Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 11432574158352506049 6906 Zigmound the Covert (level 11, -8/72 HPs) Began as an Octopode Artificer on June 18, 2025. Was a Believer of Vehumet. Mangled by an unseen horror simulacrum (18 damage) ... on level 9 of the Dungeon. The game lasted 00:50:34 (10402 turns). Zigmound the Covert (Octopode Artificer) Turns: 10402, Time: 00:50:34 Health: -8/72 AC: 1 Str: 11 XL: 11 Next: 6% Magic: 21/21 EV: 14 Int: 16 God: Vehumet [**....] Gold: 199 SH: 0 Dex: 15 Spells: 18/24 levels left rFire . . . y - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . j - ring of wizardry rCorr . H - +4 ring of slaying SInv + Q - ring of see invisible Will ..... (no ring) Stlth ++++++ (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: wizardry (x1) @: studying Shapeshifting A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, horns 1 a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Sewer. You collected 489 gold pieces. You spent 290 gold pieces at shops. Inventory: Hand Weapons g - a +0 dagger of speed (You took it off a goblin on level 1 of the Dungeon) q - a +0 battleaxe (You found it on level 3 of the Dungeon) x - a +2 heavy war axe (You found it in a sewer) y - a +2 dagger of speed (weapon) (You took it off a goblin on level 4 of the Dungeon) A - a +2 scimitar of freezing (You took it off a wight on level 4 of the Dungeon) M - a +1 halberd of freezing (You took it off a wight on level 7 of the Dungeon) Missiles a - 7 boomerangs (quivered) f - 67 stones n - 24 poisoned darts B - 4 curare-tipped darts C - 2 throwing nets Jewellery j - a ring of wizardry (worn) (You found it on level 2 of the Dungeon) H - a +4 ring of slaying (worn) (You found it on level 6 of the Dungeon) Q - a ring of see invisible (worn) (You found it on level 9 of the Dungeon) Wands b - a wand of flame (20) c - a wand of charming (13) i - a wand of iceblast (2) P - a wand of mindburst (6) (You found it on level 9 of the Dungeon) Scrolls h - a scroll of fear l - a scroll of fog {@r2} o - a scroll of amnesia p - a scroll of noise s - 2 scrolls of revelation {@r5} t - a scroll of poison u - 5 scrolls of teleportation {@r3} F - a scroll of immolation G - a scroll of vulnerability {unknown} J - a scroll of enchant weapon {unknown} Potions d - a potion of moonshine e - 3 potions of curing {@q2} k - a potion of heal wounds {@q1} r - a potion of brilliance v - 4 potions of enlightenment z - a potion of resistance {unknown} D - a potion of haste {@q4} E - a potion of attraction {unknown} I - 2 potions of mutation K - 2 potions of cancellation {unknown} L - a potion of invisibility {unknown} N - 2 potions of might {unknown} O - a potion of lignification {unknown} Talismans m - a rimehorn talisman (You found it on level 2 of the Dungeon) R - a medusa talisman (You found it on level 9 of the Dungeon) Skills: - Level 6.0 Fighting - Level 5.5 Throwing - Level 5.0 Dodging - Level 11.0 Stealth - Level 7.0 Spellcasting - Level 8.0 Ice Magic - Level 4.0 Evocations + Level 1.5 Shapeshifting You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Frozen Ramparts Ice 62% 1d10 1% 3 b - Hailstorm Conj/Ice 18% 3d7 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 16% 3 Freeze Ice 100% 1d10 1% 1 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Orc (0/2) D:9 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:9 :* Annotations: D:4 exclusion: 3 walls D:5 exclusions: staircase and trap D:6 exclusion: staircase Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small horns on your head. Message History The hail misses the yak. The hail pelts the yak! The yak is moderately wounded. The wall freezes the yak but does no damage. The wall freezes the yak! The yak gores you! The wall freezes the yak. Throw: 5 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, 76% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the yak. The yak is poisoned. The yak struggles to breathe. The yak seems to slow down. The yak is severely wounded. Casting: Hailstorm (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Hailstorm. You are very lightly contaminated with residual magic. Nothing appears to happen. The wall freezes the yak! The wall freezes the yak. The wall freezes the yak! You kill the yak! Vehumet accepts your kill. Casting: Hailstorm (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail misses the yak. The hail pelts the yak! The yak is almost dead. The wall freezes the yak. The yak snorts and paws the ground. The wall freezes the yak but does no damage. You hit the yak. You squeeze the yak, but do no damage. The yak is almost dead. The wall freezes the yak! You kill the yak! Vehumet accepts your kill. The wall freezes the yak. You hit the yak. You kill the yak! Vehumet accepts your kill. Training target 7.0 for Spellcasting reached! Your Spellcasting skill increases to level 7! You need to enable at least one skill for training. You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. A vampire mosquito comes into view. B - 5 curare-tipped darts (gained 1) Things that are here: a yak corpse; a yak corpse; a yak corpse You see here a yak corpse. Found 16 gold pieces. You start resting. A vampire mosquito comes into view. You see here a yak corpse. You start resting. HP restored. You start resting. Magic restored. You see here a yak corpse. An ufetubus comes into view. The ufetubus moves out of view. A polar bear comes into view. Found 4 stones. A vampire mosquito comes into view. You see here a yak corpse. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a yak corpse. A vampire mosquito comes into view. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire mosquito (wandering, hasn't noticed you, 50% to hit) You throw a boomerang. The boomerang closely misses the vampire mosquito. The vampire mosquito buzzes angrily. x2 An ufetubus comes into view. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vampire mosquito (50% to hit) You throw a boomerang. The boomerang closely misses the vampire mosquito. Casting: Hailstorm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The ufetubus shouts! The wall freezes the vampire mosquito. x3 An ufetubus comes into view. The ufetubus shouts! You hit the vampire mosquito but do no damage. Your grab misses the vampire mosquito. You squeeze the vampire mosquito! The vampire mosquito is heavily damaged. The wall freezes the vampire mosquito. The vampire mosquito misses you. The wall freezes the vampire mosquito. x2; The vampire mosquito misses you. You hit the vampire mosquito. Your grab misses the vampire mosquito. The vampire mosquito is almost destroyed. The wall freezes the vampire mosquito. The wall freezes the ufetubus but does no damage. The wall freezes the vampire mosquito. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The wall freezes the vampire mosquito. The wall freezes the vampire mosquito but does no damage. The vampire mosquito buzzes angrily. You hit the vampire mosquito. Your grab misses the vampire mosquito. The vampire mosquito is almost destroyed. The wall freezes the vampire mosquito. You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. The wall freezes the vampire mosquito. x2 Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. You hit the vampire mosquito but do no damage. Your grab misses the vampire mosquito. The vampire mosquito is heavily damaged. The ufetubus resists. The wall freezes the ufetubus. The wall freezes the vampire mosquito but does no damage. Casting: Hailstorm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the vampire mosquito! The vampire mosquito is almost destroyed. The hail misses the ufetubus. The hail pelts the ufetubus! The ufetubus partially resists. You kill the ufetubus! Vehumet accepts your kill. The wall freezes the vampire mosquito. The ufetubus resists. The wall freezes the ufetubus. The wall freezes the vampire mosquito. x2 The vampire mosquito barely misses you. Casting: Hailstorm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. The hail pelts the ufetubus! The ufetubus partially resists. You kill the ufetubus! Vehumet accepts your kill. You feel your power returning. The hail pelts the ufetubus! The ufetubus partially resists. The ufetubus is severely wounded. The ufetubus resists. The wall freezes the ufetubus. The wall freezes the vampire mosquito but does no damage. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The ufetubus completely resists. The wall freezes the ufetubus but does no damage. The wall freezes the vampire mosquito. x2; The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! Casting: Hailstorm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail misses the ufetubus. The hail pelts the vampire mosquito! The vampire mosquito is severely damaged. The wall freezes the vampire mosquito. x2; The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The ufetubus completely resists. The wall freezes the ufetubus but does no damage. The wall freezes the vampire mosquito. The wall freezes the vampire mosquito but does no damage. The vampire mosquito barely misses you. The polar bear growls angrily. You hit the vampire mosquito. Your grab misses the vampire mosquito. You squeeze the vampire mosquito! The vampire mosquito is heavily damaged. The ufetubus resists. The wall freezes the ufetubus. The wall freezes the vampire mosquito. You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. The wall freezes the vampire mosquito. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! A marrowcuda comes into view. Training target 11.0 for Stealth reached! Your Stealth skill increases to level 11! You need to enable at least one skill for training. You puncture the vampire mosquito! Your grab misses the vampire mosquito. The vampire mosquito is almost destroyed. The ufetubus resists. The wall freezes the ufetubus. The wall freezes the vampire mosquito but does no damage. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! You completely miss the vampire mosquito. Your grab misses the vampire mosquito. The vampire mosquito is heavily damaged. The wall freezes the vampire mosquito. The vampire mosquito closely misses you. The ufetubus completely resists. The wall freezes the ufetubus but does no damage. The ufetubus completely resists. The wall freezes the ufetubus but does no damage. The wall freezes the vampire mosquito. The vampire mosquito closely misses you. You closely miss the vampire mosquito. You grab the vampire mosquito. The vampire mosquito is severely damaged. You constrict the vampire mosquito. The wall freezes the vampire mosquito. You destroy the vampire mosquito! Vehumet accepts your kill. The wall freezes the ufetubus but does no damage. You closely miss the ufetubus. Your grab misses the ufetubus. The ufetubus is severely wounded. The ufetubus resists. The wall freezes the ufetubus. The ufetubus slips past you! The ufetubus misses you. x2 You puncture the ufetubus! You kill the ufetubus! Vehumet accepts your kill. You feel your power returning. Unknown command. It was a potion of haste. You feel yourself speed up. The marrowcuda completely resists. The wall freezes the marrowcuda but does no damage. The wall freezes the polar bear but does no damage. A white imp comes into view. Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. Things that are here: a yak corpse; a yak corpse; a yak corpse Your extra speed is starting to run out. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (63% to hit) You throw a boomerang. The boomerang hits the marrowcuda! The marrowcuda is moderately damaged. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, 63% to hit) You throw a boomerang. The boomerang hits the marrowcuda but does no damage. The marrowcuda is moderately damaged. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (moderately damaged, 63% to hit) You throw a boomerang. The boomerang hits the marrowcuda. The marrowcuda is heavily damaged. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 63% to hit) You throw a boomerang. The boomerang closely misses the marrowcuda. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 63% to hit) You throw a boomerang. The boomerang hits the marrowcuda. The marrowcuda is heavily damaged. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (heavily damaged, 63% to hit) You throw a boomerang. The boomerang hits the marrowcuda! The marrowcuda is almost destroyed. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (almost destroyed, 63% to hit) You throw a boomerang. The boomerang barely misses the marrowcuda. Casting: Hailstorm (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Press: ? - help, v - describe, . - travel Here: a marrowcuda (almost destroyed) The floor. You hit the marrowcuda but do no damage. You grab the marrowcuda. You squeeze the marrowcuda. The marrowcuda is almost destroyed. You feel yourself slow down. You constrict the marrowcuda. You destroy the marrowcuda! Vehumet accepts your kill. Unknown command. Unknown command. You start resting. A white imp is nearby! You start resting. A white imp is nearby! You start resting. A white imp is nearby! You see here a +0 ring mail. You start resting. HP restored. As you open the door, it creaks loudly! There is an open door here. There is an open door here. Found Hiejed's General Store. Found a scroll of teleportation and 7 gold pieces. There is an entrance to Hiejed's General Store here. You can access your shopping list by pressing '$'. Unknown command. u - 5 scrolls of teleportation {@r3} (gained 1) Unknown command. You now have 489 gold pieces (gained 7). Okay, then. There is an entrance to Hiejed's General Store here. k - 2 potions of heal wounds {@q1} (gained 1) I - 3 potions of mutation (gained 1) Thank you for shopping at Hiejed's General Store! You can access your shopping list by pressing '$'. Unknown command. Really quaff the potion of mutation? You feel extremely strange. A pair of horns grows on your head! Found a rapier. You open the door. There is an open door here. You open the door. A white imp is nearby! There is an open door here. The white imp shouts! You hit the white imp but do no damage. You grab the white imp. You squeeze the white imp! You kill the white imp! Vehumet accepts your kill. You open the door. There is an open door here. Found a stone staircase leading up. Found Ezovoeja's Book Shop. A yak comes into view. The yak bellows! The yak gores you. You barely miss the yak. You headbutt the yak. You squeeze the yak! The yak is moderately wounded. You barely miss the yak. You headbutt the yak. You squeeze the yak. The yak is heavily wounded. The yak closely misses you. You hit the yak. The yak is heavily wounded. The yak gores you! You puncture the yak! The yak is severely wounded. You puncture the yak! You kill the yak! Vehumet accepts your kill. You see here a yak corpse. Found a stone staircase leading down. A hornet comes into view. The hornet buzzes angrily. There is an entrance to Ezovoeja's Book Shop here. You can access your shopping list by pressing '$'. Unknown command. Throw: 5 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (53% to hit) You throw a curare-tipped dart. The curare-tipped dart misses the hornet. Throw: 4 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (53% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the hornet. The hornet is poisoned. The hornet struggles to breathe. The hornet seems to slow down. The hornet is moderately wounded. Throw: 24 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (moderately wounded, very poisoned, slow, 53% to hit) You throw a poisoned dart. The poisoned dart barely misses the hornet. Throw: 23 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (moderately wounded, very poisoned, slow, 53% to hit) You throw a poisoned dart. The poisoned dart hits the hornet! The hornet looks as sick as possible! The hornet is moderately wounded. Throw: 22 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hornet (severely wounded, extremely poisoned, slow, 53% to hit) You throw a poisoned dart. The poisoned dart hits the hornet. The hornet looks as sick as possible! The hornet is severely wounded. You kill the hornet! Vehumet accepts your kill. Training target 6.0 for Fighting reached! Your Fighting skill increases to level 6! You need to enable at least one skill for training. You have reached level 11! There is a stone staircase leading up here. Unknown command. There is an entrance to Ezovoeja's Book Shop here. You see here a hornet corpse. n - 22 poisoned darts (gained 1) n - 23 poisoned darts (gained 1) n - 24 poisoned darts (gained 1) B - 4 curare-tipped darts (gained 1) Found a staircase to the Orcish Mines. An unseen horror simulacrum comes into view. Found a medusa talisman. Unknown command. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror simulacrum (dormant, 98% to hit) You throw a boomerang. The boomerang hits the unseen horror simulacrum but does no damage. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror simulacrum (83% to hit) You throw a boomerang. The boomerang hits the unseen horror simulacrum! The unseen horror simulacrum is heavily damaged. Throw: 8 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an unseen horror simulacrum (heavily damaged, 83% to hit) You throw a boomerang. The boomerang hits the unseen horror simulacrum and shatters for extra damage! The unseen horror simulacrum vaporises! Vehumet accepts your kill. Unknown command. An ice beast comes into view. There is a staircase to the Orcish Mines here. Found a whip. The helpless ice beast fails to defend itself. You stick the ice beast like a pincushion!!! You kill the ice beast! Vehumet accepts your kill. Found a stone staircase leading down. A centaur simulacrum comes into view. The helpless centaur simulacrum fails to defend itself. You spit the centaur simulacrum like a pig!!! The centaur simulacrum vaporises! Vehumet accepts your kill. You see here a medusa talisman. R - a medusa talisman There is a stone staircase leading down here. An ice beast comes into view. The helpless ice beast fails to defend itself. You stick the ice beast like a pincushion!!! You kill the ice beast! Vehumet accepts your kill. Your Shapeshifting skill increases to level 1! You enter the shallow water. An unseen horror simulacrum comes into view. Okay, then. The unseen horror simulacrum hits you! The unseen horror simulacrum freezes you! The unseen horror simulacrum hits you. The unseen horror simulacrum freezes you! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Press: ? - help, v - describe, . - travel Here: an unseen horror simulacrum The floor. Unknown command. Press: ? - help, v - describe, . - travel Here: an unseen horror simulacrum The floor. Okay, then. Okay, then. You feel much better. The unseen horror simulacrum hits you! The unseen horror simulacrum freezes you! The unseen horror simulacrum closely misses you. x2 You hit the unseen horror simulacrum. Your grab misses the unseen horror simulacrum. The unseen horror simulacrum is moderately damaged. The unseen horror simulacrum hits you! The unseen horror simulacrum freezes you! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: an unseen horror simulacrum (moderately damaged) The floor. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an unseen horror simulacrum (moderately damaged, 90% to hit) The puff of flame hits the unseen horror simulacrum! The unseen horror simulacrum melts! The unseen horror simulacrum is heavily damaged. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an unseen horror simulacrum (heavily damaged, 90% to hit) The puff of flame hits the unseen horror simulacrum. The unseen horror simulacrum melts! The unseen horror simulacrum is severely damaged. The unseen horror simulacrum hits you. * * * LOW HITPOINT WARNING * * * The unseen horror simulacrum freezes you!! You die... ####.####.# #.....# #≈≈..§≈≈#.# #.##### #≈....~≈#.# ..#.... ###~......#.# #.... #...........# ## +.... ..#≈.....~#.# ...####. . #≈~...~≈#.# ........ #≈~~Z~≈≈#.# ##...... ####@####.# #.###+. ###+#..#+#### .. #.... #............# #.... .#... #....#######.# #.... ...... #............# #.... #......# #####........# #.... #.#....# #.#...##.# #.#.F #......#######........######.... #.............#######........... You could see an unseen horror simulacrum. Vanquished Creatures A boulder beetle (D:6) A two-headed ogre (D:7) A cyclops (D:8) A komodo dragon (D:8) A hornet (D:9) 6 yaks (D:9) 4 vampire mosquitoes (D:9) 6 water moccasins (D:6 D:7 D:8) A black bear (D:6) 3 ice beasts (D:8 D:9) 2 ogres (D:5 D:6) A crocodile (Sewer) A centaur (D:7) 2 phantoms (D:5 D:6) 2 kobold brigands (D:7) A weeping skull (D:7) An unseen horror simulacrum (D:9) 2 bullfrogs (D:8) A gnoll sergeant (D:8) A scorpion (D:7) A marrowcuda (D:9) 7 wights (D:4 D:7) A howler monkey (D:5) 5 hounds (D:5 D:6 D:7) 2 gnoll boudas (D:5 D:7) 3 orc priests (D:8) 5 iguanas (D:4 D:5 D:6) 2 sleepcaps (D:5 D:6) 8 orc wizards (D:6 D:7 D:8 D:9) A sickly merfolk siren (Sewer) A malarious merfolk avatar (Sewer) A centaur simulacrum (D:9) A killer bee simulacrum (D:9) 11 adders (D:2 D:3 Sewer D:4 D:5) 11 gnolls (D:5 D:4 D:7 D:8) 2 river rats (Sewer) A shadow imp (D:4) 2 white imps (D:7 D:9) 6 ufetubi (D:5 D:6 D:9) 2 dart slugs (D:3 D:4) 3 ribbon worms (D:3) 15 orcs (D:5 D:4 D:6 D:7 D:8) 5 endoplasms (D:2 D:3) 8 giant cockroaches (D:4 Sewer) 2 hobgoblins (D:1) 4 jackals (D:3 D:4) 3 quokkas (D:1 Sewer D:4) 10 ball pythons (D:1 D:2 D:3 Sewer) 3 bats (D:1 D:3) 7 frilled lizards (D:1 D:4) 10 goblins (D:1 D:2 D:3 D:4) 14 kobolds (D:2 D:4 D:7) 23 rats (D:1 D:2 D:3 D:4 Sewer) 219 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (Sewer) 5 rats (Sewer) 6 creatures vanquished. Grand Total: 225 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Octopode Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 97 | D:1 | Reached skill level 2 in Stealth 297 | D:1 | Reached XP level 2. HP: 18/18 MP: 2/2 313 | D:1 | Reached skill level 3 in Stealth 1334 | D:2 | Reached skill level 4 in Stealth 1334 | D:2 | Reached XP level 3. HP: 20/23 MP: 3/3 1688 | D:2 | Reached skill level 2 in Fighting 1792 | D:2 | Found Riciw's Weapon Emporium. 2252 | D:3 | Reached XP level 4. HP: 23/29 MP: 4/4 2315 | D:3 | Reached skill level 5 in Stealth 2881 | D:3 | Reached skill level 1 in Throwing 3050 | D:4 | HP: 9/29 [iguana (13)] 3052 | D:4 | Reached skill level 2 in Throwing 3052 | D:4 | Reached XP level 5. HP: 10/34 MP: 5/5 3226 | D:4 | Found a glowing drain. 3230 | Sewer | Entered a sewer 3232 | Sewer | Noticed a crocodile 3277 | Sewer | Killed a crocodile 3278 | Sewer | Reached skill level 3 in Throwing 3278 | Sewer | Reached skill level 3 in Fighting 3278 | Sewer | Reached XP level 6. HP: 42/42 MP: 6/6 3360 | Sewer | Reached skill level 3 in Dodging 3622 | Sewer | Reached skill level 6 in Stealth 4407 | D:4 | Found a radiant altar of Vehumet. 4411 | D:4 | Reached skill level 7 in Stealth 4773 | D:4 | Reached XP level 7. HP: 46/46 MP: 7/7 4775 | D:4 | Reached skill level 4 in Throwing 4812 | D:4 | Became a worshipper of Vehumet 4812 | D:4 | Offered knowledge of Kinetic Grapnel by Vehumet. 4834 | D:5 | Entered Level 5 of the Dungeon 4839 | D:5 | Reached skill level 8 in Stealth 4984 | D:5 | HP: 21/46 [phantom (5)] 4987 | D:5 | Reached skill level 9 in Stealth 5102 | D:5 | Found a hide-covered altar of Uskayaw. 5251 | D:5 | Found a staircase to the Ecumenical Temple. 5260 | Temple | Entered the Ecumenical Temple 5302 | D:5 | Reached XP level 8. HP: 54/54 MP: 8/8 5334 | D:4 | Reached skill level 4 in Fighting 5584 | D:5 | Found a bloodstained altar of Trog. 5858 | D:5 | Reached skill level 4 in Dodging 6000 | D:6 | Reached skill level 1 in Spellcasting 6043 | D:6 | Reached skill level 2 in Spellcasting 6246 | D:6 | Reached skill level 3 in Spellcasting 6257 | D:6 | Reached * piety under Vehumet 6351 | D:6 | Reached skill level 4 in Spellcasting 6358 | D:6 | HP: 27/54 [poisoned by a water moccasin] 6465 | D:6 | Found an iron altar of Okawaru. 6583 | D:6 | Learned a level 3 spell: Frozen Ramparts 6587 | D:6 | Learned a level 3 spell: Hailstorm 6610 | D:6 | Noticed a boulder beetle 6610 | D:6 | You fall into a shaft and drop 1 floor! 6732 | D:6 | Killed a boulder beetle 6733 | D:6 | Reached skill level 4 in Ice Magic 6733 | D:6 | Reached skill level 5 in Ice Magic 6733 | D:6 | Reached XP level 9. HP: 33/58 MP: 15/15 6940 | D:7 | Found a glowing silver altar of Zin. 6940 | D:7 | Found a white marble altar of Elyvilon. 6940 | D:7 | Found a glowing golden altar of the Shining One. 6995 | D:7 | Reached skill level 6 in Ice Magic 7002 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 7187 | D:7 | Reached skill level 5 in Fighting 7187 | D:7 | Reached skill level 5 in Dodging 7251 | D:7 | HP: 29/58 [wight/+0 flail (5)] 7387 | D:7 | Offered knowledge of Inner Flame by Vehumet. 7536 | D:7 | Reached skill level 10 in Stealth 7595 | D:7 | Found a basalt altar of Yredelemnul. 7801 | D:7 | Noticed a two-headed ogre 7826 | D:7 | HP: 26/61 [two-headed ogre/+0 giant club (15)] 7830 | D:7 | Killed a two-headed ogre 7831 | D:7 | Reached skill level 5 in Throwing 7831 | D:7 | Reached skill level 5 in Spellcasting 7831 | D:7 | Reached XP level 10. HP: 29/66 MP: 12/17 8014 | D:7 | Reached ** piety under Vehumet 8240 | D:8 | Found a stormy altar of Qazlal. 8255 | D:8 | Found a shimmering altar of Xom. 8369 | D:8 | HP: 33/66 [water moccasin (4)] 8371 | D:8 | Reached skill level 7 in Ice Magic 8381 | D:8 | HP: 33/66 [poisoned by a water moccasin] 8513 | D:8 | Reached skill level 4 in Evocations 8804 | D:8 | Found a broken altar of Ashenzari. 8806 | D:8 | Noticed a cyclops 8830 | D:8 | Killed a cyclops 8831 | D:8 | Reached skill level 6 in Spellcasting 8855 | D:8 | HP: 33/66 [something (4)] 9708 | D:9 | Reached skill level 8 in Ice Magic 9809 | D:9 | Reached skill level 7 in Spellcasting 9963 | D:9 | HP: 29/66 [vampire mosquito (7)] 9965 | D:9 | Reached skill level 11 in Stealth 10148 | D:9 | Found Hiejed's General Store. 10173 | D:9 | Bought a potion of heal wounds for 145 gold pieces 10173 | D:9 | Bought a potion of mutation for 145 gold pieces 10174 | D:9 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 10249 | D:9 | Found Ezovoeja's Book Shop. 10320 | D:9 | Reached skill level 6 in Fighting 10320 | D:9 | Reached XP level 11. HP: 72/72 MP: 21/21 10336 | D:9 | Found a staircase to the Orcish Mines. 10389 | D:9 | Reached skill level 1 in Shapeshifting 10398 | D:9 | HP: 36/72 [unseen horror simulacrum (16)] 10399 | D:9 | HP: 12/72 [unseen horror simulacrum (16)] 10402 | D:9 | Mangled by an unseen horror simulacrum Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_pool, infiniplex_forest_end_3, infiniplex_forest_straight_4, infiniplex_forest_clump_C, infiniplex_forest_split D:2: layout_basic, serial_shops, nicolae_diamond_shop D:3: layout_loops_ring, minmay_door_square D:4: layout_basic, nicolae_vehumet_radiance, mainiacjoe_sewer_entry_somewhere_in_here_2, st_stairs_4 D:5: layout_loops_cross, general_overflow_altar, kennysheep_mini, minmay_temple_entry_drinking_statues D:6: layout_basic, kennysheep_little_box, minivault_10, amcnicky_mini_rare_corridor_liquid, minmay_manual_macuahuitl D:7: layout_rooms, good_gods_mini_temple, kiku_gazebo_garden_becter, yredelemnul_forgotten_temple_becter, nicolae_the_louvre D:8: layout_layer_cave, mainiacjoe_overflow_brackets, hangedman_feature_mirror D:9: layout_stronghold, regret_index_xom_of_box, marbit_many_paths, orc_0_dummy, serial_shops, kennysheep_mini_moat, shop, nicolae_stop_n_shop_2, nicolae_shop_stone, serial_ice, serial_ice_d, serial_ice_h, serial_ice_o, serial_ice_m, serial_ice_i, serial_ice_n, kennysheep_small_square Temple: hellmonk_temple_flake Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 2 4 5 7 9 10 11 | 11.0 Fighting | 2 3 4 5 6 | 6.0 Throwing | 2 3 4 5 | 5.5 Dodging | 3 4 5 | 5.0 Spellcasting | 4 5 7 | 7.0 Ice Magic | 5 6 8 | 8.0 Evocations | 4 | 4.0 Shapeshifting | 1 | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Club | 10 | | | || 10 Constrict | 23 | 42 | 25 | 17 || 107 Dagger | 251 | 126 | 125 | 77 || 579 Tentacles | 73 | 43 | 26 | 22 || 164 Headbutt | | | | 2 || 2 Throw: Stone | 6 | 9 | | || 15 Boomerang | | | 36 | 12 || 48 Dart | | | 15 | 21 || 36 Cast: Frozen Ramparts | | | 3 | 14 || 17 Hailstorm | | | | 12 || 12 Evoke: Wand | 3 | 5 | | 2 || 10 Use: Scroll | 2 | 2 | 3 | 2 || 9 Potion | | | 1 | 6 || 7 Stab: Sleeping | 7 | 16 | 26 | 6 || 55 Distracted | | | | 2 || 2 Armour: Skin | 28 | 32 | 47 | 33 || 140 Dodge: Dodged | 22 | 29 | 54 | 44 || 149 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10193 | 9811 | 382 | 1665 | 4869 | 11 | 926.6 | Dungeon | 9624 | 9242 | 382 | 1561 | 4758 | 9 | 1069.3 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Sewer | 567 | 567 | 0 | 104 | 111 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 1439 daAuts D:7: 1420 daAuts D:4: 1299 daAuts D:1: 1182 daAuts D:5: 1005 daAuts D:3: 889 daAuts D:6: 879 daAuts D:2: 815 daAuts D:9: 693 daAuts Sewer: 567 daAuts Temple: 1 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_pool, infiniplex_forest_end_3, infiniplex_forest_straight_4, infiniplex_forest_clump_C, infiniplex_forest_split D:2: layout_basic, serial_shops, nicolae_diamond_shop D:3: layout_loops_ring, minmay_door_square D:4: layout_basic, nicolae_vehumet_radiance, mainiacjoe_sewer_entry_somewhere_in_here_2, st_stairs_4 D:5: layout_loops_cross, general_overflow_altar, kennysheep_mini, minmay_temple_entry_drinking_statues D:6: layout_basic, kennysheep_little_box, minivault_10, amcnicky_mini_rare_corridor_liquid, minmay_manual_macuahuitl D:7: layout_rooms, good_gods_mini_temple, kiku_gazebo_garden_becter, yredelemnul_forgotten_temple_becter, nicolae_the_louvre D:8: layout_layer_cave, mainiacjoe_overflow_brackets, hangedman_feature_mirror D:9: layout_stronghold, regret_index_xom_of_box, marbit_many_paths, orc_0_dummy, serial_shops, kennysheep_mini_moat, shop, nicolae_stop_n_shop_2, nicolae_shop_stone, serial_ice, serial_ice_d, serial_ice_h, serial_ice_o, serial_ice_m, serial_ice_i, serial_ice_n, kennysheep_small_square Temple: hellmonk_temple_flake Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10193 | 9811 | 382 | 1665 | 4869 | 11 | 926.6 | Dungeon | 9624 | 9242 | 382 | 1561 | 4758 | 9 | 1069.3 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Sewer | 567 | 567 | 0 | 104 | 111 | 1 | 567.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 1439 daAuts D:7: 1420 daAuts D:4: 1299 daAuts D:1: 1182 daAuts D:5: 1005 daAuts D:3: 889 daAuts D:6: 879 daAuts D:2: 815 daAuts D:9: 693 daAuts Sewer: 567 daAuts Temple: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 897.0 Dungeon | 83.6 | 85.8 | 0.0 | N/A | 97.4 | 1067.3 Sewer | 16.4 | 14.2 | 100.0 | N/A | 2.6 | 261.0 +-------+-------+-------+-------+-------+----------------------