Dungeon Crawl Stone Soup version 0.35-a0-683-g060c873c3b (webtiles) character file. Game seed: 6471139870265519748 1138 Zigmound the Trooper (level 8, -8/57 (61) HPs) Began as an Octopode Forgewright on July 7, 2026. Was an Initiate of Qazlal. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 5 of the Dungeon. The game lasted 00:21:56 (6327 turns). Zigmound the Trooper (Octopode Forgewright) Turns: 6327, Time: 00:21:56 HP: -8/57 (61) AC: 5 Str: 9 XL: 8 Next: 37% MP: 6/11 EV: 13 Int: 18 God: Qazlal [......] Gold: 219 SH: 5 Dex: 12 Spells: 5/11 levels left rFire + . . (50%) a - +1 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) f - amulet of reflection rElec . (100%) i - ring of willpower rCorr . (100%) l - +4 ring of protection SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) e - quill talisman of Boathit {rF+} %: reflection @: quill-form, slowed, lightly drained, very slow A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 219 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) b - a +0 trident (You took it off Robin on level 3 of the Dungeon) d - a +0 hammer g - a +0 hand axe (You found it on level 2 of the Dungeon) h - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) m - a +0 orcbow (You took it off a centaur on level 5 of the Dungeon) Missiles c - 15 stones j - 5 poisoned darts k - 6 boomerangs Jewellery f - an amulet of reflection (worn) (You found it on level 2 of the Dungeon) i - a ring of willpower (worn) (You found it on level 4 of the Dungeon) l - a +4 ring of protection (worn) (You found it on level 5 of the Dungeon) Talismans e - the quill talisman of Boathit (worn) {rF+} (You found it on level 1 of the Dungeon) [quill talisman] rF+: It protects you from fire. Wands c - a wand of warping (6) {@v2} (You found it on level 4 of the Dungeon) Scrolls I - 2 scrolls of immolation p - a scroll of poison x - a scroll of amnesia w - a scroll of enchant weapon c - a scroll of teleportation {unknown} a - a scroll of enchant armour e - a scroll of revelation {unknown} h - a scroll of blinking {unknown} m - a scroll of noise {unknown} q - a scroll of silence {unknown} Potions g - a potion of magic c - 3 potions of curing {@q2} f - a potion of brilliance {unknown} k - a potion of might {unknown} l - a potion of enlightenment {unknown} n - 2 potions of haste {unknown} o - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} Skills: + Level 7.8 Fighting - Level 4.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Forgecraft + Level 3.9 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 b - Construct Spike Laun Frge 32% 2d4 5% 2 c - Launch Clockwork Bee Frge 16% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 4% N/A 19% 1 Grave Claw Necr 2% 2d7 26% 2 Momentum Strike Conj/Tloc 2% 3d8 26% 2 Sublimation of Blood Necr 1% N/A 26% 2 Forge Lightning Spire Air/Frge 16% 3d4 34% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 47% 3 Ozocubu's Armour Ice 1% N/A 47% 3 Teleport Other Tloc 1% N/A 47% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 61% 4 Dispel Undead Necr 1% 3d6 87% 4 Leda's Liquefaction Alch/Erth 0% N/A 87% 4 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Zin The Shining One Annotations: D:6 exclusions: 4 floors and staircase Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Beogh smites you! Reach: a) +1 spear Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 club (64% to hit and 59% to hit with your grab and squeeze) You reach to attack! You hit the orc priest. The orc priest is lightly wounded. You block the kobold zombie's attack. You climb upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 dagger; a +0 hand axe; an orc skeleton Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc priest is struck by your quills. The orc priest hits you with a +0 club. The orc priest attacks as it pursues you! You block the orc priest's attack. You hit the orc priest. You grab the orc priest. You squeeze the orc priest. The orc priest is heavily wounded. The rocky spike skewers the orc priest. You kill the orc priest! Qazlal accepts your kill. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 dagger; a +0 hand axe; an orc skeleton You start resting. Your spike launcher falls apart. You start resting. Magic restored. You start resting. HP restored. You start resting. HP restored. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Level annotation: exclusions: 4 floors and staircase You hear the rapid hiss of a distant avalanche of sand. The hiss of flowing sand is almost imperceptible now. The wraith barely misses you. The wight barely misses you. The human zombie is struck by your quills. The human zombie hits you. The kobold zombie barely misses you. The wraith closely misses you. There is a stone staircase leading up, spattered with blood here. HP restored. The wight hits you with a +9 flail. You feel drained. The human zombie hits you. The wraith hits you! The wraith drains your vigour! You feel yourself slow down. The orc priest looks satisfied for a moment. The kobold zombie is struck by your quills. The kobold zombie hits you but does no damage. You climb upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: a +0 dagger; a +0 hand axe; an orc skeleton Okay, then. Okay, then. Unknown command. The wight attacks as it pursues you! The wight hits you with a +9 flail! Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the wight. The wight is lightly damaged. The wight barely misses you. You block the wraith's attack. The wight completely misses you. The wraith closely misses you. The orc priest hits you with a +0 dagger. The rocky spike misses the wraith. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +9 flail and wearing a +0 robe (lightly damaged) You lock target on the wight and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers the wight. The wight is lightly damaged. The rocky spike skewers the wight but does no damage. The wight is lightly damaged. The wight closely misses you. The wraith closely misses you. You continue winding your clockwork bee... The rocky spike skewers the wraith. The wraith is lightly damaged. You block the wight's attack. The wraith hits you! The wraith drains your vigour! You feel as though you will be slow longer. You continue winding your clockwork bee... The rocky spike skewers the orc priest. The orc priest is moderately wounded. The rocky spike skewers the wraith but does no damage. The wraith is lightly damaged. The wight hits you with a +9 flail! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wraith hits you. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #...# ##'## #.# #...# #.# #.# ##...#############.# #.# ##...#.##..........##########.# ###.##.##...........#.........# #........#####......######### ####.###.# #.......#.# #.###.###.#.#.##.## #.......)>#@#.#### #####....oWU..# #.......### ######### You could see a wraith, a wight and an orc priest. Vanquished Creatures A kobold geomancer (D:5) A centaur (D:5) A scorpion (D:5) A wight (D:5) 2 bombardier beetles (D:5 D:6) A hound (D:6) A jelly (D:5) An orc priest (D:5) A gnoll bouda (D:5) An iguana (D:5) A clockroach (D:6) An orc wizard (D:5) A mummy (D:5) 6 gnolls (D:4 D:5) 3 adders (D:2 D:6) A dart slug (D:1) 5 orcs (D:5) 4 endoplasms (D:1) 5 hobgoblins (D:1 D:3 D:4) 5 jackals (D:1 D:2) A quokka (D:1) 6 bats (D:1 D:2) 2 frilled lizards (D:1) 10 goblins (D:2 D:3 D:4) 3 kobolds (D:1 D:4) An orc zombie (D:6) 4 rats (D:1 D:2) 70 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:5) An ogre (D:4) A hound (D:4) A jelly (D:5) A sleepcap (D:4) A clockroach (D:3) An iguana (D:5) An orc wizard (D:3) Robin (D:3) 2 gnolls (D:4) 3 adders (D:2 D:4 D:5) A shadow imp (D:4) 6 orcs (D:3 D:5 D:6) A ribbon worm (D:4) 4 hobgoblins (D:3) 6 jackals (D:2 D:3) 2 quokkas (D:2 D:4) 2 ball pythons (D:2 D:4) 2 bats (D:3) An endoplasm (D:4) A frilled lizard (D:1) 5 goblins (D:2 D:3) A hobgoblin zombie (D:6) 7 kobolds (D:2 D:3 D:4) An orc zombie (D:6) A rat (D:3) 55 creatures vanquished. Grand Total: 125 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | HP: 5/11 [hobgoblin (5)] 243 | D:1 | Reached skill level 1 in Fighting 504 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 672 | D:1 | Reached skill level 2 in Fighting 800 | D:1 | Reached XP level 3. HP: 23/25 MP: 4/6 814 | D:1 | Identified the quill talisman of Boathit {rF+} 1057 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1061 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1263 | D:2 | Reached skill level 3 in Fighting 1443 | D:2 | Reached XP level 4. HP: 31/31 MP: 4/7 1609 | D:2 | Identified the +1 helmet "Juucom" {rF+ rCorr} 1641 | D:2 | Found a shimmering blue altar of Sif Muna. 2134 | D:3 | Reached skill level 4 in Fighting 2392 | D:3 | Reached XP level 5. HP: 31/38 MP: 3/8 2683 | D:3 | Encountered Robin 2693 | D:3 | Killed Robin 3115 | D:4 | Reached skill level 5 in Fighting 3171 | D:4 | Reached skill level 3 in Dodging 3236 | D:4 | Encountered an ogre 3247 | D:4 | Killed an ogre 3248 | D:4 | Reached skill level 4 in Dodging 3248 | D:4 | Reached XP level 6. HP: 45/45 MP: 6/9 4198 | D:5 | Entered Level 5 of the Dungeon 4248 | D:5 | Encountered a water moccasin 4260 | D:5 | HP: 22/45 [poisoned by a water moccasin] 4260 | D:5 | Killed a water moccasin 4261 | D:5 | Reached skill level 6 in Fighting 4261 | D:5 | Reached XP level 7. HP: 26/52 MP: 6/10 4559 | D:5 | Reached skill level 1 in Air Magic 4615 | D:5 | Reached skill level 2 in Air Magic 5036 | D:5 | Reached skill level 7 in Fighting 5342 | D:5 | Reached XP level 8. HP: 54/60 MP: 8/11 5736 | D:5 | Reached skill level 3 in Air Magic 5783 | D:6 | Found a statue of an orb of winter. 5783 | D:6 | Found a staircase to the Ecumenical Temple. 5783 | D:6 | Found a statue of an orb of winter. 5790 | Temple | Entered the Ecumenical Temple 5797 | Temple | Became a worshipper of Qazlal Stormbringer 6326 | D:5 | HP: 27/60 [wraith (8)] 6327 | D:5 | HP: 8/57 [wight/+9 flail (6)] 6327 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, serial_bayou_pond_e D:2: layout_rooms, basic_altar D:3: layout_basic, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_end_2, infiniplex_forest_end_2, infiniplex_forest_clump_curved, uniq_robin D:4: layout_loops_ring D:5: layout_loops_corners, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_cross_3, co_window_cross_3, co_window_unsneaky_path_e, co_window_corner_ca, co_window_corner_cb, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a D:6: layout_cave_pools, minmay_temple_entry_statues_fountains, enter_ossuary_3, minmay_mini_ossuary Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 6 7 | 7.8 Dodging | 4 | 4.0 Air Magic | 2 3 | 3.9 Stealth | | 2.6 Spellcasting | | 2.0 Forgecraft | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 44 | 50 | 60 || 154 Melee: Mace | 20 | | || 20 Spear | 24 | 50 | 60 || 134 Constrict | 6 | 2 | 16 || 24 Tentacles | 5 | 5 | 14 || 24 Cast: Kinetic Grapnel | 25 | | || 25 Launch Clockwork | 6 | 29 | 10 || 45 Construct Spike L | 1 | 1 | 15 || 17 Drink: Curing | | | 1 || 1 Read: Immolation | 1 | | || 1 Identify | | 2 | || 2 Enchant weapon | | 1 | || 1 Amnesia | | 1 | || 1 Stab: Sleeping | 1 | 2 | || 3 Armour: None | 15 | 23 | 48 || 86 Dodge: Dodged | 20 | 14 | 46 || 80 Block: Other | | 6 | 26 || 32 Reflection | | | 1 || 1 Form: Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6364 | 5906 | 458 | 890 | 3727 | 7 | 909.1 | Dungeon | 6348 | 5896 | 452 | 890 | 3727 | 6 | 1058.0 | Temple | 15 | 9 | 6 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2026 daAuts D:1: 1262 daAuts D:3: 1203 daAuts D:4: 1091 daAuts D:2: 657 daAuts D:6: 107 daAuts Temple: 15 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 232.3 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 271.0 +-------+-------+-------+-------+-------+----------------------