Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 11881601660701818932 289 Zigmound the Conjurer (level 6, -2/32 HPs) Began as a Vine Stalker Conjurer on Sept 28, 2026. Slain by a black bear (7 damage) ... on level 5 of the Dungeon. The game lasted 00:08:03 (4189 turns). Zigmound the Conjurer (Vine Stalker Conjurer) Turns: 4189, Time: 00:08:04 Health: -2/32 AC: 2 Str: 9 XL: 6 Next: 31% Magic: 0/13 EV: 11 Int: 18 God: Gold: 218 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . (100%) d - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: no status effects A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 218 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (You took it off a goblin on level 1 of the Dungeon) d - a +2 dagger of venom (weapon) (You took it off a kobold on level 2 of the Dungeon) e - a +2 devious dagger (You took it off an orc on level 3 of the Dungeon) Missiles g - 4 boomerangs Armour a - a +0 robe (worn) c - a +0 leather armour (You found it on level 1 of the Dungeon) f - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) h - a +0 chain mail (You found it on level 4 of the Dungeon) i - a +0 ring mail of cold resistance (You took it off an orc on level 4 of the Dungeon) Scrolls x - a scroll of amnesia d - a scroll of enchant weapon {unknown} e - 2 scrolls of revelation {unknown} h - 3 scrolls of identify {unknown} k - a scroll of silence {unknown} l - 3 scrolls of teleportation {unknown} Potions g - a potion of magic C - a potion of cancellation c - 3 potions of curing {@q2} f - a potion of might {unknown} j - a potion of haste {unknown} n - a potion of resistance {unknown} o - a potion of heal wounds {unknown} Skills: + Level 3.3 Fighting + Level 2.4 Short Blades - Level 1.5 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Sandblast Erth 6% 2d5 14% 1 Volatile Blastmotes Fire/Tloc 6% 2d10 41% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Airstrike Air 1% 2d(1-17) 82% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Shops: D:3 = Annotations: D:4 exclusion: ogre D:5 exclusion: staircase Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (82% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! You stop channelling your searing ray. A black bear comes into view. A black bear comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. The black bear growls angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 89% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is severely wounded. The black bear goes berserk! The searing ray misses the black bear. The searing ray misses the black bear. You finish channelling your searing ray. The black bear barely misses you. The black bear claws you but does no damage. The black bear claws you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 89% to hit) You focus your ray upon the black bear. The searing ray hits the black bear but does no damage. The black bear is severely wounded. (Press . to maintain the ray.) The black bear bites you but does no damage. The black bear misses you. The black bear claws you. The black bear closely misses you. The black bear misses you. The black bear barely misses you. The searing ray misses the black bear. The black bear closely misses you. x2 The black bear claws you. Without enough magic to sustain it, your Searing Ray dissipates. The black bear bites you. The black bear misses you. The black bear claws you. The black bear barely misses you. The black bear misses you. The black bear barely misses you. You hit the black bear. You bite the black bear. You drain its power. You feel invigorated. The black bear is almost dead. The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Unknown command. Okay, then. As you read the scroll labelled XOULIU HUAHAC, it crumbles to dust. It is a scroll of amnesia. Really abort (and waste the scroll)? Okay, then. c -> x - a scroll of amnesia The black bear bites you! You die... ########### #.........# ### #.........# . ..# # ###.........##########... ..#.. .......)....†...>........ ..... .............###.......# ....# ##...........# #.#######.. ...# #........a@.###.......... ...#####.####.####...#......◊..# ..o......####.####...#..######## ...####..........#...#..# .......).###.....#...#..# .....$?..# #.)...#......## ##.......############....# #.......##.....##.......# #.......##...........#.## You could see a black bear (berserk). Vanquished Creatures A hound (D:5) 2 orc priests (D:3 D:5) A sleepcap (D:4) A clockroach (D:4) An orc wizard (D:5) 6 adders (D:2 D:3 D:4 D:5) 2 ufetubi (D:4) 3 orcs (D:3 D:4) A ribbon worm (D:4) 8 endoplasms (D:1 D:2 D:3 D:4) 8 hobgoblins (D:1 D:2 D:3) 4 quokkas (D:1) 6 ball pythons (D:1 D:2 D:3 D:4) 8 bats (D:1 D:2 D:3) 6 frilled lizards (D:1 D:2 D:3) 8 goblins (D:1 D:2 D:3) 9 kobolds (D:1 D:2 D:3 D:4) A rat (D:2) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 290 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/6 293 | D:1 | Learned a level 2 spell: Searing Ray 486 | D:1 | Reached skill level 1 in Fighting 1177 | D:2 | Reached XP level 3. HP: 18/18 MP: 8/8 1190 | D:2 | Found a shimmering altar of Xom. 1224 | D:2 | Reached skill level 3 in Spellcasting 1716 | D:2 | Reached skill level 3 in Stealth 1934 | D:3 | Reached skill level 2 in Fighting 1934 | D:3 | Reached XP level 4. HP: 23/23 MP: 7/9 1966 | D:3 | Found Lekk's Jewellery Boutique. 2261 | D:3 | Reached skill level 1 in Short Blades 2658 | D:3 | Reached XP level 5. HP: 27/27 MP: 9/11 3134 | D:4 | Encountered an ogre 3597 | D:4 | HP: 14/28 [ufetubus (4)] 3898 | D:5 | Entered Level 5 of the Dungeon 3898 | D:5 | Encountered a black bear 3935 | D:5 | Reached skill level 4 in Spellcasting 4024 | D:5 | Reached skill level 3 in Fighting 4024 | D:5 | Reached skill level 2 in Short Blades 4024 | D:5 | Reached XP level 6. HP: 30/32 MP: 6/13 4188 | D:5 | HP: 12/32 [black bear (10)] 4188 | D:5 | HP: 4/32 [black bear (4)] 4189 | D:5 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_loops_cross, serial_shops, nicolae_shop_waterfront D:4: layout_basic D:5: corexii_shantytown, layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.3 Spellcasting | 3 4 | 4.0 Stealth | 3 | 3.0 Short Blades | 1 2 | 2.4 Dodging | | 1.5 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 18 | 11 || 29 Melee: Dagger | 18 | 11 || 29 Bite | 3 | 4 || 7 Cast: Magic Dart | 60 | 53 || 113 Searing Ray | 2 | 17 || 19 Drink: Curing | 1 | || 1 Cancellation | 1 | || 1 Read: Amnesia | | 1 || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 6 | 29 || 35 Dodge: Dodged | 10 | 24 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4192 | 4031 | 161 | 142 | 3444 | 5 | 838.4 | Dungeon | 4192 | 4031 | 161 | 142 | 3444 | 5 | 838.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1170 daAuts D:4: 1050 daAuts D:3: 979 daAuts D:2: 726 daAuts D:5: 264 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 82.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 82.8 +-------+-------+-------+-------+-------+---------------------- DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+