Dungeon Crawl Stone Soup version 0.35-a0-33-g7ecffdf5e8 (webtiles) character file. Game seed: 3406399317433785704 32 Zigmound the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Feb 2, 2026. Slain by a phantom (7 damage) ... on level 4 of the Dungeon. The game lasted 00:06:21 (636 turns). Zigmound the Conjurer (Armataur Conjurer) Turns: 636, Time: 00:06:22 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 10% Magic: 2/5 EV: 8 Int: 20 God: Gold: 81 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) b - +2 hand axe (sunder) rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +2 vampiric dagger (You took it off a kobold on level 3 of the Dungeon) b - a +2 hand axe of sundering (weapon) (You found it on level 1 of the Dungeon) c - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) d - a +0 whip (You took it off a kobold on level 1 of the Dungeon) e - a +0 war axe (You found it on level 1 of the Dungeon) h - a +0 sling (You found it on level 2 of the Dungeon) j - a +1 short sword of holy wrath (You took it off a kobold on level 1 of the Dungeon) Missiles i - 5 boomerangs Armour f - a +0 scale mail (You found it on level 1 of the Dungeon) g - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} j - a scroll of fear {unknown} k - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.1 Conjurations * Level 1.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Animate Dead Necr 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The hobgoblin shouts! You roll towards the hobgoblin! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a kobold. It is wielding a +0 whip. You roll towards the kobold! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a +2 hand axe of sundering. c - a +2 hand axe of sundering You see here a +0 whip. d - a +0 whip You unwield your +0 dagger. Your +2 hand axe of sundering gleams with a vicious edge. c - a +2 hand axe of sundering (weapon) You encounter a rat. You roll towards the rat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! Your magical contamination has completely faded away. You see here a +0 war axe. e - a +0 war axe You encounter a kobold. It is wielding a +1 short sword of holy wrath. The kobold shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 short sword of holy wrath (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 short sword of holy wrath (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You encounter a hobgoblin. Your Translocations skill increases to level 1! The hobgoblin shouts! You roll towards the hobgoblin! The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Unknown command. You see here a +0 scale mail. f - a +0 scale mail You see here a +1 short sword of holy wrath. g - a +1 short sword of holy wrath c - a scroll labelled JIYWIR QO DOESHA Found a stone staircase leading down. You encounter an endoplasm. You roll towards the endoplasm! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! e - a scroll labelled EDIN LUODWUM HAEJU You now have 13 gold pieces. You encounter a kobold. It is wielding a +0 short sword. You encounter a rat. You roll towards the rat! The helpless rat fails to defend itself. You hit the rat but do no damage. The rat bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You now have 24 gold pieces (gained 11). h - a scroll labelled ISMONO ZAEJIVA You roll towards the kobold! The helpless kobold fails to defend itself. You hit the kobold but do no damage. The kobold hits you with a +0 short sword. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (70% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 short sword. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? c - a +2 hand axe of sundering (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +2 hand axe of sundering (weapon); c - a +0 dagger Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? g - a +1 short sword of holy wrath Adjust to which letter? (? for menu, Esc to quit) a - a +1 short sword of holy wrath; g - a +0 robe (worn) Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 sling. h - a +0 sling j - a scroll labelled RUINUE XAESI Okay, then. You see here a +0 dagger. You now have 27 gold pieces (gained 3). You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You encounter an endoplasm. The endoplasm quivers. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! There is an open door here. You open the door. There is an open door here. You encounter a frilled lizard. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. You roll towards the frilled lizard! The frilled lizard bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 60% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a frilled lizard. You roll towards the frilled lizard! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a frilled lizard corpse. You see here a frilled lizard corpse. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You encounter a dart slug. You see here 9 gold pieces. You roll towards the dart slug! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. You now have 36 gold pieces (gained 9). You encounter a hobgoblin. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a bat. You roll towards the bat! Found a stone staircase leading up. The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (64% to hit) You miscast Searing Ray. Nothing appears to happen. The bat hits you but does no damage. The bat completely misses you. The bat hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (64% to hit) You focus your ray upon the bat. The searing ray misses the bat. (Press . to maintain the ray.) The bat barely misses you. The searing ray misses the bat. The bat closely misses you. The searing ray hits the bat! You kill the bat! You stop channelling your searing ray. You now have 56 gold pieces (gained 20). Your magical contamination has completely faded away. You see here a +0 club. You now have 62 gold pieces (gained 6). i - 5 boomerangs There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a frilled lizard. You encounter a kobold. It is wielding a +2 vampiric dagger. You roll towards the frilled lizard! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Your Conjurations skill increases to level 4! You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 vampiric dagger (asleep, 100% to hit) The magic dart hits the kobold. The kobold is almost dead. The kobold shouts! You roll towards the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 vampiric dagger (almost dead, 72% to hit) You focus your ray upon the kobold. The searing ray hits the kobold but does no damage. The kobold is almost dead. (Press . to maintain the ray.) The searing ray hits the kobold. You kill the kobold! You stop channelling your searing ray. You see here a +2 vampiric dagger. j - a +2 vampiric dagger Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? j - a +2 vampiric dagger Adjust to which letter? (? for menu, Esc to quit) a - a +2 vampiric dagger; j - a +1 short sword of holy wrath You unwield your +2 hand axe of sundering. Your +2 hand axe of sundering goes dull. You feel a sense of dread. a - a +2 vampiric dagger (weapon) You now have 81 gold pieces (gained 19). You encounter a goblin. It is wielding a +0 dagger. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! k - a scroll labelled IFIHYDOORI You encounter a dart slug. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You encounter an adder. The adder hisses angrily. You roll towards the adder! The adder bites you but does no damage. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The searing ray hits the adder. The adder is severely wounded. The adder barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you but does no damage. x2 The adder bites you but does no damage. The adder closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Unknown command. Unknown command. You stop channelling your searing ray. Found a stone staircase leading down. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You pick up a parchment of Animate Dead and begin reading... You add the spell Animate Dead to your library. You encounter a goblin and an orc. Found a scroll labelled SEIMAO YHEHIU. Found an escape hatch in the floor. The goblin shouts! The orc shouts! You encounter a phantom. The goblin attacks as it pursues you! The goblin hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (69% to hit) Out of range. Okay, then. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. Unknown command. You barely miss the goblin. The goblin is moderately wounded. The goblin barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (69% to hit) You focus your ray upon the phantom. The searing ray hits the goblin. You kill the goblin! The searing ray hits the orc! You kill the orc! The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) You roll towards the phantom! You stop channelling your searing ray. The phantom hits you. You see here a +0 falchion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The phantom closely misses you. The searing ray misses the phantom. The phantom hits you. The searing ray hits the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. The searing ray hits the phantom. The phantom is heavily damaged. You finish channelling your searing ray. The phantom hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You closely miss the phantom. The phantom is heavily damaged. The phantom barely misses you. You unwield your +2 vampiric dagger. You feel the dreadful sensation subside. Your +2 hand axe of sundering gleams with a vicious edge. b - a +2 hand axe of sundering (weapon) The phantom hits you. You closely miss the phantom. The phantom is heavily damaged. The phantom hits you. The phantom misses you. You barely miss the phantom. Your tail-slap misses the phantom. The phantom is heavily damaged. The phantom completely misses you. You hit the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You hit the phantom. The phantom is severely damaged. The phantom hits you! * * * LOW HITPOINT WARNING * * * The phantom hits you! You die... #######......# ##.#+### #.# #.# #.# #.# #.# #.# . #@# #.## #W# #...### #§# ....... #§# ....... #.# .......##.# ..........# .......##.# ....[W. ...# You could see a phantom. Vanquished Creatures An adder (D:3) 2 dart slugs (D:3) An orc (D:4) 3 hobgoblins (D:1 D:3) A ball python (D:1) 2 bats (D:1 D:3) 3 endoplasms (D:1 D:2) 3 frilled lizards (D:2 D:3) 2 goblins (D:3 D:4) 5 kobolds (D:1 D:3) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 84 | D:1 | Reached skill level 1 in Translocations 87 | D:1 | Reached XP level 2. HP: 15/20 MP: 4/4 90 | D:1 | Learned a level 2 spell: Searing Ray 489 | D:3 | Reached skill level 4 in Conjurations 558 | D:3 | Reached XP level 3. HP: 26/26 MP: 1/5 615 | D:4 | Encountered a phantom 635 | D:4 | HP: 12/26 [phantom (2)] 636 | D:4 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, corexii_leaking_fountain, kennysheep_doodads, minmay_3d_cube D:2: layout_loops_corners, basic_ecumenical_altar, darby_gloom_lake D:3: layout_rooms, nicolae_ashenzari_panopticon, serial_shops, shop, serial_park_square3 [serial_park_minivault_5x5_1], nicolae_houndstooth_variations D:4: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.8 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Unarmed || 2 Hand axe || 9 Dagger || 3 Cast: Magic Dart || 29 Searing Ray || 10 Stab: Sleeping || 3 Armour: Robe || 25 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 639 | 639 | 0 | 9 | 0 | 4 | 159.8 | Dungeon | 639 | 639 | 0 | 9 | 0 | 4 | 159.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 203 daAuts D:3: 203 daAuts D:1: 186 daAuts D:4: 46 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, corexii_leaking_fountain, kennysheep_doodads, minmay_3d_cube D:2: layout_loops_corners, basic_ecumenical_altar, darby_gloom_lake D:3: layout_rooms, nicolae_ashenzari_panopticon, serial_shops, shop, serial_park_square3 [serial_park_minivault_5x5_1], nicolae_houndstooth_variations D:4: layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 639 | 639 | 0 | 9 | 0 | 4 | 159.8 | Dungeon | 639 | 639 | 0 | 9 | 0 | 4 | 159.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 203 daAuts D:3: 203 daAuts D:1: 186 daAuts D:4: 46 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.8 +-------+-------+-------+-------+-------+----------------------