ZiggyStardust the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 giant club a +0 giant spiked club the +3 robe of Light {rPois} It protects you from poison. (68, 1, D) a +2 ring mail of magic resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 giant club a +3 ring mail of magic resistance (73, 2, D) a +3 dagger of flaming (75, 2, D) a +3 leather armour of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 giant spiked club (62, 4, D) a +0 giant club (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +10 flail of Fortitude {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (62, 9, D) a +1 mace of distortion (62, 10, D) a +3 scimitar of distortion (70, 10, D) a +0 flail of draining (72, 10, D) the +6 whip of Doom {vamp, +Blink rPois rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from poison. It lets you blink. (61, 17, D) an uncursed staff of wizardry (62, 17, D) a +3 hand axe of freezing (63, 17, D) a +2 pair of gloves of dexterity (64, 17, D) an uncursed staff of fire (73, 17, D) a +4 broad axe of draining (63, 18, D) a cursed ring of loudness (64, 18, D) a book of Summonings (71, 18, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 18, D) a plain deck of wonders (61, 20, D) a wand of draining (0) a wand of fire (0) (61, 27, D) a plain deck of changes (63, 27, D) an uncursed staff of fire (64, 27, D) an uncursed staff of fire (62, 28, D) a +6 war axe of electrocution (63, 28, D) a +0 short sword (64, 28, D) an uncursed ring of flight (63, 31, D) a +0 rapier (unseen) (73, 31, D) a +1 rapier of holy wrath a +0 leather armour (61, 32, D) a +0 quarterstaff a +0 robe an uncursed amulet of regeneration (72, 32, D) a +1 battleaxe of electrocution a +0 shortbow of freezing 14 arrows (75, 32, D) a +0 scimitar (59, 33, D) a curare-tipped needle (62, 33, D) a cursed -1 blowgun (still there?) a wasp corpse (still there?) (75, 33, D) a cursed -1 long sword a cursed +0 leather armour (60, 34, D) a +1 short sword of draining (unseen) (63, 34, D) 2 curare-tipped needles (70, 34, D) an arrow (72, 34, D) an arrow (74, 34, D) a +0 dagger (unseen) (69, 37, D) a +0 short sword (70, 37, D) a +0 shortbow of flaming (72, 37, D) a +0 short sword (73, 37, D) a +0 long sword (70, 38, D) a +0 rapier (still there?) a +2 plate armour of magic resistance (still there?) (71, 38, D) the Almanac of Boosting Enchantment Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 2 c - Regeneration Charms/Necromancy 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Enslavement Hexes 4 f - Mass Confusion Hexes 6 (72, 38, D) a +0 dagger (70, 39, D) a +3 rod of shadows (4/12) (69, 41, D) an uncursed staff of poison (unseen) (71, 41, D) a +0 scimitar (unseen) (71, 42, D) a +0 short sword (unseen) (71, 43, D) an arrow