ZiggyStardust the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed ring of flight (20, 1, D) an uncursed staff of fire (21, 1, D) an uncursed staff of wizardry (22, 1, D) 4 scrolls of enchant weapon (23, 1, D) a +2 triple sword of holy wrath (24, 1, D) a +0 spear (26, 1, D) a +0 trident (29, 1, D) a +0 long sword (35, 1, D) a +2 quarterstaff of protection (36, 1, D) a +1 falchion of holy wrath (37, 1, D) a +0 short sword of draining (39, 1, D) a +1 quarterstaff of crushing (40, 1, D) an uncursed staff of cold (41, 1, D) the +7 morningstar of Sunlight {flame, rC- MR+ Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It enhances your eyesight. (42, 1, D) a +4 mace of protection (49, 1, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (50, 1, D) an uncursed staff of power (51, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (52, 1, D) a +1 antimagic hand axe (53, 1, D) the +6 shortbow of the Sugar Beet {velocity, +Blink} Any arrow fired from it inflicts extra damage. It lets you blink. (54, 1, D) an uncursed amulet of warding (55, 1, D) a +2 antimagic great mace (63, 1, D) a +1 hand crossbow of velocity (67, 1, D) a +2 glaive of pain (68, 1, D) a book of the Tempests (69, 1, D) a +2 hand axe of electrocution (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (8, 2, D) a +5 broad axe a +0 robe (19, 2, D) a +0 trident (20, 2, D) a +0 trident (21, 2, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (22, 2, D) a box of beasts (23, 2, D) a +5 quick blade (24, 2, D) the +2 robe of Giadinkao {rElec rC+ Regen+ Stlth-} It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. It makes you less stealthy. (25, 2, D) a +1 morningstar of venom (26, 2, D) a +0 scale mail of poison resistance (27, 2, D) a cursed amulet of inaccuracy (28, 2, D) an uncursed staff of cold (29, 2, D) the amulet "Qiasawy" {Inacc rElec Str+2 Int-4 Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. (36, 2, D) a +2 large shield of poison resistance (37, 2, D) a +1 rapier of speed (38, 2, D) a +3 arbalest of evasion (39, 2, D) a +0 hunting sling of flaming (40, 2, D) a +0 hand axe of chopping (41, 2, D) an uncursed ring of see invisible (42, 2, D) a +2 shield of fire resistance (50, 2, D) an uncursed staff of wizardry (51, 2, D) a +2 short sword of draining (52, 2, D) the +9 demon blade of Ytaeg {elec, rC+ MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 2, D) a book of Burglary (73, 2, D) an uncursed staff of death (75, 2, D) a +6 dire flail of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (24, 4, D) a +0 mace (27, 4, D) a +2 broad axe of pain (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a +0 mace (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (21, 7, D) a +0 mace (22, 7, D) a +1 quarterstaff of draining (unseen) (24, 7, D) the +6 broad axe "Kitomac" {chop, rC- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It makes you vulnerable to cold. a +0 robe (25, 7, D) a +0 rapier of venom (still there?) a +0 halberd (still there?) (26, 7, D) a +0 trident (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) the +6 rapier of Annihilation {vamp, SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It enhances your eyesight. (unseen) (23, 8, D) a +0 whip of flaming (unseen) (24, 8, D) a +0 robe (25, 8, D) a +0 dire flail (unseen) (52, 8, D) (unseen) (61, 9, D) a +4 hunting sling of freezing (62, 9, D) a +3 scale mail of magic resistance (63, 9, D) a +2 war axe of electrocution (71, 9, D) a +4 great mace of venom (70, 10, D) a +2 short sword of freezing (72, 10, D) a +5 great sword of flaming (2, 13, D) a Fen Folio (4, 13, D) a sack of spiders (5, 13, D) a scroll of brand weapon (6, 13, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +3 trident of protection (7, 13, D) a manual of Crossbows (8, 13, D) a plain deck of defence (9, 13, D) a sack of spiders (10, 13, D) an uncursed ring of wizardry (11, 13, D) a +5 ring of protection (12, 13, D) a book of the Dragon (50, 13, D) an uncursed ring of protection from fire (52, 13, D) a +0 broad axe of electrocution (53, 13, D) an uncursed ring of wizardry (54, 13, D) a plain deck of wonders (55, 13, D) the +5 shortbow of Vengeance {velocity, SInv} Any arrow fired from it inflicts extra damage. It enhances your eyesight. (2, 14, D) a +0 spear of venom (3, 14, D) an uncursed staff of fire (4, 14, D) an uncursed staff of earth (5, 14, D) a plain deck of war (6, 14, D) an uncursed staff of power (8, 14, D) a Necronomicon (9, 14, D) a plain deck of changes (10, 14, D) an uncursed ring of flight (11, 14, D) a +2 long sword of slicing (12, 14, D) a cursed staff of earth (50, 14, D) a +1 scale mail of cold resistance (51, 14, D) a scroll of recharging (52, 14, D) a cursed amulet of regeneration (53, 14, D) an uncursed amulet of stasis (55, 14, D) a +2 hat of spirit shield (2, 15, D) a scroll of brand weapon (3, 15, D) a +4 flail of protection (5, 15, D) an uncursed staff of conjuration (6, 15, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It causes random teleportation. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (7, 15, D) a +3 flail of holy wrath (8, 15, D) a Necronomicon (9, 15, D) a +2 arbalest of flaming (10, 15, D) a +2 war axe of flaming (11, 15, D) the +4 ring mail of the Armoured One {-Tele Str+3} It affects your strength (+3). It prevents most forms of teleportation. (12, 15, D) a disc of storms (35, 15, D) an uncursed ring of fire (36, 15, D) an uncursed amulet of faith (37, 15, D) the +2 flail of the Messenger {venom, Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). (38, 15, D) the +10 shortbow "Deexet" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (39, 15, D) a +0 flail of protection (40, 15, D) a +0 battleaxe of chopping (41, 15, D) a +1 blowgun of evasion (42, 15, D) a book of Party Tricks (43, 15, D) a +0 hunting sling of flaming (35, 16, D) a +3 leather armour of poison resistance (36, 16, D) the +1 helmet of the Salmon {rElec rF- Regen+ SInv} It makes you vulnerable to fire. It insulates you from electricity. It enhances your eyesight. It increases your rate of regeneration. (37, 16, D) the cursed +0 robe of the Princess {rF+} It protects you from fire. It has a curse placed upon it. (40, 16, D) an uncursed ring of ice an uncursed ring of positive energy (41, 16, D) a +4 blowgun (43, 16, D) the Tome of Enhancements and Feathers Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Haste Charms 6 e - Deflect Missiles Charms/Air 6 (19, 17, D) a box of beasts (20, 17, D) an uncursed ring of magical power (21, 17, D) a +0 dagger (22, 17, D) a +4 scimitar of freezing (23, 17, D) a +4 scale mail of cold resistance (24, 17, D) a +0 greatsling of flaming (26, 17, D) a +2 buckler of reflection (27, 17, D) a +1 arbalest of freezing (28, 17, D) a +6 great sword of slicing (50, 17, D) a +3 dagger of draining (61, 17, D) a +2 arbalest of flaming (62, 17, D) an uncursed staff of earth (63, 17, D) a +2 robe of magic resistance (64, 17, D) a +3 hand axe of distortion (72, 17, D) an uncursed staff of cold (19, 18, D) a plain deck of wonders a stone of tremors (20, 18, D) a +0 robe (22, 18, D) Iskenderun's Incunabulum of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (25, 18, D) the Papyrus of Vitriolic Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Statue Form Transmutation/Earth 6 (27, 18, D) a fan of gales a +0 helmet of see invisible (29, 18, D) an uncursed ring of ice (52, 18, D) an uncursed staff of wizardry (62, 18, D) a +3 spear of venom (63, 18, D) an uncursed staff of power (64, 18, D) an uncursed amulet of clarity (71, 18, D) an uncursed staff of summoning (72, 18, D) a cursed +0 flail a +0 mace (73, 18, D) a +0 trident a +2 rapier of holy wrath (23, 19, D) a book of Frost (24, 19, D) the Volume of Boosts Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (25, 19, D) a +0 war axe (71, 19, D) a +0 trident (72, 20, D) a cursed -3 club (6, 22, D) a cursed +3 great sword (unseen) (63, 22, D) (unseen) (71, 22, D) a +1 demon trident of pain (72, 22, D) a +0 club (6, 23, D) a +0 demon whip of freezing (unseen) (11, 23, D) a +0 trident (10, 24, D) a +1 scythe of protection (25, 24, D) a cursed +0 hand axe (unseen) (23, 25, D) a +3 flail (unseen) (24, 25, D) a +4 war axe of chopping a +0 plate armour a potion of blood an uncursed staff of death a +0 robe (26, 25, D) a +0 great mace (unseen) (27, 25, D) a +0 glaive (unseen) (49, 25, D) a +1 flail of holy wrath (50, 25, D) a +0 dagger (51, 25, D) a book of Summonings (7, 26, D) a +4 vampiric scythe a +0 trident (50, 26, D) a +3 scale mail of fire resistance (52, 26, D) a +0 dagger (53, 26, D) an uncursed ring of poison resistance (54, 26, D) the Grimoire of Lucky Flight Spells Type Level a - Swiftness Charms/Air 2 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 (6, 27, D) the +7 morningstar of Dishonour {crush, Contam Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It causes magical contamination when unequipped. (24, 27, D) the +6 quarterstaff "Lifebane" {drain, -Tele +Fly MR+ Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. (unseen) (61, 27, D) a cursed amulet of faith (62, 27, D) an uncursed staff of power (63, 27, D) an uncursed amulet of resist mutation (65, 27, D) a book of Hinderance (71, 27, D) a book of Clouds (22, 28, D) a +0 bardiche (unseen) (44, 28, D) a +0 trident a +1 robe of fire resistance (50, 28, D) a +1 mace of holy wrath (unseen) (52, 28, D) an uncursed staff of poison (unseen) (53, 28, D) a +0 dagger a +0 robe (62, 28, D) an uncursed staff of conjuration (64, 28, D) a +2 falchion of electrocution (71, 28, D) an uncursed ring of stealth (72, 28, D) a book of Spatial Translocations (73, 28, D) an uncursed staff of death (22, 29, D) a +1 long sword of electrocution (unseen) (23, 29, D) a +0 battleaxe (unseen) (34, 29, D) an uncursed staff of wizardry (35, 29, D) the +7 arbalest "Juzecwa" {venom, Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It makes you more stealthy. (36, 29, D) a crystal ball of energy (37, 29, D) a disc of storms (38, 29, D) an uncursed staff of energy (39, 29, D) an uncursed staff of summoning (40, 29, D) a +3 spear of piercing (41, 29, D) a +2 scale mail of fire resistance (42, 29, D) an uncursed staff of earth (43, 29, D) an uncursed staff of poison (44, 29, D) a +2 robe (72, 29, D) a +0 arbalest 15 bolts of frost (35, 30, D) a wand of cold (5) a wand of disintegration (7) a +6 ring of strength (36, 30, D) a +0 trident (38, 30, D) a +2 robe of cold resistance (39, 30, D) a +0 rapier (40, 30, D) an uncursed staff of poison (42, 30, D) a book of the Earth (43, 30, D) a +0 trident (52, 31, D) a +0 dagger a +0 robe an uncursed staff of death (71, 31, D) a +0 great mace (unseen) (1, 32, D) an uncursed staff of poison (2, 32, D) 2 scrolls of brand weapon a plain deck of changes a plain deck of defence (3, 32, D) a plain deck of defence (4, 32, D) a +2 pair of boots of running (5, 32, D) a +0 long sword (7, 32, D) a fan of gales (8, 32, D) an uncursed staff of earth (9, 32, D) a crystal ball of energy (11, 32, D) a +0 war axe (13, 32, D) an uncursed staff of fire (51, 32, D) an uncursed ring of protection from fire a potion of blood (1, 33, D) a +3 leather armour of cold resistance (3, 33, D) an uncursed staff of fire (4, 33, D) a +2 scale mail of poison resistance (5, 33, D) a +2 scale mail of poison resistance (6, 33, D) the +3 pair of gloves of Vehumet's Regard {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (7, 33, D) a +0 flail (10, 33, D) a book of Cantrips (11, 33, D) the Guide on Envenoming and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (12, 33, D) a cursed staff of poison (13, 33, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (19, 33, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. (21, 33, D) a lantern of shadows (23, 33, D) the +3 dagger "Couti" {pierce, -Tele rF++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from fire. It prevents most forms of teleportation. (26, 33, D) a phial of floods (27, 33, D) the +3 hand crossbow of Drought {freeze, rN+ Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from negative energy. (53, 33, D) a +0 robe (71, 33, D) the +0 scimitar "Istel" {flame, *Rage MR+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may make you go berserk in combat. a +0 arbalest 21 bolts (72, 33, D) a +0 battleaxe a +0 chain mail (2, 34, D) an uncursed staff of poison (3, 34, D) a +2 swamp dragon armour (4, 34, D) a +2 centaur barding of stealth (5, 34, D) a +4 blowgun (6, 34, D) a stone of tremors (7, 34, D) a stone of tremors (8, 34, D) a +0 short sword (9, 34, D) a +2 pair of gloves of strength (10, 34, D) a +0 scale mail of poison resistance (11, 34, D) a Necronomicon (13, 34, D) a book of Changes (27, 34, D) the +1 leather armour of Impatience {rF- Str+2 Int+4 Dex+6} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to fire. (29, 34, D) Miuddeic's Volume of Displacement and Attacks Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Force Lance Conjuration/Translocation 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (39, 34, D) a +0 trident (unseen) (71, 34, D) a +0 dire flail a +0 plate armour (72, 34, D) 2 bolts of frost (22, 35, D) an uncursed staff of poison (39, 35, D) a +2 vampiric spear (unseen) (40, 35, D) a +1 vampiric rapier (unseen) (42, 35, D) a +4 spear of flaming (unseen) (7, 37, D) a +0 club (still there?) a +0 long sword (still there?) (38, 37, D) a +0 spear the cursed +0 mace of Hell's Wrath {crush, rF++ MR- Str-5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +4 trident of distortion a +0 robe (39, 37, D) a +0 spear (unseen) (40, 37, D) a +4 glaive of flaming (unseen) (49, 37, D) a +2 scale mail of cold resistance (50, 37, D) a book of Fire (51, 37, D) a +2 great sword of holy wrath (53, 37, D) a cursed -6 ring of intelligence (54, 37, D) a +2 robe of fire resistance (59, 37, D) a +3 ring of evasion (60, 37, D) a +1 spear of flaming (61, 37, D) a +2 glaive of venom (62, 37, D) an uncursed staff of conjuration (63, 37, D) the cursed ring of Dogma {rElec rPois Str-3 Int-3} [ring of intelligence] It affects your strength (-3). It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (69, 37, D) an uncursed amulet of warding (70, 37, D) a +0 trident (73, 37, D) an uncursed staff of cold (10, 38, D) a +0 glaive (unseen) (38, 38, D) a +1 rapier of electrocution a +1 robe of cold resistance (39, 38, D) 3 javelins (49, 38, D) an uncursed ring of ice (50, 38, D) a +4 falchion of slicing (51, 38, D) the +4 quarterstaff "Qulaoj" {freeze, MP+9 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your magic capacity (+9). (59, 38, D) a book of Maledictions (60, 38, D) the ring "Weytti" {rElec Int-5 Slay+3 SInv} [ring of see invisible] It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It enhances your eyesight. an uncursed ring of stealth the ring of Aduiplue {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. the ring "Maxeh" {MP+9 Int+3 Dex+3 Stlth+} [ring of magical power] It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). It makes you more stealthy. a wand of draining (0) a wand of fire (0) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 morningstar of protection (61, 38, D) an uncursed ring of teleport control (70, 38, D) an uncursed staff of energy (72, 38, D) a +0 chain mail of fire resistance (73, 38, D) the +2 plate armour "Oshrolej" {rN+} It protects you from negative energy. (38, 39, D) a throwing net 2 javelins (52, 39, D) a +3 scimitar of flaming (5, 40, D) a +0 rapier a +0 cloak (6, 40, D) a +0 glaive (unseen) (70, 40, D) a +0 trident (unseen) (71, 40, D) a +0 shortbow a +3 whip of electrocution 20 arrows (6, 41, D) the +5 hand axe "Osotin" {chop, rPois MR+ Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (7, 41, D) a +1 trident of flaming (unseen) (8, 41, D) a +0 scimitar (unseen) (71, 41, D) a +0 trident 2 tomahawks of dispersal (4, 42, D) a +0 battleaxe (5, 42, D) a +0 hand axe of chopping (unseen) (6, 42, D) a +0 halberd a +0 war axe a +0 long sword (7, 42, D) a +2 flail of crushing (unseen) (8, 42, D) a +0 hand axe (unseen) (71, 42, D) a +1 trident of freezing (6, 43, D) a +0 war axe a +0 cloak (7, 43, D) a +0 war axe (still there?) a +0 dire flail (still there?) (8, 43, D) a +0 battleaxe (unseen) (9, 43, D) a +0 long sword (unseen) (6, 44, D) a +0 long sword (9, 44, D) a +0 flail (still there?) a +0 scimitar (still there?) (71, 44, D) an arrow a throwing net (6, 45, D) a +0 cloak (7, 45, D) a +0 long sword (unseen) (8, 45, D) a +0 scimitar (unseen) (42, 48, D) the +2 cloak of Lugonu's Benevolence {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (63, 48, D) a +0 hand axe (64, 48, D) a book of Alchemy (65, 48, D) a +0 scale mail of poison resistance (67, 48, D) a Necronomicon (71, 48, D) a +0 war axe of venom (72, 48, D) a +0 morningstar (73, 48, D) a book of Conjurations (75, 48, D) a +0 dagger (19, 49, D) a +5 long sword of slicing (20, 49, D) the +0 cloak of Truth {rElec rF+ Dex-2} It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (21, 49, D) the Incunabulum of Protection Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Ring of Flames Charms/Fire 7 (22, 49, D) a +1 rapier of venom (23, 49, D) a plain deck of war (24, 49, D) the cursed +2 mace of Plague {crush, rF+ rN+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (30, 49, D) the +1 chain mail of the Forsaken Songs {rN+} It protects you from negative energy. (33, 49, D) the ring of Goig {MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your magic capacity (+9). (34, 49, D) the cursed +0 chain mail of Eternity {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (38, 49, D) an uncursed ring of ice (40, 49, D) an uncursed ring of ice (42, 49, D) a Grand Grimoire (43, 49, D) a +3 dagger of electrocution (44, 49, D) a +4 ring mail of fire resistance (45, 49, D) an uncursed ring of ice (46, 49, D) an uncursed staff of energy (48, 49, D) a scroll of fog (49, 49, D) a +2 robe of fire resistance (50, 49, D) a +0 dagger of venom (51, 49, D) a manual of Shields (53, 49, D) a book of Frost (54, 49, D) an uncursed staff of death (59, 49, D) a +0 dire flail of draining (61, 49, D) an uncursed ring of poison resistance (unseen) (62, 49, D) a lantern of shadows (63, 49, D) a +0 dagger (64, 49, D) the Handbook of Glacial Enchantment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Silence Hexes/Air 5 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (65, 49, D) a +0 dagger (66, 49, D) a scroll of holy word (67, 49, D) 3 royal jellies (68, 49, D) a plain deck of wonders (70, 49, D) a +0 short sword (71, 49, D) a plain deck of changes (72, 49, D) a +0 dagger (73, 49, D) a plain deck of wonders (74, 49, D) a sack of spiders (75, 49, D) an Akashic Record (18, 50, D) the +9 short sword "Spiderbane" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (20, 50, D) the +5 war axe of Experimentation {chop, Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). (21, 50, D) a book of Frost (22, 50, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (28, 50, D) a +2 ring mail of fire resistance (33, 50, D) the +11 hand axe of Ascent {distort, rF+ Str+3 Int-4 Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. (38, 50, D) a +0 pair of boots of flying (39, 50, D) an uncursed staff of wizardry (40, 50, D) a +0 quarterstaff of draining (41, 50, D) a +1 ring mail of magic resistance (42, 50, D) the ring of Itestik {rC+ rN+ MP-9 Int+4 Dex+3} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). (43, 50, D) a Necronomicon (44, 50, D) the +8 spear "Aneol" {flame, +Blink rC+ Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It lets you blink. It makes you more stealthy. (45, 50, D) a +4 glaive of venom (46, 50, D) a cursed staff of air (47, 50, D) an uncursed staff of wizardry (48, 50, D) an uncursed staff of wizardry (49, 50, D) a book of Summonings (50, 50, D) an uncursed staff of earth (51, 50, D) a manual of Short Blades (52, 50, D) a book of Beasts (53, 50, D) the Compendium of Unholy Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Control Undead Necromancy 4 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (54, 50, D) an uncursed amulet of the gourmand (62, 50, D) a +2 hunting sling of flaming (unseen) (64, 50, D) the cursed +0 ring mail of Yfobog {rPois rN+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (65, 50, D) a box of beasts (66, 50, D) a +2 robe of positive energy (67, 50, D) a sack of spiders (68, 50, D) a +0 glaive (69, 50, D) a +0 dagger (71, 50, D) a crystal ball of energy (72, 50, D) a +2 pair of boots of flying (73, 50, D) the Papyrus of Assistive Stones Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (74, 50, D) an uncursed staff of earth (75, 50, D) a book of Fire (0, 51, D) a +0 war axe (2, 51, D) a +0 scale mail of cold resistance (3, 51, D) a disc of storms (5, 51, D) a book of Hinderance (6, 51, D) a stone of tremors (7, 51, D) Fedior's Guide on Evil Magic Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 (8, 51, D) a +0 chain mail (9, 51, D) a +1 leather armour of cold resistance (11, 51, D) a +2 ring mail of fire resistance (12, 51, D) a +2 leather armour of cold resistance (14, 51, D) the +5 ring mail of the Bulwark {+Inv rCorr Str-2 Int+8} It affects your strength (-2). It affects your intelligence (+8). It lets you turn invisible. It protects you from acid and corrosion. (18, 51, D) the ring of Ciomeom {+Inv +Fly} [ring of flight] It lets you turn invisible. It lets you fly. (22, 51, D) the ring of Cefri {Ice rElec rN+ MR- SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It enhances your eyesight. (24, 51, D) a Necronomicon (26, 51, D) the Almanac of Protection and the Rocks Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Shroud of Golubria Charms/Translocation 2 d - Warp Weapon Charms/Translocation 5 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (34, 51, D) a +3 ring mail of positive energy (38, 51, D) the amulet of Propriety {Faith rPois Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). It protects you from poison. (39, 51, D) a +2 spear of piercing (40, 51, D) a cursed +1 ring of slaying (41, 51, D) the +1 robe "Liass" {Regen+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It increases your rate of regeneration. (43, 51, D) a wand of hasting (4) (44, 51, D) a +3 morningstar of holy wrath (47, 51, D) a +4 spear of venom (48, 51, D) a +3 broad axe of electrocution (49, 51, D) a +1 hand crossbow of flaming (50, 51, D) a box of beasts (51, 51, D) a scroll of brand weapon (52, 51, D) an uncursed amulet of resist mutation (54, 51, D) a book of Envenomations (60, 51, D) a +5 rod of ignition (13/13) (unseen) (62, 51, D) a +0 war axe (unseen) (63, 51, D) a +0 leather armour (64, 51, D) a book of Flames (65, 51, D) a +0 flail (still there?) a Fen Folio (still there?) (67, 51, D) a +3 rapier of electrocution (68, 51, D) a +0 club (69, 51, D) a +0 halberd (71, 51, D) a +0 hand axe (0, 52, D) a +1 rapier of draining (1, 52, D) a +0 dire flail (4, 52, D) a book of Cantrips (7, 52, D) a +0 plate armour (8, 52, D) the Catalogue of the Supportive Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Summon Mana Viper Hexes/Summoning 5 d - Iron Shot Conjuration/Earth 6 e - Monstrous Menagerie Summoning 6 (9, 52, D) a +0 large shield a +0 long sword (12, 52, D) a scroll of brand weapon (13, 52, D) the cursed +0 leather armour of the Present {+Inv Int+4} It affects your intelligence (+4). It lets you turn invisible. It has a curse placed upon it. (14, 52, D) a +2 cloak of invisibility (44, 52, D) a +2 robe of fire resistance (45, 52, D) the +0 pair of boots "Pezun" {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). (46, 52, D) an uncursed staff of wizardry (47, 52, D) a +1 quarterstaff of speed (48, 52, D) a manual of Bows (65, 52, D) a cursed -1 hand axe (unseen) (66, 52, D) a +0 giant club (still there?) the ring of Spontaneous Combustion {-Tele Int+7 Dex-2 Stlth-} (still there?) [ring of loudness] It affects your intelligence (+7). It affects your dexterity (-2). It prevents most forms of teleportation. It makes you less stealthy. (67, 52, D) a +0 trident the ring of the Three Beds {rN+ EV+1 Slay+6 Stlth+} [ring of evasion] It affects your evasion (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It makes you more stealthy. an orc corpse (0, 53, D) an uncursed staff of poison (2, 53, D) a plain deck of changes (4, 53, D) a phial of floods (6, 53, D) an uncursed staff of earth (7, 53, D) an uncursed ring of protection from fire (8, 53, D) the ring "Laischow" {rC+ rN+ Dex-5 Stlth-} [ring of loudness] It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. It makes you less stealthy. (10, 53, D) an uncursed staff of earth (11, 53, D) an uncursed staff of earth (14, 53, D) a +0 dire flail (63, 53, D) a cursed +2 lightning rod (10/10) (unseen) (66, 53, D) a +3 halberd of venom (unseen) (67, 53, D) a +0 trident the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a cursed +0 leather armour a +0 dagger a +0 robe an orc corpse (63, 54, D) a +4 trident of protection (unseen) (64, 54, D) a +2 long sword of flaming (unseen) (65, 54, D) a +0 falchion (unseen) (66, 54, D) an uncursed staff of wizardry (still there?) a +0 club (still there?) (68, 54, D) 2 large rocks (unseen) (71, 54, D) an uncursed staff of earth (6, 55, D) a +0 dagger of venom (unseen) (63, 55, D) a +4 lightning rod (12/12) (unseen) (64, 55, D) a cursed -1 great sword (unseen) (65, 55, D) the +9 dagger of Dullness {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (unseen) (67, 55, D) a +0 long sword (unseen) (68, 55, D) a +3 long sword of holy wrath (unseen) (69, 55, D) a cursed -1 halberd (unseen) (70, 55, D) a cursed -1 club (unseen) (11, 56, D) a +0 great mace (unseen) (46, 56, D) the +7 Sceptre of Torment (65, 56, D) a +0 flail (unseen) (66, 56, D) a +1 vampiric halberd a cursed +0 plate armour an orc corpse (67, 56, D) a +0 glaive (still there?) a moth of wrath corpse (still there?) (69, 56, D) an uncursed staff of conjuration (unseen) (71, 56, D) a +0 mace (unseen) (3, 57, D) a +0 chain mail (4, 57, D) a +0 great mace a +0 chain mail (5, 57, D) a +1 great mace of draining (unseen) (6, 57, D) a +0 great sword (unseen) (45, 57, D) 2 potions of blood (66, 57, D) the +4 battleaxe of Impatience {pain, rElec rPois Str-5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It enhances your eyesight. a +0 chain mail a stone giant corpse (67, 57, D) a +0 vampiric battleaxe (unseen) (68, 57, D) a cursed -3 mace (unseen) (69, 57, D) a cursed -3 flail (unseen) (2, 58, D) the ring "Uklegaus" {Ice Str+6 Int+3 Dex-2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+6). It affects your intelligence (+3). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. the ring "Riykkam" {rF- rN+ Str+2 Dex+7 Stlth+} [ring of positive energy] It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. a book of the Tempests (3, 58, D) a +0 plate armour (4, 58, D) a +0 battleaxe a +0 plate armour (5, 58, D) a +0 dire flail a cursed +0 chain mail a +0 long sword a +0 plate armour a cursed amulet of guardian spirit (11, 58, D) 2 large rocks (unseen) (66, 58, D) a +0 long sword (unseen) (67, 58, D) 9 large rocks (68, 58, D) a +0 war axe (unseen) (3, 59, D) a +0 halberd (unseen) (6, 59, D) a +0 great sword a +0 plate armour 3 large rocks (7, 59, D) a +0 great sword (unseen) (6, 60, D) a cursed -1 dire flail (unseen) (7, 60, D) a cursed -3 dire flail a +0 plate armour a large rock a +0 dire flail a +0 plate armour (5, 61, D) a +0 arbalest (unseen) (6, 61, D) a cursed -1 long sword a +0 chain mail a +0 dire flail of protection a +0 plate armour (7, 61, D) the ring "Piygo" {rElec rPois MR+ Slay+2} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 dire flail a +0 plate armour a +0 great sword a +0 chain mail 2 large rocks (8, 61, D) an uncursed staff of wizardry a +0 arbalest 12 silver bolts a cursed -3 great sword a +0 plate armour a +0 arbalest 12 bolts an uncursed ring of poison resistance a +0 battleaxe a +0 chain mail 5 large rocks (9, 61, D) a +0 war axe a +2 plate armour of cold resistance a +0 shield (44, 61, D) a +0 dire flail an uncursed ring of positive energy (49, 61, D) the +7 war axe of the Last Tales {speed, rN+ MR+} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. a +2 hand crossbow of flaming the ring "Jezyolor" {SustAb rPois} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from poison. (7, 62, D) 5 large rocks 5 bolts (8, 62, D) the +5 scimitar of the Open Hand {freeze, rElec Str-5 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It insulates you from electricity. It enhances your eyesight. It makes you more stealthy. a +0 chain mail 3 large rocks (44, 62, D) a shadow dragon hide (6, 63, D) a large rock (44, 63, D) a +1 scythe of venom