Dungeon Crawl Stone Soup version 0.33-a0-1119-g2614225963 (webtiles) character file. Game seed: 7797332856131123431 593 Zigmound the Grave Robber (level 7, -4/32 HPs) Began as a Vine Stalker Necromancer on Mar 23, 2025. Was an Initiate of Cheibriados. Slain by a gnoll bouda ... wielding a +0 club (9 damage) ... on level 5 of the Dungeon. The game lasted 00:53:38 (4999 turns). Zigmound the Grave Robber (VSNe) Turns: 4999, Time: 00:53:39 Health: -4/32 AC: 3 Str: 18 XL: 7 Next: 39% Magic: 0/23 EV: 11 Int: 18 God: Cheibriados [......] Gold: 170 SH: 0 Dex: 15 Spells: 2/14 levels left rFire . . . A - +0 short sword (protect) rCold . . . (no offhand) rNeg . . . h - +0 robe of Qoasust {Stlth+} rPois . (no helmet) rElec . (no cloak) rCorr . y - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ k - ring of magical power HPRegen 1.05/turn q - +6 ring of strength MPRegen 0.18/turn %: guardian spirit @: very slow A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Cheibriados. Cheibriados was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 whip (You found it on level 1 of the Dungeon) e - a +0 halberd (You took it off a gnoll on level 2 of the Dungeon) i - a +0 short sword (You found it on level 1 of the Dungeon) l - a +0 dagger of draining (You took it off a kobold on level 3 of the Dungeon) s - a +2 flail of pain (You found it on level 4 of the Dungeon) A - a +0 short sword of protection (weapon) (You took it off an orc on level 4 of the Dungeon) Missiles f - 4 boomerangs u - a throwing net {=f, !d} B - 8 poisoned darts Armour h - the +0 robe of Qoasust (worn) {Stlth+} (You found it on level 2 of the Dungeon) Stlth+: It makes you more stealthy. y - a +0 pair of gloves (worn) (You found it on level 4 of the Dungeon) z - a +0 ring mail (You found it on level 4 of the Dungeon) Jewellery k - a ring of magical power (worn) (You took it off an orc on level 3 of the Dungeon) m - a ring of willpower (You found it on level 2 of the Dungeon) q - a +6 ring of strength (worn) (You found it on level 3 of the Dungeon) Scrolls b - 2 scrolls of vulnerability {!r} o - 2 scrolls of amnesia t - 4 scrolls of teleportation {@r2, !d} v - 3 scrolls of fear x - a scroll of poison {!r} Potions c - 2 potions of magic g - a potion of lignification {!q} j - a potion of haste {unknown} n - a potion of resistance p - a potion of brilliance {unknown} w - a potion of curing {unknown} C - a potion of enlightenment {unknown} D - a potion of berserk rage {unknown} E - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 4.1 Conjurations - Level 5.0 Necromancy + Level 4.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 b - Grave Claw Necr 42% 2d10 2% 2 c - Vampiric Draining Necr 21% 2d7 5% 3 d - Searing Ray Conj 36% 2d5 4% 2 e - Fulminant Prism Conj/Alch 9% 3d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 72% 1d6 2% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Fugue of the Fallen Necr 21% N/A 5% 3 Animate Dead Necr 21% N/A 19% 4 Inner Flame Hex/Fire 3% N/A 41% 3 Anguish Hex/Necr 6% N/A 45% 4 Curse of Agony Necr 21% N/A 45% 5 Irradiate Conj/Alch 9% 3d14 58% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Zin Shops: D:4 :: Annotations: D:2 dig = (pot, ring, scroll) Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You kill the goblin! Cheibriados appreciates the change of pace. Health restored: 28 You swap places. You now have 131 gold pieces (gained 5). Things that are here: a +0 club; a +0 sling You now have 146 gold pieces (gained 15). Your soul wisp disappears in a puff of smoke! A dart slug comes into view. You start resting. Magic restored. MP restored: 22 Found 11 gold pieces. A ball python comes into view. A fragment of the dart slug's soul is dislodged from its body. The dart slug looks weaker. The ball python hisses angrily. Your soul wisp touches the dart slug. The dart slug bites your soul wisp but does no damage. You now have 21/22 mp. Your soul wisp touches the dart slug. The dart slug bites your soul wisp but does no damage. Your soul wisp touches the dart slug. The dart slug misses your soul wisp. Your soul wisp touches the dart slug. Your soul wisp touches the dart slug. The dart slug dies! MP restored: 22 You barely miss the ball python. The ball python bites you. The ball python misses you. You now have 21/22 mp. You hit the ball python. You drain the ball python. You kill the ball python! Cheibriados appreciates the change of pace. Your soul wisp disappears in a puff of smoke! MP restored: 22 You now have 157 gold pieces (gained 11). Found a glowing silver altar of Zin. Okay, then. Found 3 stones. Saving game... please wait. No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL' Welcome back, Zigmound the Vine Stalker Necromancer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. Found 13 gold pieces. You now have 170 gold pieces (gained 13). v - 3 scrolls labelled QUNOWAYRAO (gained 1) An orc is nearby! The orc shouts! A fragment of the orc's soul is dislodged from its body. The orc looks weaker. Your soul wisp misses the orc. You now have 21/22 mp. You hit the orc. You drain the orc. Your bite misses the orc. The orc is heavily wounded. The orc hits you but does no damage. Your soul wisp touches the orc. The orc dies! Cheibriados appreciates the change of pace. MP restored: 22 Your soul wisp barely misses the orc. You hit the orc but do no damage. The orc hits you with a +0 short sword of protection. Your soul wisp barely misses the orc. You now have 21/22 mp. You hit the orc. You bite the orc, but do no damage. The orc is heavily wounded. The orc hits you with a +0 short sword of protection. Your soul wisp barely misses the orc. You take 3 damage, and have 25/28 hp. You now have 19/22 mp. You hit the orc but do no damage. The orc is heavily wounded. The orc barely misses you. Your soul wisp misses the orc. You barely miss the orc. You bite the orc. You drain its power. You feel invigorated. The orc is severely wounded. The orc barely misses you. Your soul wisp touches the orc but does no damage. You closely miss the orc. The orc is severely wounded. The orc hits you but does no damage. Your soul wisp barely misses the orc. Health restored: 28 You hit the orc but do no damage. You drain the orc. You kill the orc! Cheibriados appreciates the change of pace. You have harvested as much death for Grave Claw as you can hold at once. Unknown command. Things that are here: a +0 short sword of protection; a +0 leather armour; an orc corpse A - a +0 short sword of protection You unwield your +0 dagger of draining. Your +0 short sword of protection hums with potential! A - a +0 short sword of protection (weapon) Your soul wisp disappears in a puff of smoke! You start resting. Magic restored. MP restored: 22 You see here a +0 short sword. B - 8 poisoned darts You see here a +0 dagger. You see here a black bear skeleton. Found Vaarecru's Tremendous Tomes. There is an entrance to Vaarecru's Tremendous Tomes here. You can access your shopping list by pressing '$'. Search for what [? for help]? dragon Okay, then. Search for what [Enter for "dragon", or ? for help]? summon Unknown command. Search for what [Enter for "summon", or ? for help]? conj Okay, then. Search for what [Enter for "conj", or ? for help]? fuls Can't find anything matching that. Unknown command. Okay, then. Search for what [Enter for "fuls", or ? for help]? alch Saving game... please wait. No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL' Welcome back, Zigmound the Vine Stalker Necromancer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. Search for what [? for help]? necro Search for what [Enter for "necro", or ? for help]? summ Okay, then. Done exploring. You aren't carrying any items that you can evoke. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a scroll of vulnerability. A sleepcap comes into view. Found a stone staircase leading down. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (dormant, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) You now have 20/22 mp. The searing ray hits the sleepcap. The sleepcap is moderately damaged. You now have 19/22 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. You now have 18/22 mp. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you! You take 5 damage, and have 23/28 hp. You now have 15/22 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You take 1 damage, and have 22/28 hp. You now have 13/22 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you! You take 4 damage, and have 18/28 hp. You now have 10/22 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap closely misses you. You now have 9/22 mp. The searing ray hits the sleepcap. You destroy the sleepcap! Cheibriados appreciates the change of pace. You finish channelling your searing ray. Training target 3.0 for Alchemy reached! Your Alchemy skill increases to level 3! You need to enable at least one skill for training. You have reached level 7! You regained 5 hp, and now have 24/32 hp. You now have 8/23 mp. Okay, then. You start resting. HP restored. Health restored: 32 You start resting. Magic restored. MP restored: 23 b - 2 scrolls of vulnerability {!r} (gained 1) There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. Found a bubbling blue potion. C - a bubbling blue potion Found a fizzy pink potion. There is a stone staircase leading up here. D - a fizzy pink potion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a scroll of identify. Found a stone staircase leading down. r - a scroll of identify {@r1}; E - a metallic amethyst potion As you read the scroll of identify, it crumbles to dust. v - 3 scrolls of fear There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. An adder comes into view. You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 22/23 mp. A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The adder hisses angrily. Your soul wisp touches the adder. You now have 21/23 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, weak, ally target, soul-splintered, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You now have 19/23 mp. The searing ray misses the adder. You now have 18/23 mp. The searing ray hits the adder. The adder is almost dead. The adder closely misses you. You now have 17/23 mp. The searing ray hits the adder! You kill the adder! Cheibriados appreciates the change of pace. You finish channelling your searing ray. Your magical contamination has completely faded away. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. MP restored: 23 A phantom comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (dormant, 100% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) You now have 21/23 mp. The searing ray hits the phantom. The phantom is moderately damaged. You now have 20/23 mp. The searing ray hits the phantom. The phantom is heavily damaged. You now have 19/23 mp. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The phantom completely misses you. You now have 18/23 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! You destroy the phantom! Cheibriados appreciates the change of pace. (Press . to maintain the ray.) You now have 16/23 mp. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 23 A sleepcap comes into view. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (dormant, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) You now have 21/23 mp. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You now have 20/23 mp. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. You now have 19/23 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap closely misses you. You now have 18/23 mp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You take 1 damage, and have 31/32 hp. You now have 16/23 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. Health restored: 32 The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you but does no damage. You now have 15/23 mp. The searing ray hits the sleepcap. You destroy the sleepcap! Cheibriados appreciates the change of pace. You finish channelling your searing ray. Training target 4.0 for Alchemy reached! Your Alchemy skill increases to level 4! You need to enable at least one skill for training. You now have 14/23 mp. This spell is extremely dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. You start resting. Magic restored. MP restored: 23 An orc priest comes into view. It is wielding a +0 trident. Unknown command. A fragment of the orc priest's soul is dislodged from its body. The orc priest looks weaker. The orc priest shouts! You hear a shout! x3 The orc priest barely misses your soul wisp. An orc comes into view. It is wielding a +0 flail. Your soul wisp closely misses the orc priest. You now have 22/23 mp. The orc priest hits your soul wisp with a +0 trident. Your soul wisp closely misses the orc priest. The orc priest barely misses your soul wisp. An orc comes into view. It is wielding a +0 dagger. Your soul wisp touches the orc priest. Your soul wisp touches the orc. Your soul wisp barely misses the orc. MP restored: 23 The orc closely misses your soul wisp. Your soul wisp barely misses the orc. The orc misses your soul wisp. Your soul wisp closely misses the orc. The orc completely misses your soul wisp. Your soul wisp misses the orc. The orc barely misses your soul wisp. Your soul wisp touches the orc. The orc dies! Cheibriados appreciates the change of pace. Your soul wisp touches the orc. The orc barely misses your soul wisp. Your soul wisp closely misses the orc. The orc hits your soul wisp with a +0 dagger. Your soul wisp closely misses the orc. The orc hits your soul wisp with a +0 dagger. Your soul wisp touches the orc. The orc dies! Cheibriados appreciates the change of pace. Your soul wisp touches the orc priest. The orc priest hits your soul wisp with a +0 trident. Your soul wisp returns to where it belongs. The orc priest is no longer weakened. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest miscasts a cantrip. You now have 21/23 mp. The searing ray misses the orc priest. A gnoll comes into view. It is wielding a +0 flail. You now have 20/23 mp. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! The gnoll shouts! You take 8 damage, and have 24/32 hp. MASSIVE DAMAGE!! You now have 14/23 mp. The searing ray hits the orc priest! You kill the orc priest! Cheibriados appreciates the change of pace. You finish channelling your searing ray. You hear a shout! You now have 13/23 mp. You regained 2 hp, and now have 28/32 hp. A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll misses your soul wisp. Your soul wisp touches the gnoll but does no damage. You now have 13/23 mp. The gnoll hits your soul wisp with a +0 flail. Your soul wisp barely misses the gnoll. The gnoll closely misses your soul wisp. Your soul wisp misses the gnoll. The gnoll misses your soul wisp. Your soul wisp touches the gnoll but does no damage. The gnoll hits your soul wisp with a +0 flail! Your soul wisp returns to where it belongs. The gnoll is no longer weakened. Health restored: 32 A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. Your soul wisp touches the gnoll. You now have 13/23 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, weak, ally target, soul-splintered, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You now have 11/23 mp. The searing ray hits the gnoll. You kill the gnoll! Cheibriados appreciates the change of pace. You now have 10/23 mp. You stop channelling your searing ray. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. MP restored: 23 A gnoll bouda comes into view. It is wielding a +0 club. The gnoll bouda resists with some effort. The gnoll bouda shouts! You hear a shout! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You now have 22/23 mp. The gnoll bouda resists with some effort. You now have 21/23 mp. The gnoll bouda resists with some effort. The gnoll bouda hits you with a +0 club! You take 5 damage, and have 27/32 hp. You now have 16/23 mp. The gnoll bouda resists with some effort. The gnoll bouda hits you with a +0 club! You take 6 damage, and have 21/32 hp. You now have 11/23 mp. You are too injured to fight recklessly! Unknown command. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (chance to affect: 50%) The gnoll bouda resists with some effort. Your attacks no longer feel as feeble. The gnoll bouda barely misses you. You now have 10/23 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (chance to affect: 50%) The gnoll bouda resists with some effort. The gnoll bouda hits you with a +0 club. You now have 9/23 mp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (81% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club. You take 4 damage, and have 18/32 hp. You now have 6/23 mp. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! You take 5 damage, and have 13/32 hp. You now have 3/23 mp. Unknown command. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 4/32 hp. MASSIVE DAMAGE!! You now have 1/23 mp. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda hits you with a +0 club! You die... Cheibriados appreciates the motionlessness of death. ...#... ... ... #.###.#####.# #.#.#.#.. ..# ..###...#..*)..# #.#.#.#... #.###.#....######## #.#.#.# ..###...#.....# #...#.###.#....#....## #...##...#.....#...## #...#....#....#.#### #..#.#.....#...###...# #..#.#....#.###@g.#### ... #.#...###.......##### ### ##.#####............# # ### ##.......###.# # ##.....## #.# # ##...## #.# # ##.## #.######### ### #...>...... ########### You could see a gnoll bouda. Vanquished Creatures A phantom (D:5) A hound (D:3) An orc priest (D:5) 2 sleepcaps (D:5) Natasha (twice) (D:2) An iguana (D:4) 4 gnolls (D:2 D:5) 3 adders (D:2 D:3 D:5) 2 dart slugs (D:1 D:4) 4 orcs (D:3 D:4) An endoplasm (D:1) 4 goblins (D:1 D:2 D:4) A hobgoblin (D:3) 4 ball pythons (D:2 D:4) 3 bats (D:1 D:3) 2 frilled lizards (D:1) 5 kobolds (D:2 D:3) A rat (D:2) 42 creatures vanquished. Vanquished Creatures (collateral kills) A black bear (D:4) An orc priest (D:3) Natasha (D:2) 4 adders (D:2 D:3) 2 dart slugs (D:3 D:4) A ribbon worm (D:4) 5 orcs (D:3 D:4 D:5) 2 ball pythons (D:1 D:4) 3 bats (D:1 D:3) 4 endoplasms (D:1 D:2) 9 goblins (D:1 D:2 D:3) 5 hobgoblins (D:2 D:4) 3 frilled lizards (D:2 D:3) 4 kobolds (D:1 D:3 D:4) 5 rats (D:1 D:2 D:3) 50 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Vine Stalker Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 317 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 335 | D:1 | Learned a level 2 spell: Grave Claw 390 | D:1 | Reached skill level 3 in Spellcasting 765 | D:1 | Reached XP level 3. HP: 14/16 MP: 6/9 769 | D:1 | Learned a level 3 spell: Vampiric Draining 1469 | D:2 | Reached skill level 4 in Spellcasting 1533 | D:2 | Noticed Natasha 1566 | D:2 | Killed Natasha 1567 | D:2 | Reached XP level 4. HP: 21/21 MP: 9/11 1567 | D:2 | Noticed Natasha 1574 | D:2 | Killed Natasha 1584 | D:2 | Noticed Natasha 1595 | D:2 | Killed Natasha 1596 | D:2 | Reached skill level 5 in Necromancy 1596 | D:2 | Reached skill level 1 in Conjurations 1596 | D:2 | Reached XP level 5. HP: 18/24 MP: 1/12 1599 | D:2 | Learned a level 2 spell: Searing Ray 1784 | D:2 | Reached skill level 2 in Conjurations 1909 | D:2 | Identified the +0 robe of Qoasust {Stlth+} 2665 | D:4 | Found Mummeut's Book Boutique. 2735 | D:3 | Reached skill level 3 in Conjurations 2785 | D:3 | Reached XP level 6. HP: 28/28 MP: 10/13 3573 | D:4 | Reached skill level 4 in Conjurations 3672 | D:5 | Entered Level 5 of the Dungeon 3756 | D:4 | Noticed a black bear 3774 | D:4 | Killed a black bear 3775 | D:4 | Reached skill level 1 in Alchemy 3775 | D:4 | Reached skill level 2 in Alchemy 3810 | D:4 | Noticed a torpor snail 3826 | D:4 | Found a snail-covered altar of Cheibriados. 3826 | D:4 | Noticed a torpor snail 3827 | D:4 | Noticed a torpor snail 3907 | D:4 | Became a worshipper of Cheibriados the Contemplative 4152 | D:4 | Found a glowing silver altar of Zin. 4175 | D:4 | Zigmound: &dump Sergey 4175 | D:4 | beem: | https://crawl.xtahua.com/crawl/morgue/Sergey/Sergey.txt 4401 | D:4 | Found Vaarecru's Tremendous Tomes. 4495 | D:5 | Reached skill level 3 in Alchemy 4495 | D:5 | Reached XP level 7. HP: 24/32 MP: 8/14 4836 | D:5 | Reached skill level 4 in Alchemy 4841 | D:5 | Learned a level 4 spell: Fulminant Prism 4997 | D:5 | HP: 13/32 [gnoll bouda/+0 club (6)] 4998 | D:5 | HP: 4/32 [gnoll bouda/+0 club (10)] 4999 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_end_3, infiniplex_forest_zigzag_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_side_room, infiniplex_forest_clump_small, kennysheep_pointless_box D:2: kennysheep_the_goblin_king, layout_basic, st_stairs_14, due_unseen_surprise, uniq_natasha D:3: layout_basic D:4: layout_cave_pods, zin_statuary, cheibriados_altar_2, serial_shops, shop, nicolae_shop_i_like_big_books D:5: nicolae_BIG_FREAKIN_CUBE, layout_loops_ring, mainiacjoe_overflow_alcove_4, nicolae_gozag_seed_capital, hellmonk_guarded_unrand_hermit D:6: layout_loops_ring, minmay_temple_entry_mist Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.0 Necromancy | 5 | 5.0 Conjurations | 1 3 4 | 4.1 Alchemy | 3 4 | 4.1 Dodging | | 1.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 30 | 60 | || 90 Bite | 19 | 13 | || 32 Short sword | 39 | 16 | || 55 Throw: Boomerang | | 5 | || 5 Throwing net | | 1 | || 1 Cast: Soul Splinter | 38 | 60 | 10 || 108 Vampiric Draining | 1 | 1 | || 2 Searing Ray | | 5 | 8 || 13 Grave Claw | | 2 | || 2 Use: Scroll | 3 | 4 | 1 || 8 Stab: Sleeping | | 1 | || 1 Armour: Robe | 22 | 40 | 9 || 71 Dodge: Dodged | 40 | 47 | 5 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5214 | 5009 | 205 | 753 | 1280 | 6 | 869.0 | Dungeon | 5214 | 5009 | 205 | 753 | 1280 | 6 | 869.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1287 daAuts D:3: 1228 daAuts D:4: 1096 daAuts D:1: 1012 daAuts D:5: 531 daAuts D:6: 59 daAuts Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_end_3, infiniplex_forest_zigzag_2, infiniplex_forest_lined_corner, infiniplex_forest_straight_2, infiniplex_forest_side_room, infiniplex_forest_clump_small, kennysheep_pointless_box D:2: kennysheep_the_goblin_king, layout_basic, st_stairs_14, due_unseen_surprise, uniq_natasha D:3: layout_basic D:4: layout_cave_pods, zin_statuary, cheibriados_altar_2, serial_shops, shop, nicolae_shop_i_like_big_books D:5: nicolae_BIG_FREAKIN_CUBE, layout_loops_ring, mainiacjoe_overflow_alcove_4, nicolae_gozag_seed_capital, hellmonk_guarded_unrand_hermit D:6: layout_loops_ring, minmay_temple_entry_mist Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5214 | 5009 | 205 | 753 | 1280 | 6 | 869.0 | Dungeon | 5214 | 5009 | 205 | 753 | 1280 | 6 | 869.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1287 daAuts D:3: 1228 daAuts D:4: 1096 daAuts D:1: 1012 daAuts D:5: 531 daAuts D:6: 59 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 141.3 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 141.3 +-------+-------+-------+-------+-------+----------------------