Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (console) character file. Game seed: 10011772814701583057 206 aashd the Conjurer (level 5, 30/30 HPs) Began as a Deep Elf Conjurer on June 16, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:14:58 (1646 turns). aashd the Conjurer (Deep Elf Conjurer) Turns: 1646, Time: 00:14:58 Health: 30/30 AC: 3 Str: 4 XL: 5 Next: 53% Magic: 11/11 EV: 28 Int: 25 God: Gold: 48 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . j - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: acrobat @: acrobatic A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons j - a +1 dagger of speed (weapon) Missiles f - 13 stones (quivered) n - 2 boomerangs Armour a - a +0 robe (worn) k - a +0 pair of boots (worn) Jewellery c - an amulet of the acrobat (around neck) Scrolls d - a scroll of fear e - a scroll of silence {unknown} h - 2 scrolls of poison i - 3 scrolls of revelation o - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of might {unknown} l - a potion of attraction p - a potion of lignification {unknown} q - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting + Level 2.2 Short Blades + Level 3.3 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 6.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Necrotise Necr 12% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Passwall Erth 3% N/A 30% 3 Swiftness Air 3% N/A 30% 3 Vampiric Draining Necr 3% 2d6 30% 3 Martyr's Knell Necr/Summ 3% N/A 69% 4 Curse of Agony Necr 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16356 Altars: Message History The scorpion misses you. The searing ray misses the scorpion. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 81% to hit) The searing ray hits the scorpion! The scorpion is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The scorpion stings you. Your Short Blades skill increases to level 2! You have reached level 5! The searing ray hits the scorpion! You kill the scorpion! The searing ray misses the gnoll. Your Conjurations skill increases to level 6! The searing ray hits the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * There is a stone staircase leading up here. You start resting. HP restored. Magic restored. Saving game... please wait. Welcome back, aashd the Deep Elf Conjurer. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, aashd the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....#.)..... ##..)..#....... #......#....... #......#....... #####.##........... #...#.##.........). ..######.....##...†.....## .......<..............### ..###................## ## #................... .. #.....@.##........##### #.......###...#..## #..[..#...##..##.## #.....###.###.....# #####.# #.........##### ..# #####.###...†.. ### #.# ##...## #.# ###..# #.# ##.# #.# #)# #. #.# There were no monsters in sight! Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:3) 5 gnolls 2 adders (D:2) A ribbon worm (D:3) A dart slug (D:1) 3 bats 3 endoplasms 4 giant cockroaches (D:1) 4 goblins 2 hobgoblins 3 jackals (D:1) A kobold (D:3) 4 quokkas 5 ball pythons 3 frilled lizards 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aashd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 140 | D:1 | Learned a level 2 spell: Searing Ray 239 | D:1 | Reached skill level 1 in Short Blades 239 | D:1 | Reached skill level 5 in Conjurations 239 | D:1 | Reached XP level 3. HP: 9/20 MP: 2/9 477 | D:1 | Reached skill level 1 in Fighting 1009 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/10 1093 | D:2 | Learned a level 1 spell: Necrotise 1555 | D:3 | Noticed a scorpion 1567 | D:3 | Reached XP level 5. HP: 18/29 MP: 3/11 1568 | D:3 | Reached skill level 6 in Conjurations 1646 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic D:3: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Short Blades | 1 2 | 2.2 Conjurations | 5 6 | 6.0 Fighting | 1 | 1.7 Dodging | 3 | 3.3 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 4 || 9 Cast: Magic Dart | 37 | 18 || 55 Searing Ray | 11 | 7 || 18 Necrotise | | 2 || 2 Use: Scroll | 1 | 3 || 4 Stab: Sleeping | | 1 || 1 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 9 | 10 || 19