Dungeon Crawl Stone Soup version 0.35-a0-39-g3ba5078521 (webtiles) character file. Game seed: 4001129290764006722 148 Zigmound the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Feb 4, 2026. Slain by a hound (3 damage) ... on level 4 of the Dungeon. The game lasted 00:18:07 (1359 turns). Zigmound the Conjurer (Armataur Conjurer) Turns: 1359, Time: 00:18:08 Health: 0/38 AC: 8 Str: 12 XL: 5 Next: 8% Magic: 8/9 EV: 13 Int: 20 God: Gold: 78 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . (100%) j - +0 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +1 cloak rCorr . (100%) h - +1 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.26/turn (no ring) MPRegen 0.77/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons b - a +0 whip (You found it on level 1 of the Dungeon) c - a +0 hand axe (You found it on level 1 of the Dungeon) d - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) f - a +2 heavy long sword (You found it on level 2 of the Dungeon) j - a +0 hand axe of electrocution (weapon) (You took it off an orc on level 3 of the Dungeon) k - a +1 hand axe of venom (You found it on level 3 of the Dungeon) Armour a - a +0 robe (worn) g - a +1 cloak (worn) (You found it on level 2 of the Dungeon) h - a +1 pair of gloves (worn) (You found it on level 2 of the Dungeon) i - a scarf of shadows (You found it on level 2 of the Dungeon) Jewellery e - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) Wands p - a wand of polymorph (7) {@v5} (You found it on level 2 of the Dungeon) e - a wand of charming (6) {@v3} (You found it on level 2 of the Dungeon) Scrolls e - a scroll of teleportation {unknown} g - a scroll of fog {@r2} p - a scroll of poison Potions g - a potion of magic L - 2 potions of lignification b - a potion of brilliance {@q4} c - 2 potions of curing {@q2} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations * Level 3.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 10% 2 Slow Hex 8% N/A 14% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Fugue of the Fallen Necr 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Vhi's Electric Charge Tloc/Air 18% N/A 58% 4 Leda's Liquefaction Alch/Erth 1% N/A 82% 4 Petrify Alch/Erth 1% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Shops: D:2 *( D:3 ( Annotations: D:2 Sigmund, Terence D:4 Grinder, Pikel Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You feel sick. You stop channelling your searing ray. You feel sick. You feel sick. You see here a +0 hand axe of electrocution. j - a +0 hand axe of electrocution You feel sick. You are no longer poisoned. You unwield your +0 whip. You hear the crackle of electricity. j - a +0 hand axe of electrocution (weapon) You see here a +0 club. Unknown command. You see here a +1 hand axe of venom. k - a +1 hand axe of venom You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You roll towards the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 78% to hit) You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. You encounter an adder. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! You stop channelling your searing ray. You see here an adder corpse. c - 2 scrolls labelled JIYFYU VEHU (gained 1) Found a stone staircase leading up. You encounter a bat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. You barely miss the bat. The bat is severely wounded. The bat misses you. The bat barely misses you. You barely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. x3 You hit the bat. The bat is severely wounded. The bat misses you. The bat hits you but does no damage. You hit the bat but do no damage. Lightning courses through the bat! You kill the bat! You encounter an adder. The adder hisses angrily. You encounter an adder. You roll towards the adder! The adder hisses angrily. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder completely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the adder! You kill the adder! Your Translocations skill increases to level 3! You stop channelling your searing ray. You see here an adder corpse. You encounter a ribbon worm. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. You roll towards the ribbon worm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm! The ribbon worm is almost dead. You finish channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You disentangle yourself. You stop channelling your searing ray. You encounter a frilled lizard. You roll towards the frilled lizard! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a frilled lizard corpse. Things that are here: a +0 dagger; a +0 ring mail; an orc corpse Magic restored. There is a stone staircase leading down here. You climb downwards. You encounter an endoplasm. The endoplasm quivers. Found a scroll of identify. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You see here a scroll of identify {@r1}. i - a scroll of identify {@r1} You roll towards the endoplasm! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. You enter the shallow water. Found a stone staircase leading up. You encounter a jackal. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! You enter the shallow water. You encounter an iguana. You roll towards the iguana! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana but does no damage. The iguana is heavily wounded. You finish channelling your searing ray. The iguana bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 81% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is severely wounded. (Press . to maintain the ray.) You encounter a jackal. The jackal barely misses you. The jackal splashes around in the water. The iguana closely misses you. The searing ray hits the iguana. The iguana is almost dead. The jackal barks! You hear a bark! The jackal closely misses you. The jackal splashes around in the water. x3 The iguana bites you! The searing ray hits the iguana. You kill the iguana! You hear a splash. The jackal closely misses you. The jackal splashes around in the water. You have reached level 5! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a jackal corpse. You encounter a jackal. You roll towards the jackal! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter an endoplasm. You roll towards the endoplasm! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) You miscast Searing Ray. Nothing appears to happen. The endoplasm quivers. The endoplasm hits you but does no damage. The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is lightly wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. You encounter a ball python. The ball python leaves your sight. Found 16 gold pieces. Found a stone staircase leading up. The ball python leaves your sight. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. You see here the +5 falchion "Orb Guardian's Death" {antimagic, Int+3 Dex+3 Stlth+}. You now have 78 gold pieces (gained 16). h - 2 scrolls labelled SELOIXZ EM OMI (gained 1) Found a stone staircase leading down. You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. Unknown command. As you read the scroll of identify, it crumbles to dust. d -> L - 2 potions of lignification It was a potion of curing. You feel better. f -> c - 2 potions of curing The air fills with toxic fumes! As you read the scroll labelled JIYFYU VEHU, it crumbles to dust. It was a scroll of poison. c -> p - a scroll of poison As you read the scroll labelled SELOIXZ EM OMI, it dissolves into smoke. It was a scroll of fog. h -> g - a scroll of fog Unknown command. As you open the door, it creaks loudly! There is an open door here. You encounter a lemure. Okay, then. This spell is extremely dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Unknown command. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, asleep, 100% to hit) The magic dart hits the lemure. The lemure is lightly wounded. The lemure shouts! You roll towards the lemure! You roll towards the lemure! You encounter a lemure. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 72% to hit) You focus your ray upon the lemure. The searing ray misses the lemure. (Press . to maintain the ray.) The lemure shouts! The lemure hits you but does no damage. The searing ray hits the lemure. The lemure is lightly wounded. The lemure misses you. You encounter a dart slug. You encounter a lemure. The searing ray hits the lemure! The lemure is moderately wounded. The lemure hits you. You encounter Pikel, Merchant of Souls. He is wielding a +1 whip of freezing. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 72% to hit) Okay, then. Unknown command. Unknown command. The searing ray hits the lemure! The lemure is heavily wounded. You finish channelling your searing ray. Pikel shouts! The lemure hits you but does no damage. You encounter a lemure. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, 72% to hit) You focus your ray upon the lemure. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) You roll towards the lemure! You stop channelling your searing ray. You closely miss the lemure. The lemure is lightly wounded. The lemure is staggered. Pikel says, "You'll make a fine lemure." Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (72% to hit) You focus your ray upon Pikel. The searing ray hits the lemure. The lemure is moderately wounded. The searing ray misses Pikel. (Press . to maintain the ray.) A lemure opens the door. You encounter a hound. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray hits Pikel. Pikel is lightly wounded. The searing ray hits the dart slug! The dart slug is almost dead. The searing ray hits the lemure. The lemure is lightly wounded. The hound barks! The lemure shouts! The searing ray hits Pikel. Pikel is moderately wounded. The searing ray hits the dart slug! You kill the dart slug! The lemure hits you but does no damage. You encounter Grinder. Pikel completely misses you. The searing ray hits Pikel! Pikel is heavily wounded. The searing ray hits the lemure. The lemure is moderately wounded. You finish channelling your searing ray. Grinder shouts! Pikel hits you with a +1 whip of freezing. Pikel freezes you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (heavily wounded, 72% to hit) The searing ray hits Pikel. Pikel is heavily wounded. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) The hound misses you. The lemure closely misses you. The hound completely misses you. Pikel says, "I knew I should've brought a map." Pikel hits you with a +1 whip of freezing. Pikel freezes you. The searing ray hits Pikel but does no damage. Pikel is heavily wounded. The searing ray misses the lemure. The searing ray hits the lemure. The lemure is moderately wounded. The searing ray hits Grinder. Grinder is lightly wounded. The lemure closely misses you. The hound misses you. Pikel hits you with a +1 whip of freezing. Pikel freezes you. The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits the lemure. The lemure is heavily wounded. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits the lemure. The lemure is moderately wounded. The hound misses you. The lemure misses you. The hound bites you. Pikel hits you with a +1 whip of freezing. Pikel freezes you. The searing ray hits Pikel. Pikel is severely wounded. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray misses the lemure. You finish channelling your searing ray. The lemure misses you. The hound barely misses you. Grinder says, "Make like a tree!" Grinder blinks! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +0 robe (severely wounded, 72% to hit) The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure! The lemure is severely wounded. The searing ray hits the lemure. The lemure is heavily wounded. (Press . to maintain the ray.) The hound bites you but does no damage. The lemure hits you! The hound completely misses you. Pikel hits you but does no damage. You encounter a kobold. It is wielding a +0 short sword and quivering stones. The searing ray hits Pikel but does no damage. Pikel is almost dead. The searing ray misses the lemure. The searing ray hits the lemure! The lemure is almost dead. The lemure hits you but does no damage. The hound barely misses you. Grinder sighs, "No one appreciates my work." Pikel hits you with a +1 whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure. The lemure is almost dead. The searing ray misses the lemure. The hound bites you. You die... ##.. ...# .. #..# .# ..# .. .5# #5# ### #K######. #####>## #@h.K.... ≈≈≈≈#..##### ##5###.... ≈...#......# ##.5# . ≈...#...##.###...# ≈...#..........#.# ≈...#...####...#.# ####'...#........# ........#.######.# ......#...# #.# You could see Pikel, Grinder, 3 lemures, a hound and a kobold (wandering). Vanquished Creatures A lemure (D:4) An iguana (D:4) 6 adders (D:2 D:3) 3 dart slugs (D:1 D:3 D:4) A ribbon worm (D:3) 3 orcs (D:3) 12 endoplasms (D:1 D:2 D:3 D:4) 5 hobgoblins (D:1 D:2 D:3) 3 jackals (D:4) 2 quokkas (D:2) 8 ball pythons (D:1 D:2 D:4) 8 bats (D:1 D:2 D:3) 3 frilled lizards (D:1 D:2 D:3) 5 goblins (D:1 D:3) 4 kobolds (D:1 D:2) 5 rats (D:1 D:2) 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 88 | D:1 | Found a broken altar of Ashenzari. 114 | D:1 | Found a faded altar of an unknown god. 236 | D:1 | Reached skill level 1 in Translocations 236 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 279 | D:1 | Reached skill level 2 in Spellcasting 291 | D:1 | Learned a level 2 spell: Searing Ray 391 | D:2 | Encountered Sigmund 496 | D:2 | Reached skill level 2 in Translocations 496 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 515 | D:2 | Found Hynun's General Store. 518 | D:2 | Bought a scroll of identify for 20 gold pieces 553 | D:2 | Found Inlelicre's Antique Weapon Emporium. 811 | D:2 | Encountered Terence 936 | D:3 | Reached skill level 4 in Conjurations 957 | D:3 | Found Qiwkutago's Weapon Shop. 1024 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/7 1032 | D:3 | HP: 16/33 [poisoned by an adder] 1037 | D:3 | HP: 12/33 [poisoned by an adder] 1139 | D:3 | Reached skill level 3 in Translocations 1238 | D:4 | Reached XP level 5. HP: 30/38 MP: 2/8 1269 | D:4 | Identified the +5 falchion "Orb Guardian's Death" | {antimagic, Int+3 Dex+3 Stlth+} 1335 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1345 | D:4 | Encountered Pikel 1351 | D:4 | Encountered Grinder 1355 | D:4 | HP: 19/38 [Pikel/+1 whip of freezing (1)] 1358 | D:4 | HP: 6/38 [Pikel/+1 whip of freezing (6)] 1359 | D:4 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, ebering_ecumenical_altar_box, minmay_heptomino_d4 D:2: layout_loops_ring, serial_shops, nicolae_shop_statue_plus, nicolae_shop_crystal, minmay_divided_ellipse, uniq_sigmund, uniq_terence D:3: layout_loops_cross, serial_shops, shop, grunt_decor_resistance D:4: layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, minmay_pentangle, uniq_grinder, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 3 | 3.3 Spellcasting | 2 | 2.6 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 5 || 17 Melee: Whip | 12 | || 12 Tailslap | 1 | || 1 Hand axe | | 5 || 5 Cast: Magic Dart | 32 | 7 || 39 Searing Ray | 24 | 20 || 44 Drink: Curing | | 1 || 1 Read: Revelation | 1 | || 1 Identify | 1 | 1 || 2 Fog | | 1 || 1 Poison | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 19 | 31 || 50 Dodge: Dodged | 24 | 26 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1360 | 1342 | 18 | 0 | 0 | 4 | 340.0 | Dungeon | 1360 | 1342 | 18 | 0 | 0 | 4 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 450 daAuts D:1: 443 daAuts D:3: 301 daAuts D:4: 164 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, ebering_ecumenical_altar_box, minmay_heptomino_d4 D:2: layout_loops_ring, serial_shops, nicolae_shop_statue_plus, nicolae_shop_crystal, minmay_divided_ellipse, uniq_sigmund, uniq_terence D:3: layout_loops_cross, serial_shops, shop, grunt_decor_resistance D:4: layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, minmay_pentangle, uniq_grinder, uniq_pikel Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1360 | 1342 | 18 | 0 | 0 | 4 | 340.0 | Dungeon | 1360 | 1342 | 18 | 0 | 0 | 4 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 450 daAuts D:1: 443 daAuts D:3: 301 daAuts D:4: 164 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 53.0 +-------+-------+-------+-------+-------+----------------------