Dungeon Crawl Stone Soup version 0.35-a0-189-gbdb83034df (webtiles) character file. Game seed: 5303994632589314776 1745 Zigmound the Thaumaturge (level 8, -10/60 HPs) Began as a Mummy Hunter on Mar 15, 2026. Was an Initiate of Ashenzari. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 6 of the Dungeon. The game lasted 01:09:28 (6155 turns). Zigmound the Thaumaturge (Mummy Hunter) Turns: 6155, Time: 01:09:29 Health: -10/60 AC: 7 Str: 20 XL: 8 Next: 77% Magic: 2/21 EV: 11 Int: 10 God: Ashenzari [......] Gold: 300 SH: 0 Dex: 16 Spells: 15/25 levels left rFire . . . (100%) a - +2 shortbow rCold + . . (50%) [offhand occupied] rNeg + + + (0%) l - +0 leather armour {rF+} rPois ∞ (0%) (no helmet) rElec . (100%) q - +2 cloak {Stlth+} rCorr . (100%) t - +0 pair of gloves of the Gnostic Black Moon {Comp, Range} (curse) SInv . (no boots) Will +.... (no amulet) Stlth +++ o - +6 ring of strength HPRegen 0.30/turn (no ring) MPRegen 0.17/turn %: faith @: about to teleport A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 300 gold pieces. Inventory: Hand Weapons a - a +2 shortbow (weapon) b - a +0 lajatang (You found it on level 3 of the Dungeon) c - a +0 dagger (You found it on level 1 of the Dungeon) e - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) i - a +0 spear (You took it off a gnoll on level 2 of the Dungeon) j - a +0 halberd (You took it off a gnoll on level 2 of the Dungeon) n - a +1 vampiric whip (You found it on level 3 of the Dungeon) p - a +0 quarterstaff (You found it on level 4 of the Dungeon) r - a +0 hand axe (You took it off an orc on level 5 of the Dungeon) s - a +0 sling (You found it on level 5 of the Dungeon) Missiles f - 5 stones h - 4 boomerangs Armour d - a +0 ring mail (You found it on level 1 of the Dungeon) g - an orb of mesmerism (You found it on level 1 of the Dungeon) l - a +0 leather armour of fire resistance (worn) (You found it on level 3 of the Dungeon) m - a +0 leather armour q - a +2 cloak of stealth (worn) (You found it on level 5 of the Dungeon) t - the cursed +0 pair of gloves of the Gnostic Black Moon (worn) {Comp, Range} (You found it on level 5 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Ranged Combat: Ranged Weapons and Throwing. Jewellery o - a +6 ring of strength (worn) (You found it on level 4 of the Dungeon) Wands e - a wand of charming (5) {@v3} (You found it on level 5 of the Dungeon) a - a wand of flame (17) (You took it off Dowan on level 5 of the Dungeon) Scrolls x - 2 scrolls of amnesia c - a scroll of summoning {unknown} N - 3 scrolls of noise V - a scroll of vulnerability {!r} r - a scroll of revelation {@r5} t - 2 scrolls of teleportation {@r3} d - a scroll of fog {unknown} e - a scroll of brand weapon {unknown} I - a scroll of immolation j - a scroll of fear {unknown} h - a scroll of torment {unknown} Skills: + Level 4.2 Fighting - Level 3.2(3.6) Ranged Weapons - Level 1.5 Dodging - Level 2.0 Stealth - Level 9.0 Spellcasting - Level 3.0 Conjurations - Level 1.0 Translocations - Level 4.0 Ice Magic - Level 2.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 20% 2d5 8% 2 b - Frozen Ramparts Ice 24% 1d4 11% 3 c - Ozocubu's Armour Ice 12% N/A 11% 3 d - Blink Tloc 12% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 5% 1 Summon Small Mammal Summ 16% N/A 19% 1 Maxwell's Portable Pile Tloc 6% (3-9)d3 34% 3 Passage of Golubria Tloc 6% N/A 75% 4 Olgreb's Toxic Radiance Alch 4% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Vehumet Xom Yredelemnul Portals: Necropolis: D:6 Annotations: D:4 exclusion: black bear Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Magic restored. You start resting. HP restored. a - a wand of flame (17) Things that are here: a +0 mace; a +0 robe Search for what [Enter for "."]? . Unknown command. Really walk into a travel-excluded area? You shoot an arrow. The arrow hits Prince Ribbit! Prince Ribbit is moderately wounded. You shoot an arrow. The arrow hits Prince Ribbit. Prince Ribbit is moderately wounded. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Prince Ribbit asks, "Just a little smooch?" Casting: Ozocubu's Armour (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (moderately wounded, 57% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. (Press . to maintain the ray.) The searing ray misses Prince Ribbit. Prince Ribbit winks and puckers his lips. Prince Ribbit blinks! The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit blinks! The searing ray hits Prince Ribbit! Prince Ribbit is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (severely wounded, 57% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit! Prince Ribbit is almost dead. (Press . to maintain the ray.) The searing ray hits Prince Ribbit. Prince Ribbit is almost dead. Prince Ribbit hits you! The searing ray hits Prince Ribbit. You kill Prince Ribbit! Prince Ribbit returns to his original shape as he dies. Training target 8.0 for Spellcasting reached! Your Spellcasting skill increases to level 8! You need to enable at least one skill for training. You stop channelling your searing ray. Your icy armour cracks and falls away as you move. t - 3 scrolls of teleportation {@r3} (gained 1) You see here the human corpse of Prince Ribbit. You start resting. HP restored. You start resting. Magic restored. You start resting. Magic restored. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. Search for what [Enter for "."]? . Okay, then. There is a stone staircase leading down here. You climb downwards. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You have a vision of a gate. There is a stone staircase leading up here. You encounter an iguana. You pick up a parchment of Olgreb's Toxic Radiance and begin reading... You add the spell Olgreb's Toxic Radiance to your library. There are no items here. The iguana hisses angrily. You encounter a hound. The hound leaves your sight. You shoot an arrow. The arrow closely misses the iguana. The hound leaves your sight. You shoot an arrow. The arrow barely misses the iguana. The iguana hisses menacingly. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (79% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (79% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. You kill the iguana! You stop channelling your searing ray. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. A hound comes into view. You shoot an arrow. The arrow barely misses the hound. You shoot an arrow. The arrow barely misses the hound. The hound barks! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (67% to hit) You focus your ray upon the hound. The searing ray misses the hound. (Press . to maintain the ray.) The searing ray hits the hound! The hound is heavily wounded. The hound barely misses you. The searing ray hits the hound! The hound is almost dead. The hound completely misses you. The searing ray hits the hound. The hound is almost dead. You finish channelling your searing ray. The hound completely misses you. The hound bites you. You shoot an arrow. The arrow barely misses the hound. The hound barely misses you. The hound bites you but does no damage. You shoot an arrow. The arrow hits the hound. You kill the hound! You start resting. You hear the lone wailing of a very distant funeral chant. You start resting. HP restored. You see here a hound corpse. Found a stone staircase leading down. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. h - a scroll labelled WUIHIO VIMUPS You now have 289 gold pieces (gained 15). Okay, then. Found a stone staircase leading up. x - 2 scrolls of amnesia (gained 1) There is a stone staircase leading up here. Magic restored. Memorise Blink, consuming 2 spell levels and leaving 13? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. Unknown command. Okay, then. You encounter an adder and an orc. The orc shouts! You shoot an arrow. The arrow hits the orc. The orc is moderately wounded. You shoot an arrow. The arrow barely misses the orc. You hear the lone wailing of a funeral chant nearby. You shoot an arrow. The arrow hits the orc! You kill the orc! The adder hisses angrily. You shoot an arrow. The arrow closely misses the adder. You shoot an arrow. The arrow misses the adder. The adder bites you but does no damage. You shoot an arrow. The arrow closely misses the adder. The adder closely misses you. You shoot an arrow. The arrow misses the adder. The adder barely misses you. x2 You shoot an arrow. The arrow misses the adder. The adder barely misses you. The adder misses you. You shoot an arrow. The arrow barely misses the adder. The adder bites you but does no damage. You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you. You shoot an arrow. The arrow hits the adder. The adder is severely wounded. The adder bites you but does no damage. You shoot an arrow. The arrow hits the adder. You kill the adder! Things that are here: a +0 hand axe; a +0 leather armour You now have 300 gold pieces (gained 11). Found a phantasmal passage. You encounter Maggie the Vainglorious. She is wielding a +0 broad axe. Maggie closely misses you. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 broad axe and wearing +0 swamp dragon scales (chance to affect: 54%) Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel Here: Maggie, wielding a +0 broad axe and wearing +0 swamp dragon scales The floor. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs Maggie! Maggie blinks! Maggie is lightly wounded. You hear a shout! x4 Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Ozocubu's Armour. Nothing appears to happen. Casting: Ozocubu's Armour (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Maggie says, "Did Master Lance send you?" Casting: Ozocubu's Armour (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 broad axe and wearing +0 swamp dragon scales (lightly wounded, 79% to hit) You focus your ray upon Maggie. The searing ray hits Maggie but does no damage. Maggie is lightly wounded. (Press . to maintain the ray.) You hear the lone wailing of a funeral chant. You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. The searing ray misses Maggie. Maggie gives herself a magical halo, but it quickly sputters out. The searing ray misses Maggie. Maggie barely misses you. The kobold throws a dart. The dart hits you! The searing ray hits Maggie. Maggie is moderately wounded. You finish channelling your searing ray. Maggie hits you but does no damage. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs Maggie. Maggie is moderately wounded. You hear a shout! x2 Maggie hits you with a +0 broad axe! The kobold throws a dart. The dart closely misses you. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs Maggie! Maggie is heavily wounded. Maggie closely misses you. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs Maggie! Maggie blinks! Maggie is almost dead. The now-empty wand crumbles to dust. Maggie attempts to bespell you! You are mesmerised by Maggie! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 broad axe and wearing +0 swamp dragon scales (almost dead, mesmerising, 79% to hit) You focus your ray upon Maggie. The searing ray hits Maggie. Maggie is almost dead. (Press . to maintain the ray.) Maggie gestures at you while chanting. The bolt of fire misses you. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The searing ray hits Maggie! You are no longer mesmerised. You kill Maggie! You encounter a kobold brigand. It is wielding a +0 dagger and quivering poisoned darts. Training target 4.0 for Ice Magic reached! Your Ice Magic skill increases to level 4! You need to enable at least one skill for training. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (59% to hit) You shoot an arrow. The arrow misses the kobold. You stop channelling your searing ray. You encounter an orc priest. It is wielding a +0 hand axe. Throw: 5 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a javelin. The javelin pierces through the kobold! You kill the kobold! The javelin closely misses the kobold brigand. You encounter a kobold. It is wielding a +0 short sword of speed. The kobold brigand throws a dart. The dart hits you! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Your magical contamination has completely faded away. Throw: 4 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (71% to hit) Okay, then. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (76% to hit) Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (76% to hit) You shoot an arrow. The arrow hits the orc priest but does no damage. The kobold throws a stone. The stone hits you but does no damage. The kobold brigand throws a dart. The dart misses you. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line You shoot an arrow. The arrow hits the orc priest but does no damage. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc priest but does no damage. The orc priest completely misses you. You encounter an orc wizard. It is wielding a +0 dagger and carrying a wand of warping. You encounter a kobold. It is wielding a +2 dagger of draining. Throw: 4 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and carrying a wand of warping (51% to hit) You throw a javelin. The javelin barely misses the orc priest. The javelin pierces through the orc wizard! The orc wizard is heavily wounded. The wall freezes the kobold. The kobold hits you but does no damage. The wall freezes the orc priest but does no damage. The orc priest hits you but does no damage. Throw: 3 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of draining (wandering, hasn't noticed you, 51% to hit) You throw a javelin. The javelin hits the orc priest and shatters, but does no damage. The wall freezes the kobold. You kill the kobold! The wall freezes the orc priest. The wall freezes the orc priest but does no damage. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 dagger. The kobold shouts! Throw: 2 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of draining (51% to hit) You throw a javelin. The javelin pierces through the kobold brigand but does no damage. The kobold brigand is lightly wounded. The javelin pierces through the kobold. The kobold is moderately wounded. You hear a shout! The wall freezes the orc priest but does no damage. The orc priest barely misses you. The wall freezes the kobold. The kobold hits you with a +0 short sword of speed. The wall freezes the kobold brigand. The kobold brigand hits you but does no damage. The wall freezes the kobold. You kill the kobold! Throw: javelin Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +2 dagger of draining (moderately wounded, 51% to hit) You throw a javelin. The javelin closely misses the kobold brigand. The javelin barely misses the kobold. The wall freezes the orc priest. The orc priest barely misses you. The wall freezes the kobold brigand but does no damage. The kobold brigand hits you but does no damage. The wall freezes the kobold brigand. The kobold brigand hits you but does no damage. The wall freezes the orc priest but does no damage. The orc priest hits you with a +0 hand axe. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. The searing ray hits something. (Press . to maintain the ray.) The wall freezes something but does no damage. The wall freezes the orc priest. The orc priest barely misses you. The searing ray misses the kobold brigand. The wall freezes the kobold brigand but does no damage. The kobold brigand closely misses you. The searing ray misses the kobold brigand. The frozen ramparts melt away. Something hits you but does no damage. You encounter an orc. It is wielding a +0 short sword. The kobold brigand hits you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You stop channelling your searing ray. The wall freezes something. Something hits you but does no damage. The wall freezes the orc priest but does no damage. The orc priest hits you but does no damage. The wall freezes the kobold brigand but does no damage. The kobold brigand closely misses you. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (heavily wounded, 76% to hit) You shoot an arrow. The arrow hits the orc priest. The orc priest is almost dead. The wall freezes something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. The wall freezes the orc priest but does no damage. The orc priest hits you with a +0 hand axe. The wall freezes the kobold brigand but does no damage. The kobold brigand hits you but does no damage. The heat melts your icy armour. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (almost dead, 76% to hit) You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest is almost dead. The wall freezes something but does no damage. Something hits you but does no damage. The wall freezes the orc priest. The orc priest hits you but does no damage. The wall freezes the kobold brigand. The kobold brigand hits you but does no damage. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (almost dead, 76% to hit) You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest is almost dead. The wall freezes something but does no damage. Something hits you but does no damage. The wall freezes the orc priest but does no damage. The orc priest hits you with a +0 hand axe. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 dagger. The wall freezes something. Something hits you but does no damage. The wall freezes the orc. The wall freezes the kobold brigand. The kobold brigand hits you with a +0 dagger. The wall freezes the orc priest but does no damage. The orc priest hits you with a +0 hand axe. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (almost dead, 76% to hit) You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest is almost dead. The frozen ramparts melt away. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. The orc priest hits you but does no damage. The kobold brigand closely misses you. Okay, then. Your icy armour will break if you move. Continue? Okay, then. Fire: a) +2 shortbow Press: ? - help, Shift-Dir - straight line Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, chance to affect: 54%) The kobold brigand is charmed. Something hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The kobold hits your kobold brigand but does no damage. The orc hits your kobold brigand but does no damage. Your kobold brigand misses the kobold. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (almost dead, chance to affect: 54%) Okay, then. You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest is almost dead. Something hits you but does no damage. The orc priest hits you but does no damage. The kobold hits your kobold brigand with a +2 dagger of draining. The kobold drains your kobold brigand. The orc hits your kobold brigand with a +0 short sword. Your kobold brigand is killed! Training target 9.0 for Spellcasting reached! Your Spellcasting skill increases to level 9! You need to enable at least one skill for training. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 plate armour (almost dead, chance to affect: 54%) The orc priest resists with significant effort. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Your icy armour melts away. * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... (((∩.. ...##. #.... ).... #...#...# #......# #..)oo# #K## #..## ##..####### ######## ##.@.....# #....... #.......# #....... #.......# #....... ######.......# #....... .............# #....... ........###### #....... ........# #....... ........##### #....... ............#####....).. You could see an orc priest and a kobold. Vanquished Creatures Maggie (D:6) Prince Ribbit (D:5) Duvessa (D:5) A black bear (D:4) An ice beast (D:5) An ogre (D:5) A phantom (D:4) A kobold brigand (D:6) 3 scorpions (D:4 D:5) Dowan (D:5) 2 jellies (D:5) 3 hounds (D:4 D:5 D:6) 2 sleepcaps (D:4) A clockroach (D:3) 2 iguanas (D:4 D:6) 20 adders (D:1 D:2 D:3 D:4 D:5) 4 gnolls (D:2) 2 shadow imps (D:3 D:5) A dart slug (D:2) 3 ribbon worms (D:2 D:3 D:4) 5 endoplasms (D:1 D:2 D:4) 4 hobgoblins (D:1 D:2 D:3 D:4) 2 jackals (D:4) 4 orcs (D:4 D:5 D:6) 2 quokkas (D:1 D:2) 4 ball pythons (D:2) 3 bats (D:2) A frilled lizard (D:3) 2 goblins (D:2 D:4) 5 kobolds (D:1 D:2 D:6) 5 rats (D:1 D:2 D:3) 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Mummy Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 174 | D:1 | Reached skill level 1 in Stealth 864 | D:1 | Reached skill level 2 in Stealth 864 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1175 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1299 | D:2 | Reached skill level 3 in Fighting 1409 | D:2 | Reached skill level 1 in Spellcasting 1414 | D:2 | Reached skill level 1 in Translocations 1435 | D:2 | Reached XP level 4. HP: 29/35 MP: 5/5 2249 | D:3 | Reached skill level 4 in Fighting 2249 | D:3 | Reached skill level 2 in Spellcasting 2283 | D:3 | Reached XP level 5. HP: 42/42 MP: 8/8 2604 | D:3 | Reached skill level 1 in Conjurations 2927 | D:4 | Encountered a black bear 3070 | D:4 | HP: 18/42 [black bear (9)] 3070 | D:4 | HP: 8/42 [black bear (8)] 3071 | D:4 | Killed a black bear 3072 | D:4 | Reached skill level 2 in Conjurations 3072 | D:4 | Reached skill level 3 in Spellcasting 3072 | D:4 | Reached XP level 6. HP: 5/48 MP: 8/10 3226 | D:3 | Learned a level 2 spell: Searing Ray 3253 | D:4 | Reached skill level 3 in Conjurations 3506 | D:4 | Reached skill level 4 in Spellcasting 3591 | D:4 | HP: 24/48 [iguana (7)] 3887 | D:4 | Reached skill level 5 in Spellcasting 3887 | D:4 | Reached XP level 7. HP: 54/54 MP: 14/14 3978 | D:4 | Reached skill level 6 in Spellcasting 4226 | D:4 | Found a staircase to the Ecumenical Temple. 4226 | D:4 | Found a statue of an orb of winter. 4227 | D:4 | Found a statue of an orb of winter. 4232 | Temple | Entered the Ecumenical Temple 4238 | Temple | Became a worshipper of Ashenzari the Shackled 4387 | D:5 | Entered Level 5 of the Dungeon 4387 | D:5 | Encountered Duvessa 4387 | D:5 | Encountered Dowan 4499 | D:5 | Reached skill level 1 in Ice Magic 4672 | D:5 | Reached skill level 1 in Evocations 5037 | D:5 | Reached skill level 2 in Evocations 5037 | D:5 | Reached skill level 2 in Ice Magic 5041 | D:5 | Learned a level 3 spell: Frozen Ramparts 5045 | D:5 | Learned a level 3 spell: Ozocubu's Armour 5146 | D:5 | HP: 16/54 [ogre/+0 giant spiked club (23)] 5361 | D:5 | Reached skill level 3 in Ice Magic 5361 | D:5 | Reached XP level 8. HP: 60/60 MP: 17/17 5362 | D:5 | Encountered Prince Ribbit 5647 | D:5 | Killed Duvessa 5782 | D:5 | Killed Dowan 5783 | D:5 | Reached skill level 7 in Spellcasting 5885 | D:5 | Killed Prince Ribbit 5886 | D:5 | Reached skill level 8 in Spellcasting 6063 | D:6 | Learned a level 2 spell: Blink 6117 | D:6 | Found a phantasmal passage. 6119 | D:6 | Encountered Maggie 6131 | D:6 | Killed Maggie 6132 | D:6 | Reached skill level 4 in Ice Magic 6149 | D:6 | HP: 20/60 [orc priest/divine providence (12)] 6151 | D:6 | Reached skill level 9 in Spellcasting 6151 | D:6 | HP: 8/60 [something/puff of flame (13)] 6152 | D:6 | HP: 3/60 [orc priest/+0 hand axe (2)] 6155 | D:6 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_half_adder D:4: layout_loops_ring, minmay_temple_entry_hall, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_2, aquarium_view_2c, aquarium_view_2d, aquarium_balcony_3a, darby_harvest_season D:5: layout_basic, minmay_misc_feat_tiny, chequers_jeans, uniq_duvessa, uniq_prince_ribbit1 D:6: layout_basic, nicolae_overflow_quartered_altars, index_necropolis_entry_life_lattice, uniq_maggie Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 | 2.0 Fighting | 3 4 | 4.2 Spellcasting | 1 2 3 5 6 9 | 9.0 Translocations | 1 | 1.0 Conjurations | 2 3 | 3.0 Ice Magic | 3 4 | 4.0 Evocations | 2 | 2.0 Ranged Weapons | | 3.2 Dodging | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 24 | || 24 Melee: Lajatang | | 24 | || 24 Fire: Shortbow | 79 | 131 | 149 || 359 Throw: Javelin | | 4 | 5 || 9 Cast: Searing Ray | | 3 | 16 || 19 Frozen Ramparts | | | 6 || 6 Ozocubu's Armour | | | 4 || 4 Invoke: Curse Item | | | 1 || 1 Evoke: Wand of warping | | | 4 || 4 Wand of charming | | | 2 || 2 Read: Noise | 1 | | || 1 Butterflies | 1 | | || 1 Identify | | 3 | || 3 Enchant weapon | | 2 | || 2 Blinking | | 2 | || 2 Immolation | | 1 | || 1 Revelation | | 1 | || 1 Poison | | 1 | || 1 Teleportation | | | 1 || 1 Armour: Leather armour | 17 | 56 | 112 || 185 Dodge: Dodged | 25 | 59 | 78 || 162 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6275 | 4597 | 1678 | 906 | 112 | 7 | 896.4 | Dungeon | 6262 | 4594 | 1668 | 906 | 112 | 6 | 1043.7 | Temple | 13 | 3 | 10 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1387 daAuts D:4: 1382 daAuts D:3: 1252 daAuts D:1: 1096 daAuts D:2: 958 daAuts D:6: 186 daAuts Temple: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 43172 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_half_adder D:4: layout_loops_ring, minmay_temple_entry_hall, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_2, aquarium_view_2c, aquarium_view_2d, aquarium_balcony_3a, darby_harvest_season D:5: layout_basic, minmay_misc_feat_tiny, chequers_jeans, uniq_duvessa, uniq_prince_ribbit1 D:6: layout_basic, nicolae_overflow_quartered_altars, index_necropolis_entry_life_lattice, uniq_maggie Temple: nicolae_temple_bog_church Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6275 | 4597 | 1678 | 906 | 112 | 7 | 896.4 | Dungeon | 6262 | 4594 | 1668 | 906 | 112 | 6 | 1043.7 | Temple | 13 | 3 | 10 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1387 daAuts D:4: 1382 daAuts D:3: 1252 daAuts D:1: 1096 daAuts D:2: 958 daAuts D:6: 186 daAuts Temple: 13 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 356.1 Dungeon | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 415.5 +-------+-------+-------+-------+-------+----------------------