you. You closely miss the vampire mosquito. You peck the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito misses you. The vampire mosquito closely misses you. x3 The vampire mosquito bites you! You spit the vampire mosquito like a pig!!! You destroy the vampire mosquito! Okawaru accepts your kill. The vampire mosquito bites you! The vampire mosquito closely misses you. The vampire mosquito bites you but does no damage. The water moccasin barely misses you. You barely miss the vampire mosquito. Your peck misses the vampire mosquito. The vampire mosquito bites you but does no damage. The vampire mosquito misses you. The vampire mosquito closely misses you. The water moccasin completely misses you. You sock the vampire mosquito! You peck the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito barely misses you. x2 The vampire mosquito closely misses you. The water moccasin bites you. The vampire mosquito misses you. You sock the vampire mosquito! Your peck misses the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito closely misses you. The vampire mosquito completely misses you. The water moccasin bites you. The vampire mosquito closely misses you. You bludgeon the vampire mosquito!! You destroy the vampire mosquito! Okawaru accepts your kill. The vampire mosquito closely misses you. The water moccasin closely misses you. The vampire mosquito bites you. The water moccasin closely misses you. You sock the swamp dragon! You drain the swamp dragon! The swamp dragon is lightly wounded. The vampire mosquito misses you. The water moccasin closely misses you. The swamp dragon breathes poison at you. The blast of poison engulfs you! You are poisoned. You resist. You feel sick. The vampire mosquito misses you. You enter the shallow water. Moving in this stuff is going to be slow. The vampire mosquito barely misses you. The water moccasin completely misses you. The vampire mosquito bites you but does no damage. The water moccasin misses you. The vampire mosquito bites you. You feel sick. The water moccasin bites you. There is a stone staircase leading up here. You puncture the swamp dragon! You drain the swamp dragon! The swamp dragon is heavily wounded. The water moccasin completely misses you. The swamp dragon closely misses you. The swamp dragon claws you but does no damage. The swamp dragon tramples you but does no damage. You hit the swamp dragon. You peck the swamp dragon. The swamp dragon is heavily wounded. The water moccasin bites you but does no damage. The swamp dragon closely misses you. The swamp dragon misses you. The swamp dragon tramples you. You hold your ground! You hit the swamp dragon. You drain the swamp dragon! Your peck misses the swamp dragon. The swamp dragon is heavily wounded. You feel sick. The water moccasin closely misses you. The swamp dragon breathes poison at you. The blast of poison engulfs you! You resist. The water moccasin bites you. You bludgeon the swamp dragon!! You kill the swamp dragon! Okawaru accepts your kill. Something appears at your feet! Okawaru grants you a gift! The water moccasin misses you. You impale the water moccasin!! You kill the water moccasin! Okawaru accepts your kill. The vampire mosquito bites you! The vampire mosquito misses you. You closely miss the vampire mosquito. You feel sick. The vampire mosquito barely misses you. The vampire mosquito closely misses you. You bludgeon the vampire mosquito!! Your peck misses the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito bites you but does no damage. You miss the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito bites you. The vampire mosquito barely misses you. You closely miss the vampire mosquito. You peck the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito completely misses you. The vampire mosquito misses you. You bludgeon the vampire mosquito!! You destroy the vampire mosquito! Okawaru accepts your kill. You can't carry that many items. You start resting. You feel sick. You feel sick. x2 You are no longer poisoned. You enter the shallow water. Moving in this stuff is going to be slow. You start resting. You enter the shallow water. Moving in this stuff is going to be slow. Your pack is full. There is a stone staircase leading up, spattered with blood here. You see here 6 javelins of returning. You climb upwards. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Swamp:1 @ (x,y), ? - help) There is a stone staircase leading down here. The swamp worm closely misses you. x2 A swamp worm bursts forth from the water. You bludgeon the swamp worm!! The swamp worm is heavily wounded. The swamp worm bites you! You closely miss the swamp worm. You peck the swamp worm. The swamp worm is severely wounded. The swamp worm barely misses you. You closely miss the swamp worm. You peck the swamp worm. The swamp worm is almost dead. The swamp worm completely misses you. You skewer the swamp worm like a kebab!!! You kill the swamp worm! Okawaru accepts your kill. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Lair:2 @ (x,y), ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. An insubstantial wisp comes into view. x2 An insubstantial wisp comes into view. The insubstantial wisp closely misses you. An insubstantial wisp comes into view. You barely miss the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp misses you. You completely miss the insubstantial wisp. You puncture the insubstantial wisp! You peck the insubstantial wisp, but do no damage. The insubstantial wisp is moderately damaged. The insubstantial wisp hits you. You miss the insubstantial wisp. The insubstantial wisp is moderately damaged. The insubstantial wisp misses you. You perforate the insubstantial wisp like a sieve!!! You destroy the insubstantial wisp! You miss the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp hits you. You bludgeon the insubstantial wisp!! You destroy the insubstantial wisp! You bludgeon the insubstantial wisp!! You destroy the insubstantial wisp! You pound the insubstantial wisp like an anvil!!! You destroy the insubstantial wisp! No target in view! No target in view! There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Lair:2 @ (x,y), ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You are feeling hungry. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Lair:2 @ (x,y), ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Items here: ???????? There is a stone staircase leading up, spattered with blood here. Things that are here: a scroll of torment; 9 sling bullets of flame the -2 broad axe of the Messenger {pain, rElec MR+ Int+3} Items here: ???????? Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Saving game... please wait. Welcome back, abixa the Ogre Hunter. Okawaru says: Bring me glory in combat! Press ? for a list of commands and other information. Things that are here: 3 javelins; 3 javelins of returning; 2 tomahawks of returning Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop 3 steel tomahawks. You drop 3 poisoned tomahawks. You drop 3 silver javelins. w - 3 javelins Items here: %%%%% 9 beef jerkies; 9 slices of pizza; 9 bread rations; 14 royal jellies 9 meat rations There is a stone staircase leading up, spattered with blood here. Things that are here: a scroll of torment; 9 sling bullets of flame the -2 broad axe of the Messenger {pain, rElec MR+ Int+3} Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop the +0 robe "Itaan" {rF+ rN+ Int-3}. Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Items here: ==== a +4 ring of intelligence; an uncursed ring of sustain abilities an uncursed ring of ice; a +2 ring of protection Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of positive energy. You drop an uncursed amulet of regeneration. You drop an uncursed ring of teleportation. Items here: /////// Drop what? 46/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of disintegration (0). You drop a wand of invisibility. You drop a wand of draining. There is a stone staircase leading up, spattered with blood here. Things that are here: a scroll of torment; 9 sling bullets of flame the -2 broad axe of the Messenger {pain, rElec MR+ Int+3} Items here: !!!! 4 potions of brilliance; 5 potions of restore abilities; 2 potions of magic 2 potions of cure mutation Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of magic. You drop a potion of brilliance. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, ? - help) What level of the Swamp? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase to the Swamp here. You climb downwards. Welcome to the Swamp! There is a staircase back to the Lair here. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling very hungry. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase back to the Lair here. You see here a cloak of cold resistance. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. g - a scroll of identify You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. The bog body casts a spell. You smell decay. Throwing (i - inventory. (,) - cycle): w - 3 javelins Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body You throw a javelin. The javelin hits the bog body! The bog body is moderately damaged. You hear a splash. Throwing (i - inventory. (,) - cycle): w - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bog body Aim: a bog body (moderately damaged) You throw a javelin. The javelin completely misses the bog body. You hear a splash. The bog body points at you and mumbles some strange words. The bolt of cold misses you. You see here 11 gold pieces. You now have 2103 gold pieces (gained 11). You enter the shallow water. Moving in this stuff is going to be slow. You stick the bog body like a pincushion!!! You destroy the bog body! Okawaru accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. w - 3 javelins (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. You hit the swamp worm but do no damage. Your peck misses the swamp worm. The swamp worm bites you! You sock the swamp worm! Your peck misses the swamp worm. The swamp worm is moderately wounded. The swamp worm barely misses you. You closely miss the swamp worm. The swamp worm is moderately wounded. The swamp worm bites you. You impale the swamp worm!! You kill the swamp worm! Okawaru accepts your kill. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are near starving! You enter the shallow water. Moving in this stuff is going to be slow. Found a fan of gales. You enter the shallow water. Moving in this stuff is going to be slow. You see here a fan of gales. v - a fan of gales Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Swamp:1, ? - help) The insubstantial wisp gives a chilling moan. The insubstantial wisp is too close now for your liking. You barely miss the insubstantial wisp. Your peck misses the insubstantial wisp. The insubstantial wisp hits you. The insubstantial wisp blinks! You closely miss the insubstantial wisp. You peck the insubstantial wisp, but do no damage. The insubstantial wisp misses you. You barely miss the insubstantial wisp. The insubstantial wisp closely misses you. You impale the insubstantial wisp!! You destroy the insubstantial wisp! No target in view! No target in view! (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Swamp:2, ? - help) Okay, then. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (* - list waypoints, Enter - Swamp:2, ? - help) You see here a wand of enslavement. A bog body comes into view. The bog body hits you!! The bog body misses you. You puncture the bog body! The bog body is moderately damaged. The bog body hits you. The bog body closely misses you. You hit the bog body. The bog body is moderately damaged. The bog body casts a spell. You smell decay. You hit the bog body. You peck the bog body! The bog body is heavily damaged. The bog body casts a spell. You smell decay. You crush the bog body like a grape!!! You destroy the bog body! Okawaru accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [abixa] Species: Ogre Job: Hunter class_name: Hunter HP: 171/192; mods: 0/0 MP: 28/28; mod: 0 Stats: 20 (20) 8 (8) 15 (15) Position: (36, 30), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 50 | 19 | 8281 | 968/981 Short Blades | | 0 | 0 | 0 | 0 | 0/100 Long Blades | | 0 | 0 | 0 | 0 | 0/84 Axes | | 0 | 0 | 0 | 0 | 0/84 Maces & Flails | X | 0 | 0 | 17 | 6380 | 761/802 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/84 Bows | | 0 | 0 | 0 | 0 | 0/84 Crossbows | | 0 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 11 | 3391 | 490/630 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 50 | 13 | 7081 | 1076/1130 Stealth | X | 0 | 0 | 5 | 913 | 22/357 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/42 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | | 0 | 0 | 0 | 0 | 0/84 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/84 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/84 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 0 | 0 | 9 | 1900 | 8/462 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 3128 #13: 1025 #23: 40883 #24: -67291368 #27: 181586 #49: 3212 Mutations: beak: 1 tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 giant spiked club of the Special Eyes {drain, rN+ Int+3} eq slot #1, inv slot #15: +1 cloak "Omoqatig" {rElec rN+ MR+ Regen+ Str-4} eq slot #2, inv slot #44: +0 hat of the Echidna {rN+ MR+ Str+3 Int-5 Slay+3} eq slot #6, inv slot #41: +2 robe of the Butterfly {+Inv SInv} eq slot #7, inv slot #47: ring of poison resistance eq slot #8, inv slot #32: ring of protection from cold eq slot #9, inv slot #49: amulet of warding }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....≈.♣.§≈....♣≈....≈≈≈...≈≈.♣§≈≈≈. ..≈≈≈.♣♣....≈.♣.≈≈.≈≈≈.≈♣.≈≈≈..≈≈≈. ..≈≈≈♣♣≈..≈...♣.≈..≈≈≈≈.≈......≈).. ..≈[♣♣♣≈≈♣♣♣♣♣♣.....≈≈≈≈...♣♣♣♣.≈♣≈ ..(≈....≈.♣ ♣....≈≈≈≈≈[≈♣♣ ♣≈≈.♣ .......≈≈.♣♣♣♣♣.≈≈..≈..≈≈♣♣ ♣.≈.. ..≈.♣.≈≈≈.♣≈.♣♣....≈≈.≈...♣ ♣♣♣.≈§. ...≈...♣♣♣♣..≈♣≈.≈...♣....♣ ♣≈..... ......♣♣ ♣.......@.....≈≈.♣♣♣....♣♣ .....≈♣ ♣≈.≈≈..♣..≈≈≈≈≈≈.....≈≈.≈≈ .>..≈♣♣ ♣♣.≈≈≈≈.♣>≈≈≈≈≈≈≈≈.≈≈....♣. >.≈≈.♣♣♣♣..≈≈≈.♣♣≈..≈≈....≈≈≈≈.♣♣§. .≈≈≈.♣♣.....♣♣♣≈...≈≈≈...≈≈........ ....≈♣≈≈≈≈.♣♣ ♣....≈≈≈.♣.≈≈........ ≈≈..♣♣.≈≈≈.♣♣♣♣≈≈..≈≈≈.♣♣...≈≈≈≈≈.. ♣≈♣♣≈.≈≈≈≈..§≈≈.≈≈..P...♣♣..≈≈≈≈≈.. ...♣..≈≈≈≈≈≈...≈≈≈......≈♣♣P..≈≈..♣ clua stack: [C], function process_keys, line -1 autofight.lua, function attack_melee, line 236 autofight.lua, function attack, line 298 autofight.lua, function (null), line 314 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>