Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 10689077409081928586 180 Zigmound the Conjurer (level 5, -1/38 HPs) Began as an Armataur Conjurer on Feb 10, 2026. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:07:12 (368 turns). Zigmound the Conjurer (Armataur Conjurer) Turns: 368, Time: 00:07:13 Health: -1/38 AC: 4 Str: 12 XL: 5 Next: 33% Magic: 3/7 EV: 8 Int: 21 God: Gold: 21 SH: 0 Dex: 8 Spells: 0/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.43/turn c - quill talisman %: roll @: lethally poisoned (-1 -> -19), quill-form A: quills, large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Talismans c - a quill talisman (worn) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of attraction {unknown} f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting - Level 6.0 Conjurations + Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Apportation Tloc 12% N/A 10% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Xom Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL' Welcome, Zigmound the Armataur Conjurer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a scroll labelled NIXETS ZEKH. Found a staircase leading out of the dungeon. b - a scroll labelled NIXETS ZEKH You enter the shallow water. You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You encounter an endoplasm. The endoplasm quivers. You roll towards the endoplasm! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You encounter a rat. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found a stone staircase leading down. You encounter a kobold. It is wielding a +0 short sword. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You roll towards the kobold! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 short sword; a kobold corpse b - a +0 short sword (weapon) Found a stone staircase leading down. c - a sapphire potion There is a shaft here. f - a bubbling green potion You encounter a rat. You see here a scroll labelled TEFFIPSA POELE. d - a scroll labelled TEFFIPSA POELE Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! There is a shaft here. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. There is an escape hatch in the floor here. You see here a +0 ring mail. j - a fizzy brown potion You encounter a bat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. You roll towards the bat! The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. Press: ? - help, v - describe, . - travel An escape hatch in the floor. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You see here a quill talisman. Okay, then. You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. k - an orange potion Found a stone staircase leading down. You open the door. Found a shimmering altar of Xom. There is an open door here. You encounter an endoplasm. The endoplasm quivers. There is a fountain of eyes here. There is a shimmering altar of Xom here. You roll towards the endoplasm! The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is a shimmering altar of Xom here. You open the door. You encounter a kobold. It is wielding a +0 dagger. The kobold shouts! You roll towards the kobold! You barely miss the kobold. The kobold is staggered. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! Your Conjurations skill increases to level 4! There is an open door here. You see here a +0 dagger. e - a scroll labelled XYWNIROIHU h - a scroll labelled PUIHIAG KUCAWK You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a hobgoblin. You roll towards the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. Magic restored. You continue memorising. You finish memorising. Spell assigned to 'b'. Unknown command. You now have 11 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. You encounter an iguana. Found 10 gold pieces and a scroll labelled NOEKOPARUJ. Found a stone staircase leading down. There is a stone staircase leading up here. You roll towards the iguana! You hit the iguana but do no damage. The iguana is staggered. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (81% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The iguana bites you. The searing ray hits the iguana. The iguana is severely wounded. The iguana barely misses you. The searing ray hits the iguana. The iguana is almost dead. The iguana bites you. The searing ray hits the iguana. You kill the iguana! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You now have 21 gold pieces (gained 10). There is a stone staircase leading up here. Found a white marble altar of Elyvilon. i - a scroll labelled NOEKOPARUJ Found a stone staircase leading up. You pick up a parchment of Mephitic Cloud and begin reading... You add the spell Mephitic Cloud to your library. You encounter an orc priest. It is wielding a +0 flail. The orc priest shouts! Unknown command. You roll towards the orc priest! You encounter an orc wizard. It is wielding a +0 dagger. You encounter a white imp and a jelly. The white imp shouts! You hear a shout! You encounter an orc. It is wielding a +0 dagger. You hear a shout! x2 The jelly quivers. The orc wizard leaves your sight. You roll towards the orc priest! You encounter an orc priest. It is wielding a +0 whip. Found an escape hatch in the floor. The orc priest hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the jelly. The jelly is lightly wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 flail. The white imp shouts, "Away with thee, thou reeling-ripe full-gorged foot-licker!" The orc priest looks satisfied for a moment. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the jelly! The jelly is severely wounded. The searing ray hits the orc! You kill the orc! Your Conjurations skill increases to level 5! The searing ray hits the white imp. The white imp is moderately wounded. The searing ray hits something. The white imp hits you. The white imp freezes you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The searing ray hits the white imp! You kill the white imp! The searing ray hits something. You finish channelling your searing ray. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (78% to hit) You focus your ray upon the orc priest. The searing ray hits something. The searing ray hits the jelly. You kill the jelly! The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest! You kill the orc priest! You have reached level 5! This spell is extremely dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? You stop channelling your searing ray. You start memorising the spell. You continue memorising. x2 Magic restored. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Unknown command. Unknown command. Items here: )) [ †. You see here a +0 whip. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You encounter a centaur and an adder. The centaur is carrying a +0 shortbow. Found a stone staircase leading up and two stone staircases leading down. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. There is a stone staircase leading up here. The adder hisses angrily. The centaur shoots an arrow. The arrow closely misses you. You hear a croak. You climb upwards. You encounter an iguana and a scorpion. The iguana hisses angrily. There is a stone staircase leading down here. You roll towards the iguana! You roll towards the iguana! You hit the iguana. The iguana is lightly wounded. The iguana is staggered. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The iguana bites you! The searing ray hits the iguana. You kill the iguana! The scorpion closely misses you. Training target 6.0 for Conjurations reached! Your Conjurations skill increases to level 6! Your Translocations skill increases to level 1! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion barely misses you. The searing ray hits the scorpion but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) You die... ###### #....# #....# # #....# #. #....# ###..##....# ........>..##.##.# ..........@....... ...#.#...s.##.##.# .....#.#.# ............ ...#.....#..#.# .. #.....#..# .. . .....##..# # ...... #..# ..... You could see a scorpion. Vanquished Creatures A jelly (D:5) 2 orc priests (D:5) 2 iguanas (D:5) An orc wizard (D:5) A white imp (D:5) 2 endoplasms (D:1 D:4) A hobgoblin (D:4) An orc (D:5) A bat (D:2) A goblin (D:1) 2 kobolds (D:1 D:4) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) An endoplasm (D:2) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 82 | D:1 | You fall into a shaft and drop 1 floor! 150 | D:4 | Found a shimmering altar of Xom. 179 | D:4 | Reached skill level 4 in Conjurations 242 | D:4 | Reached XP level 2. HP: 20/20 MP: 2/4 246 | D:4 | Learned a level 2 spell: Searing Ray 271 | D:5 | Entered Level 5 of the Dungeon 277 | D:5 | Reached XP level 3. HP: 15/26 MP: 0/5 281 | D:5 | Found a white marble altar of Elyvilon. 339 | D:5 | Reached skill level 5 in Conjurations 341 | D:5 | Reached XP level 4. HP: 21/33 MP: 6/6 343 | D:5 | Reached XP level 5. HP: 25/38 MP: 5/7 348 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 354 | D:6 | Encountered a centaur 362 | D:5 | HP: 16/38 [iguana (9)] 364 | D:5 | Reached skill level 6 in Conjurations 364 | D:5 | Reached skill level 1 in Translocations 366 | D:5 | HP: 7/38 [scorpion (3)] 367 | D:5 | HP: 3/38 [scorpion (2)] 368 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms D:2: minmay_door_path, layout_rooms, serial_shops, shop, lemuel_flame_loot_1 D:3: layout_rooms, serial_park_tiny_2, uniq_ijyb, uniq_terence D:4: layout_basic, nicolae_xom_the_eyes_have_it, uniq_crazy_yiuf_cottage D:5: layout_basic, mainiacjoe_overflow_concentric_impassable D:6: minmay_cornered_nines, layout_gridville, nicolae_overflow_crystal_walls, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, nicolae_grassy_gnolls, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 6 | 6.0 Translocations | 1 | 1.0 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 1 || 3 Melee: Short sword | 2 | 1 || 3 Cast: Magic Dart | 15 | || 15 Searing Ray | 2 | 4 || 6 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 1 | 3 || 4 Form: Quill | 1 | || 1 Levels and vault maps discovered: D:1: psy_arrival_conway, layout_rooms D:2: minmay_door_path, layout_rooms, serial_shops, shop, lemuel_flame_loot_1 D:3: layout_rooms, serial_park_tiny_2, uniq_ijyb, uniq_terence D:4: layout_basic, nicolae_xom_the_eyes_have_it, uniq_crazy_yiuf_cottage D:5: layout_basic, mainiacjoe_overflow_concentric_impassable D:6: minmay_cornered_nines, layout_gridville, nicolae_overflow_crystal_walls, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, nicolae_grassy_gnolls, uniq_edmund Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 371 | 371 | 0 | 0 | 0 | 6 | 61.8 | Dungeon | 371 | 371 | 0 | 0 | 0 | 6 | 61.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 142 daAuts D:5: 94 daAuts D:1: 81 daAuts D:3: 32 daAuts D:2: 17 daAuts D:6: 4 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 43.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 43.0 +-------+-------+-------+-------+-------+----------------------