abc the Dungeon (0, 0, D) a +0 club (0, 6, D) a +0 giant spiked club an adder corpse (skeletalised by now) an ogre corpse (skeletalised by now) (0, 37, D) 2 potions of magic a potion of invisibility 2 potions of heal wounds 4 potions of curing (0, 39, D) an uncursed staff of energy (0, 40, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of protection a +3 war axe of chopping a +2 rapier of distortion (0, 43, D) a +0 giant spiked club (0, 45, D) a +0 mace (0, 47, D) a wasp corpse