ZiggyStardust the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 glaive of protection (62, 1, D) a phial of floods (67, 1, D) a crystal ball of energy (68, 1, D) an uncursed staff of death (69, 1, D) the +5 scimitar of Midnight {flame, +Inv Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you turn invisible. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a book of Debilitation (73, 2, D) an uncursed staff of conjuration (75, 2, D) a +3 plate armour of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +0 shield a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 flail (61, 9, D) Jetirah's Mastering Spellcraft Spells Type Level a - Tornado Air 9 (62, 9, D) a +4 great mace of holy wrath (70, 9, D) an uncursed staff of fire (71, 9, D) an uncursed staff of cold (72, 9, D) a book of Hinderance (70, 10, D) the +5 scale mail of the Turtledove {rN+ MR+ MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (72, 10, D) an uncursed staff of earth (61, 17, D) a box of beasts (62, 17, D) the Grimoire of the Mutagenic Arsonist Spells Type Level a - Beastly Appendage Transmutation 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 d - Dragon Form Transmutation 7 (64, 17, D) a book of Cantrips (71, 17, D) a +2 hand crossbow of flaming (73, 17, D) a +2 pair of gloves of dexterity (62, 18, D) a disc of storms (63, 18, D) a +2 leather armour of fire resistance (64, 18, D) a +0 trident (71, 18, D) a stone of tremors (73, 18, D) an uncursed staff of summoning (62, 19, D) a +0 trident (63, 19, D) 2 chunks of flesh (64, 19, D) a cursed -2 trident (unseen) (71, 19, D) a +0 trident (unseen) (63, 20, D) a +4 demon whip of electrocution (64, 20, D) 2 large rocks (71, 20, D) a +0 shortbow (unseen) (72, 20, D) a +0 trident (73, 20, D) a +0 shortbow 23 arrows (61, 21, D) a chunk of flesh (62, 21, D) a +0 shortbow 20 arrows (63, 21, D) a large rock 9 arrows (64, 21, D) a +0 shortbow (unseen) (72, 21, D) 2 arrows (73, 21, D) a +0 shortbow 17 arrows (63, 22, D) a large rock a tomahawk (65, 22, D) a chunk of flesh (still there?) an arrow (still there?) (72, 22, D) a tomahawk (62, 23, D) a chunk of flesh (63, 23, D) an arrow (69, 23, D) an arrow (72, 23, D) 4 arrows (59, 24, D) a chunk of flesh (60, 24, D) 2 arrows (62, 24, D) a chunk of flesh (63, 24, D) an arrow a tomahawk (65, 24, D) a chunk of flesh (72, 24, D) a tomahawk (62, 27, D) a +4 demon trident of flaming (63, 27, D) a +0 scimitar of holy wrath (71, 27, D) a +5 battleaxe of chopping (72, 27, D) a +0 glaive (73, 27, D) a +0 flail (62, 28, D) an uncursed ring of sustain abilities (63, 28, D) a +2 falchion of slicing (64, 28, D) the ring of the Skies Above {Int-2 Dex+5 Stlth-} [ring of loudness] It affects your intelligence (-2). It affects your dexterity (+5). It makes you less stealthy. (71, 28, D) a +2 troll leather armour (72, 28, D) Igecw's Collected Works on Confrontation and the Compass Spells Type Level a - Apportation Translocation 1 b - Control Teleport Charms/Translocation 4 c - Force Lance Conjuration/Translocation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (73, 28, D) the +9 flail of Purpose {vamp, rElec Str+4 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. (72, 30, D) the +4 scythe of Blood-Lust {vamp, +Blink rElec rC- Int+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (unseen) (71, 31, D) a +1 dagger of venom (72, 31, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (unseen) (73, 31, D) a +0 dagger a +0 robe (63, 32, D) a necrophage corpse (69, 37, D) the ring of Cimmis {SustAb rPois rN+ Str+4 Dex+2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (70, 37, D) a +2 ring of strength (72, 37, D) a scroll of brand weapon (73, 37, D) a +0 short sword of speed (70, 38, D) a book of Battle (71, 38, D) a plain deck of wonders (72, 38, D) a stone of tremors (73, 38, D) a book of Unlife